| GraphicsBuffer CreateDispatchIndirectBuffer() | PublicStatic | | 0x08 |
| GraphicsBuffer CreateScratchBufferForBuildAndDispatch(IRayTracingAccelStruct accelStruct, IRayTracingShader shader, uint dispatchWidth, uint dispatchHeight, uint dispatchDepth) | PublicStatic | | 0x08 |
| GraphicsBuffer CreateScratchBufferForBuild(IRayTracingAccelStruct accelStruct) | PublicStatic | | 0x08 |
| GraphicsBuffer CreateScratchBufferForTrace(IRayTracingShader shader, uint dispatchWidth, uint dispatchHeight, uint dispatchDepth) | PublicStatic | | 0x08 |
| void ResizeScratchBufferForTrace(IRayTracingShader shader, uint dispatchWidth, uint dispatchHeight, uint dispatchDepth, ref GraphicsBuffer& scratchBuffer) | PublicStatic | | 0x08 |
| void ResizeScratchBufferForBuild(IRayTracingAccelStruct accelStruct, ref GraphicsBuffer& scratchBuffer) | PublicStatic | | 0x08 |