Zdexby TheHolyOneZ
36,909 classes
Class

RayTracingResources

: Object
UnityEngine.Rendering.UnifiedRayTracing.RayTracingResources, Unity.UnifiedRayTracing.Runtime 0x0058 (88 B) inherited 0x0010 Unity.UnifiedRayTracing.Runtime.dll
0x00x0058

Members 9

OffsetSizeNameTypeFlagsDefault
0x08<geometryPoolKernels>k__BackingFieldComputeShaderPrivate—
0x08<copyBuffer>k__BackingFieldComputeShaderPrivate—
0x08<copyPositions>k__BackingFieldComputeShaderPrivate—
0x08<bitHistogram>k__BackingFieldComputeShaderPrivate—
0x08<scatter>k__BackingFieldComputeShaderPrivate—
0x08<blockReducePart>k__BackingFieldComputeShaderPrivate—
0x08<blockScan>k__BackingFieldComputeShaderPrivate—
0x08<buildHlbvh>k__BackingFieldComputeShaderPrivate—
0x08<restructureBvh>k__BackingFieldComputeShaderPrivate—

Functions 21

SignatureFlagsNativeParams
ComputeShader get_geometryPoolKernels()Public+1 flags0x08
void set_geometryPoolKernels(ComputeShader value)Public+1 flags0x08
ComputeShader get_copyBuffer()Public+1 flags0x08
void set_copyBuffer(ComputeShader value)Public+1 flags0x08
ComputeShader get_copyPositions()Public+1 flags0x08
void set_copyPositions(ComputeShader value)Public+1 flags0x08
ComputeShader get_bitHistogram()Public+1 flags0x08
void set_bitHistogram(ComputeShader value)Public+1 flags0x08
ComputeShader get_scatter()Public+1 flags0x08
void set_scatter(ComputeShader value)Public+1 flags0x08
ComputeShader get_blockReducePart()Public+1 flags0x08
void set_blockReducePart(ComputeShader value)Public+1 flags0x08
ComputeShader get_blockScan()Public+1 flags0x08
void set_blockScan(ComputeShader value)Public+1 flags0x08
ComputeShader get_buildHlbvh()Public+1 flags0x08
void set_buildHlbvh(ComputeShader value)Public+1 flags0x08
ComputeShader get_restructureBvh()Public+1 flags0x08
void set_restructureBvh(ComputeShader value)Public+1 flags0x08
void LoadFromAssetBundle(AssetBundle assetBundle)Public0x08
bool LoadFromRenderPipelineResources()Public0x01
void .ctor()Public+1 flags0x00

Used by 5

types with a member, parameter or interface of this type