implements IDisposable
0x00x0038
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | <Resources>k__BackingField | RayTracingResources | Private | — | |
| 0x04 | <BackendType>k__BackingField | RayTracingBackend | Private | — | |
| 0x001C | 0x04 | padding / unreflected | |||
| 0x08 | m_Backend | IRayTracingBackend | Private+1 flags | — | |
| 0x08 | m_AccelStructCounter | ReferenceCounter | Private+1 flags | — | |
| 0x08 | m_DispatchBuffer | GraphicsBuffer | Private+1 flags | — | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(const RayTracingBackend& backend, RayTracingResources resources) | Public+1 flags | 0x08 | |
| void .ctor(RayTracingResources resources) | Public+1 flags | 0x08 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| RayTracingResources get_Resources() | Public+1 flags | 0x08 | |
| void set_Resources(RayTracingResources value) | Private+1 flags | 0x08 | |
| bool IsBackendSupported(const RayTracingBackend& backend) | PublicStatic | 0x04 | |
| IRayTracingShader CreateRayTracingShader(Object shader) | Public | 0x08 | |
| IRayTracingShader LoadRayTracingShaderFromAssetBundle(AssetBundle assetBundle, const string& name) | Public | 0x08 | |
| IRayTracingAccelStruct CreateAccelerationStructure(AccelerationStructureOptions options) | Public | 0x08 | |
| ulong GetRequiredTraceScratchBufferSizeInBytes(uint width, uint height, uint depth) | Public | 0x08 | |
| uint GetScratchBufferStrideInBytes() | PublicStatic | 0x04 | |
| RayTracingBackend get_BackendType() | Public+1 flags | 0x04 | |
| void set_BackendType(const RayTracingBackend& value) | Private+1 flags | 0x04 |