Zdexby TheHolyOneZ
42,595 classes
Class

<>c

: Object
RollRandomObject.<>c, Assembly-CSharp 0x0010 (16 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0010

Members 15

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__8_0Func<WeightedItemPublicStatic—
0x08<>9__8_1Func<WeightedRarityListPublicStatic—
0x08<>9__18_0Predicate<WeightedItem>PublicStatic—
0x08<>9__19_0Predicate<WeightedItem>PublicStatic—
0x08<>9__19_3Predicate<UnityEngine.GameObject>PublicStatic—
0x08<>9__19_2Action<WeightedItemList<UnityEngine.GameObject>>PublicStatic—
0x08<>9__19_1Action<WeightedRarityList>PublicStatic—
0x08<>9__24_0Func<WeightedItemPublicStatic—
0x08<>9__25_0Func<WeightedRarityListPublicStatic—
0x08<>9__25_2Func<WeightedItemList<UnityEngine.GameObject>PublicStatic—
0x08<>9__26_4Predicate<WeightedItemList<UnityEngine.GameObject>>PublicStatic—
0x08<>9__26_0Predicate<WeightedRarityList>PublicStatic—
0x08<>9__26_3Predicate<WeightedItem>PublicStatic—
0x08<>9__29_2Func<WeightedRarityListPublicStatic—

Functions 16

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
float <get_AverageWeight>b__8_0(WeightedItem x)1 flags0x08
float <get_AverageWeight>b__8_1(WeightedRarityList x)1 flags0x08
bool <RollTorch>b__18_0(WeightedItem x)1 flags0x08
bool <RemoveNullItems>b__19_0(WeightedItem x)1 flags0x08
void <RemoveNullItems>b__19_1(WeightedRarityList rarityList)1 flags0x08
void <RemoveNullItems>b__19_2(WeightedItemList<UnityEngine.GameObject> itemList)1 flags0x08
bool <RemoveNullItems>b__19_3(GameObject x)1 flags0x08
float <RollSingleListTable>b__24_0(WeightedItem x)1 flags0x08
float <RollMultiListTable>b__25_0(WeightedRarityList x)1 flags0x08
float <RollMultiListTable>b__25_2(WeightedItemList<UnityEngine.GameObject> x)1 flags0x08
bool <CleanTable>b__26_4(WeightedItemList<UnityEngine.GameObject> x)1 flags0x08
bool <CleanTable>b__26_0(WeightedRarityList x)1 flags0x08
bool <CleanTable>b__26_3(WeightedItem x)1 flags0x08
float <TestLootTable>b__29_2(WeightedRarityList x)1 flags0x08