| bool get_CanOpenDoor() | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnHallwaySectionEntitySpawnSpawned(List<UnityEngine.GameObject> entities) | Private | | 0x08 |
| void OnAfterGenerationCompletion() | Private | | 0x00 |
| void Room_OnEntityEntered(CaveRoom room, Entity entity) | Private | | 0x08 |
| void OnTaskObjsCompleted(Task task) | Private | | 0x08 |
| void CheckConditions() | Public | | 0x00 |
| bool HasConditions() | Private | | 0x01 |
| bool CratePoint_CanPlace(Entity placer, ObjectPlacePoint point) | Private | | 0x08 |
| void CratePoint_OnInteractEvent(Entity interactor, Interactable inter) | Private | | 0x08 |
| void CratePoint_OnItemPlaced(ObjectPlacePoint point, GameObject item) | Private | | 0x08 |
| void PlaceCrate(int index) | Public | | 0x04 |
| void OpenMainDoor() | Private | | 0x00 |
| void ShowHallwaySection(bool show) | Private | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <Awake>b__15_0(EntitySpawn x) | Private | | 0x08 |
| bool <HasConditions>b__24_0(SkinData x) | Private | | 0x08 |