| void .ctor() | Private+1 flags | | 0x00 |
| int GetPackingMode() | 1 flags | | 0x04 |
| int GetPackingRotation() | 1 flags | | 0x04 |
| int GetPacked() | 1 flags | | 0x04 |
| Rect GetTextureRect() | 1 flags | | 0x10 |
| Vector4 GetInnerUVs() | 1 flags | | 0x10 |
| Vector4 GetOuterUVs() | 1 flags | | 0x10 |
| Vector4 GetPadding() | 1 flags | | 0x10 |
| Sprite CreateSprite(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border, bool generateFallbackPhysicsShape) | Static+1 flags | | 0x10 |
| Bounds get_bounds() | Public+1 flags | | 0x18 |
| Rect get_rect() | Public+1 flags | | 0x10 |
| Vector4 get_border() | Public+1 flags | | 0x10 |
| Texture2D get_texture() | Public+1 flags | | 0x08 |
| float get_pixelsPerUnit() | Public+1 flags | | 0x04 |
| Texture2D get_associatedAlphaSplitTexture() | Public+1 flags | | 0x08 |
| Vector2 get_pivot() | Public+1 flags | | 0x08 |
| bool get_packed() | Public+1 flags | | 0x01 |
| SpritePackingMode get_packingMode() | Public+1 flags | | 0x04 |
| SpritePackingRotation get_packingRotation() | Public+1 flags | | 0x04 |
| Rect get_textureRect() | Public+1 flags | | 0x10 |
| Vector2[] get_vertices() | Public+1 flags | | 0x08 |
| ushort[] get_triangles() | Public+1 flags | | 0x08 |
| Vector2[] get_uv() | Public+1 flags | | 0x08 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border, bool generateFallbackPhysicsShape) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, const Vector4& border) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit, uint extrude) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot, float pixelsPerUnit) | PublicStatic | | 0x10 |
| Sprite Create(Texture2D texture, const Rect& rect, const Vector2& pivot) | PublicStatic | | 0x10 |
| void GetTextureRect_Injected(ref Rect& ret) | Private | | 0x10 |
| void GetInnerUVs_Injected(ref Vector4& ret) | Private | | 0x10 |
| void GetOuterUVs_Injected(ref Vector4& ret) | Private | | 0x10 |
| void GetPadding_Injected(ref Vector4& ret) | Private | | 0x10 |
| Sprite CreateSprite_Injected(Texture2D texture, ref Rect& rect, ref Vector2& pivot, float pixelsPerUnit, uint extrude, const SpriteMeshType& meshType, ref Vector4& border, bool generateFallbackPhysicsShape) | PrivateStatic | | 0x10 |
| void get_bounds_Injected(ref Bounds& ret) | Private+1 flags | | 0x18 |
| void get_rect_Injected(ref Rect& ret) | Private+1 flags | | 0x10 |
| void get_border_Injected(ref Vector4& ret) | Private+1 flags | | 0x10 |
| void get_pivot_Injected(ref Vector2& ret) | Private+1 flags | | 0x08 |