Zdexby TheHolyOneZ
36,909 classes
Class

TerrainToMesh

: Object
UnityEngine.Rendering.UnifiedRayTracing.TerrainToMesh, Unity.UnifiedRayTracing.Runtime 0x0010 (16 B) inherited 0x0010 Unity.UnifiedRayTracing.Runtime.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 5

SignatureFlagsNativeParams
AsyncTerrainToMeshRequest MakeAsyncTerrainToMeshRequest(int width, int height, const Vector3& heightmapScale, const float[]& heightmap, const bool[]& holes)PrivateStatic0x88
AsyncTerrainToMeshRequest ConvertAsync(Terrain terrain)PublicStatic0x88
AsyncTerrainToMeshRequest ConvertAsync(int heightmapWidth, int heightmapHeight, const short[]& heightmapData, const Vector3& heightmapScale, int holeWidth, int holeHeight, const byte[]& holedata)PublicStatic0x88
Mesh Convert(Terrain terrain)PublicStatic0x08
Mesh Convert(int heightmapWidth, int heightmapHeight, const short[]& heightmapData, const Vector3& heightmapScale, int holeWidth, int holeHeight, const byte[]& holedata)PublicStatic0x0C