0x00x00E0
Members 33
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | eventRoomType | EventRoomType | Public | — | |
| 0x001C | 0x04 | padding / unreflected | |||
| 0x08 | roomMechanics | RoomMechanics | Public | — | |
| 0x01 | needsAllPlayersToTrigger | bool | Public | — | |
| 0x01 | triggersOnEnter | bool | Public | — | |
| 0x01 | keepAllPlayersInside | bool | Public | — | |
| 0x002B | 0x05 | padding / unreflected | |||
| 0x08 | playerTeleportToPos | GameObject | Public | — | |
| 0x08 | triggerSound | AudioClip | Public | — | |
| 0x08 | eventRoomMusic | AudioClip | Public | — | |
| 0x01 | PlayMusicOnTrigger | bool | Public | — | |
| 0x0049 | 0x07 | padding / unreflected | |||
| 0x08 | EventRoomAmbient | AudioClip | Public | — | |
| 0x08 | doorAnimBoolName | string | Public | — | |
| 0x08 | entranceDoors | List<UnityEngine.GameObject> | Public | — | |
| 0x01 | entranceDoorsOpenOnStart | bool | Public | — | |
| 0x01 | entranceDoorsOpenOnTrigger | bool | Public | — | |
| 0x01 | entranceDoorsOpenOnEnd | bool | Public | — | |
| 0x006B | 0x05 | padding / unreflected | |||
| 0x08 | exitDoors | List<UnityEngine.GameObject> | Public | — | |
| 0x01 | exitDoorsOpenOnStart | bool | Public | — | |
| 0x01 | exitDoorsOpenOnTrigger | bool | Public | — | |
| 0x01 | exitDoorsOpenOnEnd | bool | Public | — | |
| 0x007B | 0x05 | padding / unreflected | |||
| 0x08 | bossSpawns | List<EntitySpawn> | Public | — | |
| 0x08 | bossMinionSpawns | List<EntitySpawnIdentifier> | Public | — | |
| 0x01 | eventStarted | bool | Public+1 flags | — | |
| 0x01 | eventInProgress | bool | Public+1 flags | — | |
| 0x0092 | 0x02 | padding / unreflected | |||
| 0x04 | inProgressTime | float | Public+1 flags | — | |
| 0x08 | spawners | List<EntitySpawn> | Public+1 flags | — | |
| 0x08 | caveRoom | CaveRoom | Public+1 flags | — | |
| 0x08 | eventRoomAudio | AudioSource | Public+1 flags | — | |
| 0x08 | PlayersInside | List<Player> | Public | — | |
| 0x08 | OnBossesSpawned | Action<System.Collections.Generic.List<Boss>> | Private | — | |
| 0x08 | OnTriggered | Action<EventRoom> | Private | — | |
| 0x08 | OnEnded | Action<EventRoom> | Private | — | |
| 0x08 | activeHealthBars | List<BossHealthBarItem> | Private | — | |
| 0x04 | playersInsideCheck | float | Private | — | |
| 0x00DC | 0x04 | unreflected bytes to end of EventRoom | |||
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 35
| Signature | Flags | Native | Params |
|---|---|---|---|
| PhotonView get_view() | Public+1 flags | 0x08 | |
| void add_OnBossesSpawned(Action<System.Collections.Generic.List<Boss>> value) | Public+1 flags | 0x08 | |
| void remove_OnBossesSpawned(Action<System.Collections.Generic.List<Boss>> value) | Public+1 flags | 0x08 | |
| void add_OnTriggered(Action<EventRoom> value) | Public+1 flags | 0x08 | |
| void remove_OnTriggered(Action<EventRoom> value) | Public+1 flags | 0x08 | |
| void add_OnEnded(Action<EventRoom> value) | Public+1 flags | 0x08 | |
| void remove_OnEnded(Action<EventRoom> value) | Public+1 flags | 0x08 | |
| void Awake() | Private | 0x00 | |
| IEnumerator WaitForGeneration() | Public | 0x08 | |
| IEnumerator WaitForNavGenerationForDoors() | Public | 0x08 | |
| void Start() | Private | 0x00 | |
| void OnEnable() | Private | 0x00 | |
| void OnDisable() | Private | 0x00 | |
| void Update() | Private | 0x00 | |
| void FixedUpdate() | Private | 0x00 | |
| void OnEntityEntered(CaveRoom room, Entity entity) | Public | 0x08 | |
| void PlayerEnter(Player player) | Private | 0x08 | |
| void OnEntityExited(CaveRoom room, Entity entity) | Public | 0x08 | |
| void PlayerExit(Player player) | Private | 0x08 | |
| void RoomTypeAwake() | Public | 0x00 | |
| void RoomTypeUpdate() | Public | 0x00 | |
| void RoomTypeEventEnd() | Public | 0x00 | |
| void RPCTrigger() | Public | 0x00 | |
| void TriggerEventRoom() | Public | 0x00 | |
| void PlayEventMusic() | Public | 0x00 | |
| void EffectDoors(bool entranceOrExit, bool openOrClose) | Public | 0x01 | |
| void BossesSpawned() | Public | 0x00 | |
| string GetBossLargeText() | Public | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 | |
| bool <Update>b__47_1(Player x) | Private | 0x08 | |
| void <Update>b__47_2(Player x) | Private | 0x08 | |
| bool <Update>b__47_3(Player x) | Private | 0x08 | |
| void <RoomTypeAwake>b__53_0(EntitySpawn x) | Private | 0x08 | |
| bool <RoomTypeAwake>b__53_1() | Private | 0x01 | |
| void <RoomTypeAwake>b__53_2() | Private | 0x00 |
Used by 30
types with a member, parameter or interface of this type<>c__DisplayClass12_0<>c__DisplayClass60_0<>c__DisplayClass6_0<WaitForGeneration>d__41<WaitForNavGenerationForDoors>d__42Action`1ArraySortHelper`1BossCrimsonSloshMechanicsCrystalGoliathMechanicsEmptyInternalEnumerator`1EntitySpawnEnumeratorEqualityComparer`1EventRoom[]GameManagerCCICollection`1IEnumerator`1IList`1InternalEnumerator`1IReadOnlyList`1List`1MovinDifferentAcmPlayerPredicate`1ReadOnlyCollection`1RoomMechanicsTheCursedBladeMechanicsVolacnoVolacnoMechanics