| void add_OnGameSceneLoaded(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnGameSceneLoaded(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void add_OnManagerSpawned(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnManagerSpawned(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| float get_PlayerPercent() | PublicStatic+1 flags | | 0x04 |
| float get_AlivePlayerPercent() | PublicStatic+1 flags | | 0x04 |
| bool get_CanPause() | PublicStatic+1 flags | | 0x01 |
| List<CaveRoom> get_RoomPrefabs() | Public+1 flags | | 0x08 |
| void add_OnPreGeneration(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnPreGeneration(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void add_OnGenerationComplete(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnGenerationComplete(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| bool get_IsGenerationComplete() | PublicStatic+1 flags | | 0x01 |
| int get_Floor() | Public+1 flags | | 0x04 |
| bool get_IsLoadedGenSeedFloor() | Public+1 flags | | 0x01 |
| int get_BiomeFloor() | Public+1 flags | | 0x04 |
| bool get_IsBossFloor() | Public+1 flags | | 0x01 |
| List<Photon.Realtime.Player> get_AlivePhotonPlayers() | Public+1 flags | | 0x08 |
| List<Photon.Realtime.Player> get_DeadPhotonPlayers() | Public+1 flags | | 0x08 |
| bool get_ClientPlayerDead() | Public+1 flags | | 0x01 |
| float get_BaseTimeScale() | Public+1 flags | | 0x04 |
| void set_BaseTimeScale(float value) | Public+1 flags | | 0x04 |
| void add_OnGameEnd(Action<Player> value) | Public+1 flags | | 0x08 |
| void remove_OnGameEnd(Action<Player> value) | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void SceneLoaded(const Scene& scene, const LoadSceneMode& mode) | Public | | 0x04 |
| void Update() | Private | | 0x00 |
| void LateUpdate() | Private | | 0x00 |
| void FixedUpdate() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void OnPhotonSerializeView(PhotonStream stream, const PhotonMessageInfo& info) | PublicFinal+2 flags | | 0x18 |
| void add_OnOwnershipRequestEvent(Action<Photon.Pun.PhotonView value) | Public+1 flags | | 0x08 |
| void remove_OnOwnershipRequestEvent(Action<Photon.Pun.PhotonView value) | Public+1 flags | | 0x08 |
| void OnOwnershipRequest(PhotonView targetView, Player requestingPlayer) | PublicFinal+2 flags | | 0x08 |
| void add_OnOwnershipTransferredEvent(Action<Photon.Pun.PhotonView value) | Public+1 flags | | 0x08 |
| void remove_OnOwnershipTransferredEvent(Action<Photon.Pun.PhotonView value) | Public+1 flags | | 0x08 |
| void OnOwnershipTransfered(PhotonView targetView, Player previousOwner) | PublicFinal+2 flags | | 0x08 |
| void add_OnOwnershipTransferFailedEvent(Action<Photon.Pun.PhotonView value) | Public+1 flags | | 0x08 |
| void remove_OnOwnershipTransferFailedEvent(Action<Photon.Pun.PhotonView value) | Public+1 flags | | 0x08 |
| void OnOwnershipTransferFailed(PhotonView targetView, Player senderOfFailedRequest) | PublicFinal+2 flags | | 0x08 |
| void PingRPC(double sentTime) | Public | | 0x08 |
| void MasterPingRPC(int actorNum, int ping) | Public | | 0x04 |
| List<HitEntity> FindEntitesInRadius(const Vector3& pos, float radius, const LayerMask& hitLayers, bool checkLineOfSight) | PublicStatic | | 0x0C |
| List<Entity> AreaOfEffect(Entity aroundEntity, TalentScriptable talent, TalentReturnStats stats, const Nullable<UnityEngine.Vector3>& position) | PublicStatic | | 0x10 |
| void RPCPlayAudioAtPoint(const string& soundName, const Vector3& pos, const AudioType& audioType, const Nullable<System.Int32>& parentViewID) | Public | | 0x0C |
| AudioSource PlayAudioAtPoint(const string& soundName, const Vector3& pos, const AudioType& audioType, const Nullable<System.Int32>& parentViewID) | Public | | 0x0C |
| AudioSource PlayAudioAtPoint(const Vector3& point, AudioClip clip, Transform parent) | Public | | 0x0C |
| AudioSource PlayAudioAtPoint(const Vector3& point, AudioClip clip, const AudioType& audioType, Transform parent) | Public | | 0x0C |
| AudioSource PlayAudioAtPoint(const Vector3& point, AudioClip clip, float volume, Transform parent) | Public | | 0x0C |
| void RPCPlaySound(const Nullable<System.Int32>& viewID, const string& soundName, const AudioType& audioType) | Public | | 0x08 |
| void PlaySoundNetworked(const Nullable<System.Int32>& viewID, const string& soundName, const AudioType& audioType) | Public | | 0x08 |
| void RPCPlayBiomeMusic(AudioClip music) | Public | | 0x08 |
