Zdexby TheHolyOneZ
36,909 classes
Class

ComputeRayTracingBackend

: Object
UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingBackend, Unity.UnifiedRayTracing.Runtime 0x0018 (24 B) inherited 0x0010 Unity.UnifiedRayTracing.Runtime.dll
0x00x0018

Members 1

OffsetSizeNameTypeFlagsDefault
0x08m_ResourcesRayTracingResourcesPrivate+1 flags—

Functions 4

SignatureFlagsNativeParams
void .ctor(RayTracingResources resources)Public+1 flags0x08
IRayTracingShader CreateRayTracingShader(Object shader, const string& kernelName, GraphicsBuffer dispatchBuffer)PublicFinal+2 flags0x08
IRayTracingAccelStruct CreateAccelerationStructure(AccelerationStructureOptions options, ReferenceCounter counter)PublicFinal+2 flags0x08
ulong GetRequiredTraceScratchBufferSizeInBytes(uint width, uint height, uint depth)PublicFinal+2 flags0x08