Zdexby TheHolyOneZ
36,909 classes
Class

IRayTracingAccelStruct

UnityEngine.Rendering.UnifiedRayTracing.IRayTracingAccelStruct, Unity.UnifiedRayTracing.Runtime Unity.UnifiedRayTracing.Runtime.dll
implements IDisposable

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
int AddInstance(const MeshInstanceDesc& meshInstance)Public+3 flags—0x58
void RemoveInstance(int instanceHandle)Public+3 flags0x04
void ClearInstances()Public+3 flags0x00
void UpdateInstanceTransform(int instanceHandle, const Matrix4x4& localToWorldMatrix)Public+3 flags—0x40
void UpdateInstanceID(int instanceHandle, uint instanceID)Public+3 flags—0x04
void UpdateInstanceMask(int instanceHandle, uint mask)Public+3 flags—0x04
void Build(CommandBuffer cmd, GraphicsBuffer scratchBuffer)Public+3 flags0x08
ulong GetBuildScratchBufferRequiredSizeInBytes()Public+3 flags—0x08

Used by 11

types with a member, parameter or interface of this type