| void PlayBiomeMusic(const string& musicName, float cooldown) | Public | | 0x08 |
| ProjectileCC RPCSpawnProjectile(ProjectileCC prefab, ProjectileInfo pInfo, const Vector3& pos, const Quaternion& rot) | Public | | 0x10 |
| void CleanNullEntities() | Private | | 0x00 |
| bool FindEntity(int entityViewID, ref Entity& entity) | Public | | 0x08 |
| bool FindNetworkedObject(int viewID, ref GameObject& found) | Public | | 0x08 |
| GameObject FindNetworkedObject(int viewID) | Public | | 0x08 |
| bool FindNetworkedView(int viewID, ref PhotonView& found) | Public | | 0x08 |
| PhotonView FindNetworkedView(int viewID) | Public | | 0x08 |
| bool IsOutOfWorld(const Vector3& pos) | Public | | 0x0C |
| bool GetLowestRoom(ref CaveRoom& room) | Public | | 0x08 |
| CaveRoom GetLowestRoom() | Public | | 0x08 |
| void RPCSpawnItem(const string& itemName, const Vector3& pos, const Quaternion& rot) | Public | | 0x10 |
| void SpawnItemRPC(const string& itemName, const Vector3& pos, const Quaternion& rot) | Public | | 0x10 |
| void DestroyView(PhotonView otherView) | Public | | 0x08 |
| void DestroyViewRPC(int viewID) | Public | | 0x04 |
| void RPCAnimBool(int viewID, const string& boolName, bool value) | Public | | 0x08 |
| void AnimBool(int viewID, const string& boolName, bool value) | Public | | 0x08 |
| void RPCAnimTrigger(int viewID, const string& triggerName) | Public | | 0x08 |
| void AnimTrigger(int viewID, const string& trigger) | Public | | 0x08 |
| void RPCAnimInt(int viewID, const string& valueName, int value) | Public | | 0x08 |
| void AnimInt(int viewID, const string& valueName, int value) | Public | | 0x08 |
| void RPCAnimFloat(int viewID, const string& valueName, float value) | Public | | 0x08 |
| void AnimFloat(int viewID, const string& valueName, float value) | Public | | 0x08 |
| Animator FindAnimatorAndDo(GameObject obj, Action<UnityEngine.Animator> action) | Public | | 0x08 |
| void RPCSetMobsTarget(List<Mob> mobs, List<Entity> targets) | Public | | 0x08 |
| void SetMobsTarget(const int[]& mobViewIDs, const int[]& targets) | Public | | 0x08 |
| void RPCSetMobsActive(List<System.Int32> viewIDs, bool enabled, bool disabledByManager) | Public | | 0x08 |
| void SetMobsActive(const int[]& viewIDs, bool enabled, bool disabledByManager, double sentTime) | Public | | 0x08 |
| void RPCSetActive(List<System.Int32> viewIDs, bool enabled) | Public | | 0x08 |
| void RPCSetActive(int viewID, bool enabled) | Public | | 0x04 |
| void SetActive(const int[]& viewIDs, bool enabled) | Public | | 0x08 |
| void RPCSetPosition(List<RPCPositionParams> posParamses) | Public | | 0x08 |
| void RPCSetPosition(RPCPositionParams posParams) | Public | | 0x08 |
| void SetPositions(const Byte[][]& paramBytes) | Public | | 0x08 |
| void SetPosition(const byte[]& posParamsBytes) | Public | | 0x08 |
| void GainXP(float xp, const Nullable<UnityEngine.Vector3>& posGained, bool rpcToAll) | Public | | 0x10 |
| void IncreaseXP(float increase, const Vector3& posGained) | Public | | 0x0C |
| void RPCPlayEffect(ParticleEffect prefab, PhotonView objView, float playTime) | Public | | 0x08 |
| void RPCPlayEffect(ParticleEffect prefab, const Vector3& pos, const Quaternion& rot, float playTime, const Nullable<System.Int32>& parentViewID) | Public | | 0x10 |
| void RPCPlayEffect(ParticleEffect prefab, const Vector3& pos, const Quaternion& rot, const Nullable<System.Int32>& parentViewID) | Public | | 0x10 |
| ParticleEffect PlayEffect(int prefabIndex, const Vector3& pos, const Quaternion& rot, float playTime, const Nullable<System.Int32>& parentViewID) | Public | | 0x10 |
| ParticleEffect PlayEffect(ParticleEffect prefab, const Vector3& pos, const Quaternion& rot, float playTime, Transform parent, Action onEnd) | Public | | 0x10 |
| ImageOrTextPopUp ShowDamageNumber(StatChange damage) | Public | | 0x08 |
| ImageOrTextPopUp ShowDamageNumber(StatChange damage, const SVector3& pos, const string& text) | Public | | 0x0C |
| void SetPlayerList() | Public | | 0x00 |
| void OnPlayerReady(Player player) | Public | | 0x08 |
| void ReadyCheck() | Private | | 0x00 |
| void ReadyTools() | Private | | 0x00 |
| TargetInfo FindClosestPlayer(const Vector3& point, bool excludeDeadPlayers, List<Player> excludePlayers, bool returnDistSqr) | PublicStatic | | 0x10 |
| List<Player> FindClosestPlayers(const Vector3& fromPos, bool excludeDeadPlayers) | Public | | 0x0C |
