| bool IsValidInternal(int sceneHandle) | PrivateStatic | | 0x04 |
| string GetNameInternal(int sceneHandle) | PrivateStatic | | 0x08 |
| string GetGUIDInternal(int sceneHandle) | PrivateStatic | | 0x08 |
| bool GetIsLoadedInternal(int sceneHandle) | PrivateStatic | | 0x04 |
| int GetBuildIndexInternal(int sceneHandle) | PrivateStatic | | 0x04 |
| int GetRootCountInternal(int sceneHandle) | PrivateStatic | | 0x04 |
| void GetRootGameObjectsInternal(int sceneHandle, object resultRootList) | PrivateStatic | | 0x08 |
| int get_handle() | Public+1 flags | | 0x04 |
| string get_guid() | 2 flags | | 0x08 |
| bool IsValid() | Public | | 0x01 |
| string get_name() | Public+1 flags | | 0x08 |
| bool get_isLoaded() | Public+1 flags | | 0x01 |
| int get_buildIndex() | Public+1 flags | | 0x04 |
| int get_rootCount() | Public+1 flags | | 0x04 |
| GameObject[] GetRootGameObjects() | Public | | 0x08 |
| void GetRootGameObjects(List<UnityEngine.GameObject> rootGameObjects) | Public | | 0x08 |
| bool op_Equality(const Scene& lhs, const Scene& rhs) | PublicStatic+1 flags | | 0x04 |
| int GetHashCode() | Public+1 flags | | 0x04 |
| bool Equals(object other) | Public+1 flags | | 0x08 |