Zdexby TheHolyOneZ
49,743 classes
Class

Reanimation

: ReloadedObject : Object
Reloaded.Gameplay.Reanimation, Assembly-CSharp 0x00E8 (232 B) inherited 0x0070 Assembly-CSharp.dll
0x00x00E8

Members 19

OffsetSizeNameTypeFlagsDefault
0x04mReanimationTypeReanimationTypePublic—
0x04mAnimTimefloatPublic—
0x01mDeadboolPublic—
0x00790x03padding / unreflected
0x04mFrameStartintPublic—
0x04mFrameCountintPublic—
0x04mFrameBasePoseintPublic—
0x10mColorOverrideColorPublic—
0x04mLoopCountintPublic—
0x01mIsAttachmentboolPublic—
0x009D0x03padding / unreflected
0x10mExtraAdditiveColorColorPublic—
0x01mEnableExtraAdditiveDrawboolPublic—
0x00B10x03padding / unreflected
0x10mExtraOverlayColorColorPublic—
0x01mEnableExtraOverlayDrawboolPublic—
0x00C50x03padding / unreflected
0x04mLastFrameTimefloatPublic—
0x04mFilterEffectFilterEffectPublic—
0x08mControllerReanimationControllerPublic—
0x04m_AnimRatefloatPrivate—
0x04m_LoopTypeReanimLoopTypePrivate—
0x08mTrackNamestringPublic—
Inherited from ReloadedObject 22
OffsetSizeNameTypeFlagsDefault
0x08mAppGameplayActivityPublic—
0x08mBoardBoardPublic—
0x04mXfloatPublic—
0x04mYfloatPublic—
0x04mWidthintPublic—
0x04mHeightintPublic—
0x01mVisibleboolPublic—
0x00310x03padding / unreflected
0x04mRowintPublic—
0x04mRenderOrderintPublic—
0x01mSquishedboolPublic—
0x003D0x03padding / unreflected
0x04mImageOffsetXfloatPublic—
0x04mImageOffsetYfloatPublic—
0x04mShadowOffsetXfloatPublic—
0x04mShadowOffsetYfloatPublic—
0x04mShadowScaleXfloatPublic—
0x04mShadowScaleYfloatPublic—
0x04mShadowRenderOrderintPublic—
0x04mShadowTypeShadowTypePublic—
0x04mShadowImageIndexintPublic—
0x04mBungeeOffsetXfloatPublic—
0x04mBungeeOffsetYfloatPublic—
0x04<DataID>k__BackingFieldDataIDPrivate—

Functions 44

SignatureFlagsNativeParams
float get_mAnimRate()Public+1 flags0x04
void set_mAnimRate(float value)Public+1 flags0x04
ReanimLoopType get_mLoopType()Public+1 flags0x04
void set_mLoopType(const ReanimLoopType& value)Public+1 flags0x04
void .ctor()Public+1 flags0x00
void Finalize()2 flags0x00
void ReanimationInitialize(float theX, float theY, ReanimatorDefinition theDefinition)Public0x08
void ReanimationInitializeType(float theX, float theY, const ReanimationType& theReanimType)Public0x04
void ReanimationDie()Public0x00
void Update()Public0x00
void Draw()Public0x00
void DrawRenderGroup(int theRenderGroup)Public0x04
bool DrawTrack(int theTrackIndex, int theRenderGroup, TodTriangleGroup theTriangleGroup)Public0x08
int FindTrackIndex(const string& theTrackName)Public0x08
void AttachToAnotherReanimation(Reanimation theAttachReanim, const string& theTrackName)Public0x08
void AttachToAnotherReanimation(ReloadedController theAttachReanim, const string& theTrackName)Public0x08
void SetFramesForLayer(const string& theTrackName)Public0x08
bool TrackExists(const string& theTrackName)Public0x08
void StartBlend(int theBlendTime)Public0x04
void SetShakeOverride(const string& theTrackName, float theShakeAmount)Public0x08
void SetPosition(float theX, float theY)Public0x04
void OverrideScale(float theScaleX, float theScaleY)Public0x04
float GetTrackVelocity(const string& theTrackName)Public0x08
void SetImageOverride(const string& theTrackName, Sprite theImage)Public0x08
Sprite GetImageOverride(const string& theTrackName)Public0x08
void ShowOnlyTrack(const string& theTrackName)Public0x08
void AssignRenderGroupToTrack(const string& theTrackName, int theRenderGroup)Public0x08
void AssignRenderGroupToPrefix(const string& theTrackName, int theRenderGroup)Public0x08
void PropogateColorToAttachments()Public0x00
bool ShouldTriggerTimedEvent(float theEventTime)Public0x04
void TodTriangleGroupDraw(TodTriangleGroup theTriangleGroup)Public0x08
Sprite GetCurrentTrackImage(const string& theTrackName)Public0x08
bool IsTrackShowing(const string& theTrackName)Public0x08
void SetTruncateDisappearingFrames(const string& theTrackName, bool theTruncateDisappearingFrames)Public0x08
void ReanimationDelete()Public0x00
void GetFramesForLayer(const string& theTrackName, ref int& theFrameStart, ref int& theFrameCount)Public0x08
void UpdateAttacherTrack(int theTrackIndex)Public0x04
bool IsAnimPlaying(const string& theTrackName)Public0x08
void SetBasePoseFromAnim(const string& theTrackName)Public0x08
Reanimation FindSubReanim(const ReanimationType& theReanimType)Public0x08
void Reset()Public+1 flags0x00
void Serialize(ref ReloadedBinaryWriter& writer, int version)Public+1 flags0x18
void Deserialize(ref ReloadedBinaryReader& reader, int version)Public+1 flags0x18
void PostDeserialize()Public+1 flags0x00

Used by 36

types with a member, parameter or interface of this type