| void RPCRevivePlayer(Player player, const Vector3& pos, const Quaternion& rot, bool clearInv) | Public | | 0x10 |
| void ReviveClientPlayer(const Vector3& pos, const Quaternion& rot, bool clearInv) | Public | | 0x10 |
| Player SpawnClientPlayer(const Vector3& pos, const Quaternion& rot) | Public | | 0x10 |
| void add_OnClientPlayerSpawned(Action<Player> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnClientPlayerSpawned(Action<Player> value) | PublicStatic+1 flags | | 0x08 |
| void ClientPlayerSpawned(Player player) | Public | | 0x08 |
| void add_OnPlayerSpawned(Action<Player> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnPlayerSpawned(Action<Player> value) | PublicStatic+1 flags | | 0x08 |
| void PlayerSpawned(Player player) | Public | | 0x08 |
| void OnPlayerDowned(Player player) | Public | | 0x08 |
| void OnPlayerDeath(Player player) | Public | | 0x08 |
| void add_OnGlobalMobKilledEvent(Action<Mob> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnGlobalMobKilledEvent(Action<Mob> value) | PublicStatic+1 flags | | 0x08 |
| void OnGlobalMobKilled(Mob mob) | PublicStatic | | 0x08 |
| void OnBossRoomFinished(EventRoom bossRoom) | Public | | 0x08 |
| void Abandon() | Public | | 0x00 |
| void GameEndDelay(const EndMethod& method, bool showData, float delay) | Public | | 0x04 |
| IEnumerator GameEndDelayCor(const EndMethod& method, bool showData, float delay) | Private | | 0x08 |
| void RPCGameEnd(const EndMethod& method, bool showData) | Public | | 0x04 |
| void GameEnd(const EndMethod& method, bool showData) | Public | | 0x04 |
| void LeaveGame() | Public | | 0x00 |
| void OnPlayerDisconnected(Player player) | Private | | 0x08 |
| void add_OnFloorChanged(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnFloorChanged(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void RPCSetFloor(int newLastFloor, int newFloor, bool manageFlow) | Public | | 0x04 |
| void SetFloor(int newLastFloor, int newFloor, bool manageFlow) | Public | | 0x04 |
| void SetBiome() | Private | | 0x00 |
| void SetSceneForBiome() | Private | | 0x00 |
| void SetBiomeFog() | Public | | 0x00 |
| void FadeToDefaultFog() | Public | | 0x00 |
| void FadeToFog(const FogSettings& settings, float duration) | Public | | 0x24 |
| void SetFloorEvent(SpecialFloorEvent eventPrefab) | Public | | 0x08 |
| void RPCGainExpertise(int points) | Public | | 0x04 |
| void GainExpertise(int points) | Public | | 0x04 |
| void ExitInteraction(int playerViewID, int exitViewID) | Public | | 0x04 |
| void SetChosenExit(int exitId) | Public | | 0x04 |
| void MasterLoadNextCave(int newFloor) | Public | | 0x04 |
| void LoadNextCave(int newLastFloor, int newFloor) | Public | | 0x04 |
| void RPCLoadedPlayer(const LoadingState& state) | Public | | 0x04 |
| void LoadedPlayer(const LoadingState& state, int actorNum) | Public | | 0x04 |
| void LoadingCheck() | Private | | 0x00 |
| void add_OnPlayersLoaded(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnPlayersLoaded(Action<GameManagerCC> value) | PublicStatic+1 flags | | 0x08 |
| void AllPlayersLoadedScene() | Private | | 0x00 |
| IEnumerator LoadingTimeOut(const LoadingState& state, float wait) | Private | | 0x08 |
| void SetDungeonAndGenerate() | Public | | 0x00 |
| void PreGeneration() | Private | | 0x00 |
| IEnumerator MasterWaitForGeneration() | Public | | 0x08 |
| void RPCDungeonGeneration(const CaveRoomRPCVariables[]& givenVariables, int genSeed, int runSeed) | Public | | 0x08 |
| void EvaluateLocalPropSetSeeds(CaveRoom room, CaveRoomRPCVariables variables) | Private | | 0x08 |
| void DungeonComplete() | Private | | 0x00 |
| void EndOfGenComplete() | Private | | 0x00 |
| IEnumerator WaitForClientDelay() | Private | | 0x08 |
| void LoadingComplete() | Public | | 0x00 |
| void ManageFlowClone() | Private | | 0x00 |
| void ApplyBiomeLengthAndBranches(DungeonFlow flow, Biome biome) | Private | | 0x08 |
| void DoFlowVariations() | Private | | 0x00 |
| void DoFlowVariation(FlowVariation flowVariation) | Private | | 0x08 |
| void SetNewFlow(DungeonFlow flow) | Public | | 0x08 |
| void CloneArchetypes(DungeonFlow flow) | Private | | 0x08 |
| void DoReoccuringInjections() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void <Abandon>b__223_0() | Private | | 0x00 |
| bool <SetBiome>b__235_0(Biome x) | Private | | 0x08 |
| bool <MasterWaitForGeneration>b__259_0() | Private | | 0x01 |