Zdexby TheHolyOneZ
36,909 classes
Class

HlbvhBuilder

: Object
UnityEngine.Rendering.RadeonRays.HlbvhBuilder, Unity.UnifiedRayTracing.Runtime 0x0030 (48 B) inherited 0x0010 Unity.UnifiedRayTracing.Runtime.dll
0x00x0030

Members 9

OffsetSizeNameTypeFlagsDefault
0x08shaderBuildHlbvhComputeShaderPrivate+1 flags—
0x04kernelInitintPrivate+1 flags—
0x04kernelCalculateAabbintPrivate+1 flags—
0x04kernelCalculateMortonCodesintPrivate+1 flags—
0x04kernelBuildTreeBottomUpintPrivate+1 flags—
0x08radixSortRadixSortPrivate+1 flags—
—0x04kTrianglesPerThreaduintPrivateStatic+1 flags8
—0x04kGroupSizeuintPrivateStatic+1 flags256
—0x04kTrianglesPerGroupuintPrivateStatic+1 flags2048

Functions 6

SignatureFlagsNativeParams
void .ctor(RadeonRaysShaders shaders)Public+1 flags0x08
uint GetScratchDataSizeInDwords(uint triangleCount)Public0x04
uint GetBvhNodeCount(uint leafCount)PublicStatic0x04
uint GetResultDataSizeInDwords(uint triangleCount)Public0x04
void Execute(CommandBuffer cmd, GraphicsBuffer vertices, int verticesOffset, uint vertexStride, GraphicsBuffer indices, int indicesOffset, int baseIndex, const IndexFormat& indexFormat, uint triangleCount, GraphicsBuffer scratch, ref BottomLevelLevelAccelStruct& result)Public0x20
void BindKernelArguments(CommandBuffer cmd, int kernel, GraphicsBuffer vertices, GraphicsBuffer indices, GraphicsBuffer scratch, const ScratchBufferLayout& scratchLayout, const BottomLevelLevelAccelStruct& result, bool setSortedCodes)Private0x24

Used by 1

types with a member, parameter or interface of this type