| bool get_BossHealthBarActive() | Public+1 flags | | 0x01 |
| List<ItemSlot> get_SpecificSlots() | Public+1 flags | | 0x08 |
| RectTransform get_PinnedStatListParent() | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void SetUIOriginsAndTargets() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void FixedUpdate() | Private | | 0x00 |
| void OrganizePlayerUI() | Private | | 0x00 |
| void SetOrganizeSpaceCorners(RectTransform rectTrans, RectTransform organizeSpace, const Vector3[]& corners) | Private | | 0x08 |
| bool IsOrganizeObstacle(RectTransform rectTrans) | Private | | 0x08 |
| float GetTargetYWithTopBelow(float originY, float topOffsetY, float maxTopY) | Private | | 0x04 |
| bool RectsOverlapHorizontally(const Vector3[]& aCorners, const Vector3[]& bCorners) | Private | | 0x08 |
| float GetTopY(const Vector3[]& corners) | Private | | 0x08 |
| float GetBottomY(const Vector3[]& corners) | Private | | 0x08 |
| float GetMinX(const Vector3[]& corners) | Private | | 0x08 |
| float GetMaxX(const Vector3[]& corners) | Private | | 0x08 |
| void InterpolateUITargets() | Private | | 0x00 |
| bool GetClient(bool canBeDead, ref Player& client) | Public | | 0x08 |
| Player GetClient(bool canBeDead) | Public | | 0x08 |
| Cooldown StartCooldown(CooldownParams cdParams, bool isShown, Action onEnd) | Public | | 0x08 |
| void ShowCooldown(Cooldown cooldown, bool show) | Public | | 0x08 |
| void CastUpdate(float castingTime, float castTime, const string& castText, Sprite castIcon) | Public | | 0x08 |
| void CancelCast(bool success) | Public | | 0x01 |
| IEnumerator CastCanceled(bool success) | Private | | 0x08 |
| void FromToSlot(ItemSlot from, ItemSlot to) | Public | | 0x08 |
| void DoomTimerUpdate() | Private | | 0x00 |
| void ClientPlayerUpdate(GameObject mouseRaycast) | Private | | 0x08 |
| void InventoryUpdate(GameObject mouseRaycast) | Private | | 0x08 |
| void BuffUICheck(GameObject mouseRaycast) | Private | | 0x08 |
| void HideBuffInfoPanel(GameObject obj) | Public | | 0x08 |
| void SetAllDefaultSlots() | Public | | 0x00 |
| void AddInventorySlot(SlotInitParams slotParams, Item addedByItem) | Public | | 0x08 |
| void RemoveInventorySlot(ItemSlot slot, bool dropItem) | Public | | 0x08 |
| void OnSlotsChanged() | Private | | 0x00 |
| ItemSlot FindSlotForItem(Item item, bool ignoreOccupied, bool ignoreEquipAmount, bool checkSpecific, bool checkNormal) | Public | | 0x08 |
| List<ItemSlot> FindSlotsForItem(Item item, bool ignoreOccupied, bool ignoreEquipAmount, bool checkSpecific, bool checkNormal) | Public | | 0x08 |
| List<ItemSlot> FindSlotsForItem(Item item, bool ignoreOccupied, bool ignoreEquipAmount, bool checkSpecific, bool checkNormal, bool stopAtFirstSlot) | Private | | 0x08 |
| List<ItemSlot> GetEquippedSlots(bool includeSecondary) | Public | | 0x08 |
| bool CanEquipItemTypes(List<ItemType> types, bool log) | Public | | 0x08 |
| bool CanEquipItemTypes(List<ItemType> removeTypes, List<ItemType> addTypes, bool log) | Public | | 0x08 |
| void Player_OnItemEquipped(Item item, bool equip, Player player) | Private | | 0x08 |
| bool HasItem(Func<Item condition) | Public | | 0x08 |
| bool HasSlot(Func<ItemSlot condition, bool onlyCheckOccupied) | Public | | 0x08 |
| bool HasEquippedType(List<ItemType> oneOf, bool includeSecondary) | Public | | 0x08 |
| List<ItemSlot> UnSelectAllHeld() | Public | | 0x08 |
| void ClearInventory(bool unEquipItems) | Public | | 0x01 |
| UIBuff AddUIBuff(Buff buff, Entity entity) | Public | | 0x08 |
| void RemoveUIBuff(UIBuff uIbuff) | Public | | 0x08 |
| float FadeScreen(bool inOrOut) | Public | | 0x04 |
| void OnShowPassiveClick() | Public | | 0x00 |
| void SetBuffUI() | Public | | 0x00 |
| void SortUIBuffs(List<UIBuff> buffs) | Private | | 0x08 |
| void SetPassiveBtn(bool checkImage) | Private | | 0x01 |
| void OnSpectateClick() | Public | | 0x00 |
| void ClientPlayerSpectate() | Public | | 0x00 |
| void AwakePinnedTasks() | Private | | 0x00 |
| void PinTaskObjectives(Task task, bool show) | Private | | 0x08 |
| void OnTaskObjectiveAmountChanged(Task task, TaskObjective objective) | Private | | 0x08 |
| void ShowObjectiveChange(TaskObjective objective, bool animate) | Public | | 0x08 |
| void ObjectiveChange_OnDestroyEvent(ObjectiveChangePopUp change) | Private | | 0x08 |
| bool get_OtherPlayersActive() | Public+1 flags | | 0x01 |
| DataPanel SetDataPanel(PlayerSaved playerSaved, const EndMethod& method) | Public | | 0x08 |
| void DataPanelBtnClick() | Private | | 0x00 |
| void PassHide(Panel battlePass) | Private | | 0x08 |
| void OnSettingsChanged() | Private | | 0x00 |
| void OnPanelsChanged(Panel panel) | Private | | 0x08 |
| void OnTypingMessage(Chat chat, bool typingMessage) | Private | | 0x08 |
| void OnPressInventory() | Public | | 0x00 |
| void OpenInventory(bool open, bool effectMouse) | Public | | 0x01 |
| void OpenExpertise() | Public | | 0x00 |
| void OnBestiaryClick() | Public | | 0x00 |
| void OnTasksClick() | Public | | 0x00 |
| void OnSettingsClick() | Public | | 0x00 |
| void OnAbandonClick() | Public | | 0x00 |
| void OnPreGeneration(GameManagerCC gm) | Private | | 0x08 |
| void OnGenComplete() | Private | | 0x00 |
| void OnPlayerSpawned(Player player) | Public | | 0x08 |
| void SetCrossHair(const CrossHairType& type, const Nullable<UnityEngine.Color>& color, bool fade, const string& infoText) | Public | | 0x14 |
| IEnumerator FadeCrosshair(CrossHairImage crosshairImage, const Color& color, float fadeSpeed, const string& infoText) | Private | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <ClientPlayerUpdate>b__138_1(HotBarSlot x) | Private | | 0x08 |
| bool <get_OtherPlayersActive>b__179_0(Player x) | Private | | 0x08 |
| void <OnPlayerSpawned>b__197_0(LockedSlot x) | Private | | 0x08 |