| RayTracingAccelerationStructure get_accelStruct() | Public+1 flags | | 0x08 |
| void .ctor(AccelerationStructureOptions options, ReferenceCounter counter) | 2 flags | | 0x08 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| int AddInstance(const MeshInstanceDesc& meshInstance) | PublicFinal+2 flags | | 0x58 |
| void RemoveInstance(int instanceHandle) | PublicFinal+2 flags | | 0x04 |
| void ClearInstances() | PublicFinal+2 flags | | 0x00 |
| void UpdateInstanceTransform(int instanceHandle, const Matrix4x4& localToWorldMatrix) | PublicFinal+2 flags | | 0x40 |
| void UpdateInstanceID(int instanceHandle, uint instanceID) | PublicFinal+2 flags | | 0x04 |
| void UpdateInstanceMask(int instanceHandle, uint mask) | PublicFinal+2 flags | | 0x04 |
| void Build(CommandBuffer cmd, GraphicsBuffer scratchBuffer) | PublicFinal+2 flags | | 0x08 |
| ulong GetBuildScratchBufferRequiredSizeInBytes() | PublicFinal+2 flags | | 0x08 |
| void CheckInstanceHandleIsValid(int instanceHandle) | Private | | 0x04 |