| ComputeShader get_geometryPoolKernels() | Public+1 flags | | 0x08 |
| void set_geometryPoolKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_copyBuffer() | Public+1 flags | | 0x08 |
| void set_copyBuffer(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_copyPositions() | Public+1 flags | | 0x08 |
| void set_copyPositions(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_bitHistogram() | Public+1 flags | | 0x08 |
| void set_bitHistogram(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_scatter() | Public+1 flags | | 0x08 |
| void set_scatter(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_blockReducePart() | Public+1 flags | | 0x08 |
| void set_blockReducePart(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_blockScan() | Public+1 flags | | 0x08 |
| void set_blockScan(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_buildHlbvh() | Public+1 flags | | 0x08 |
| void set_buildHlbvh(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_restructureBvh() | Public+1 flags | | 0x08 |
| void set_restructureBvh(ComputeShader value) | Public+1 flags | | 0x08 |
| void LoadFromAssetBundle(AssetBundle assetBundle) | Public | | 0x08 |
| bool LoadFromRenderPipelineResources() | Public | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |