| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool <get_AllActiveMobs>b__4_0(Mob x) | 1 flags | | 0x08 |
| bool <get_IsBossAlive>b__7_0(Boss x) | 1 flags | | 0x08 |
| bool <GameUpdate>b__27_0(Mob x) | 1 flags | | 0x08 |
| bool <GameUpdate>b__27_1(Boss x) | 1 flags | | 0x08 |
| bool <DisableDistantMobs>b__29_0(Mob x) | 1 flags | | 0x08 |
| bool <DisableDistantMobs>b__29_1(Mob x) | 1 flags | | 0x08 |
| bool <DisableDistantMobs>b__29_2(Mob x) | 1 flags | | 0x08 |
| int <DisableDistantMobs>b__29_3(Mob x) | 1 flags | | 0x08 |
| int <DisableDistantMobs>b__29_4(Mob x) | 1 flags | | 0x08 |
| bool <GameLateUpdate>b__31_0(Torch x) | 1 flags | | 0x08 |
| bool <FlightPointManager_OnFlightPointsSet>b__39_0(Mob x) | 1 flags | | 0x08 |