Zdexby TheHolyOneZ
36,909 classes
Class

RayTracingRenderPipelineResources

: Object
UnityEngine.Rendering.UnifiedRayTracing.RayTracingRenderPipelineResources, Unity.UnifiedRayTracing.Runtime 0x0060 (96 B) inherited 0x0010 Unity.UnifiedRayTracing.Runtime.dll
0x00x0060

Members 10

OffsetSizeNameTypeFlagsDefault
0x04m_VersionintPrivate—
0x00140x04padding / unreflected
0x08m_GeometryPoolKernelsComputeShaderPrivate—
0x08m_CopyBufferComputeShaderPrivate—
0x08m_CopyPositionsComputeShaderPrivate—
0x08m_BitHistogramComputeShaderPrivate—
0x08m_BlockReducePartComputeShaderPrivate—
0x08m_BlockScanComputeShaderPrivate—
0x08m_BuildHlbvhComputeShaderPrivate—
0x08m_RestructureBvhComputeShaderPrivate—
0x08m_ScatterComputeShaderPrivate—

Functions 20

SignatureFlagsNativeParams
int get_version()PublicFinal+3 flags0x04
ComputeShader get_GeometryPoolKernels()Public+1 flags0x08
void set_GeometryPoolKernels(ComputeShader value)Public+1 flags0x08
ComputeShader get_CopyBuffer()Public+1 flags0x08
void set_CopyBuffer(ComputeShader value)Public+1 flags0x08
ComputeShader get_CopyPositions()Public+1 flags0x08
void set_CopyPositions(ComputeShader value)Public+1 flags0x08
ComputeShader get_BitHistogram()Public+1 flags0x08
void set_BitHistogram(ComputeShader value)Public+1 flags0x08
ComputeShader get_BlockReducePart()Public+1 flags0x08
void set_BlockReducePart(ComputeShader value)Public+1 flags0x08
ComputeShader get_BlockScan()Public+1 flags0x08
void set_BlockScan(ComputeShader value)Public+1 flags0x08
ComputeShader get_BuildHlbvh()Public+1 flags0x08
void set_BuildHlbvh(ComputeShader value)Public+1 flags0x08
ComputeShader get_RestructureBvh()Public+1 flags0x08
void set_RestructureBvh(ComputeShader value)Public+1 flags0x08
ComputeShader get_Scatter()Public+1 flags0x08
void set_Scatter(ComputeShader value)Public+1 flags0x08
void .ctor()Public+1 flags0x00