0x00x0010
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | <>9 | <>c | PublicStatic+1 flags | — | |
| 0x08 | <>9__212_0 | Predicate<PlayerFeet> | PublicStatic | — | |
| 0x08 | <>9__323_0 | Predicate<Item> | PublicStatic | — | |
| 0x08 | <>9__338_0 | Predicate<UIBuff> | PublicStatic | — | |
| 0x08 | <>9__338_1 | Predicate<UnityEngine.Collider> | PublicStatic | — | |
| 0x08 | <>9__354_0 | Converter<UnityEngine.Collider | PublicStatic | — | |
| 0x08 | <>9__354_1 | Action<UnityEngine.Collider> | PublicStatic | — | |
| 0x08 | <>9__376_0 | Action<UnityEngine.GameObject> | PublicStatic | — | |
| 0x08 | <>9__378_0 | Action<ItemSlot> | PublicStatic | — | |
| 0x08 | <>9__384_0 | Predicate<UnityEngine.Collider> | PublicStatic | — | |
| 0x08 | <>9__385_0 | Predicate<UnityEngine.Collider> | PublicStatic | — | |
| 0x08 | <>9__397_0 | Action<UnityEngine.GameObject> | PublicStatic | — | |
| 0x08 | <>9__435_1 | Predicate<Directional> | PublicStatic | — | |
| 0x08 | <>9__475_0 | Predicate<DPSListItem> | PublicStatic | — | |
| 0x08 | <>9__541_0 | Predicate<ItemSlot> | PublicStatic | — | |
| 0x08 | <>9__541_1 | Predicate<ItemSlot> | PublicStatic | — | |
| 0x08 | <>9__541_2 | Predicate<ItemSlot> | PublicStatic | — | |
| 0x08 | <>9__541_3 | Func<ItemSlot | PublicStatic | — | |
| 0x08 | <>9__559_1 | Predicate<ItemSlot> | PublicStatic | — | |
| 0x08 | <>9__568_0 | Predicate<TalentScriptable> | PublicStatic | — | |
| 0x08 | <>9__573_0 | Predicate<Entity> | PublicStatic | — | |
| 0x08 | <>9__576_0 | Predicate<HotBarSlot> | PublicStatic | — |
Functions 23
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| bool <get_IsGrounded>b__212_0(PlayerFeet x) | 1 flags | — | 0x08 |
| bool <Start>b__323_0(Item x) | 1 flags | — | 0x08 |
| bool <Movement>b__338_0(UIBuff x) | 1 flags | — | 0x08 |
| bool <Movement>b__338_1(Collider x) | 1 flags | — | 0x08 |
| bool <DisablePhysics>b__354_0(Collider x) | 1 flags | — | 0x08 |
| void <DisablePhysics>b__354_1(Collider x) | 1 flags | — | 0x08 |
| void <SetHandsIdle>b__376_0(GameObject x) | 1 flags | — | 0x08 |
| void <ReselectSlots>b__378_0(ItemSlot x) | 1 flags | — | 0x08 |
| bool <ProneUpTrigEnter>b__384_0(Collider x) | 1 flags | — | 0x08 |
| bool <ProneUpTrigExit>b__385_0(Collider x) | 1 flags | — | 0x08 |
| void <OnFlintStrikeAnimEnter>b__397_0(GameObject x) | 1 flags | — | 0x08 |
| bool <GetConeAttackRaycast>b__435_1(Directional x) | 1 flags | — | 0x08 |
| bool <DPSCheck>b__475_0(const DPSListItem& x) | 1 flags | 0x0C | |
| bool <Dropping>b__541_0(ItemSlot x) | 1 flags | 0x08 | |
| bool <Dropping>b__541_1(ItemSlot x) | 1 flags | 0x08 | |
| bool <Dropping>b__541_2(ItemSlot x) | 1 flags | 0x08 | |
| float <Dropping>b__541_3(ItemSlot x) | 1 flags | 0x08 | |
| bool <ItemEquipped>b__559_1(ItemSlot x) | 1 flags | 0x08 | |
| bool <InfiniteTalentBuffs>b__568_0(TalentScriptable x) | 1 flags | 0x08 | |
| bool <DoSpecialTalent>b__573_0(Entity x) | 1 flags | 0x08 | |
| bool <TalentSlotTextPopUp>b__576_0(HotBarSlot x) | 1 flags | 0x08 |