Zdexby TheHolyOneZ
44,741 classes
Class

PoliceOfficer

: NPC : NetworkBehaviour : MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.Police.PoliceOfficer, Assembly-CSharp 0x0360 (864 B) inherited 0x02A0 Assembly-CSharp.dll
0x00x0360

Members 38

OffsetSizeNameTypeFlagsDefault
—0x04OutOfSightTimeToDeactivatefloatPublicStatic+1 flags0
—0x04INVESTIGATION_COOLDOWNfloatPublicStatic+1 flags0
—0x04INVESTIGATION_MAX_DISTANCEfloatPublicStatic+1 flags0
—0x04INVESTIGATION_MIN_VISIBILITYfloatPublicStatic+1 flags0
—0x04INVESTIGATION_CHECK_INTERVALfloatPublicStatic+1 flags0
—0x04BODY_SEARCH_CHANCE_DEFAULTfloatPublicStatic+1 flags0
—0x04MIN_CHATTER_INTERVALfloatPublicStatic+1 flags0
—0x04MAX_CHATTER_INTERVALfloatPublicStatic+1 flags0
0x08OnPoliceVisionEventAction<ScheduleOne.Vision.VisionEventReceipt>PublicStatic—
0x08OfficersList<ScheduleOne.Police.PoliceOfficer>PublicStatic—
0x01<IgnorePlayers>k__BackingFieldboolPublic—
0x02A10x07padding / unreflected
0x08<AssignedVehicle>k__BackingFieldLandVehiclePrivate—
0x08PursuitBehaviourPursuitBehaviourPublic—
0x08VehiclePursuitBehaviourVehiclePursuitBehaviourPublic—
0x08BodySearchBehaviourBodySearchBehaviourPublic—
0x08CheckpointBehaviourCheckpointBehaviourPublic—
0x08FootPatrolBehaviourFootPatrolBehaviourPublic—
0x08ProxCircleProximityCirclePublic—
0x08VehiclePatrolBehaviourVehiclePatrolBehaviourPublic—
0x08SentryBehaviourSentryBehaviourPublic—
0x08ChatterVOPoliceChatterVOPublic—
0x08DeactivationBlockingBehavioursBehaviour[]Public—
0x08CheckpointDialogueDialogueContainerPublic—
0x08BatonPrefabAvatarEquippablePublic—
0x08TaserPrefabAvatarEquippablePublic—
0x08GunPrefabAvatarEquippablePublic—
0x01AutoDeactivateboolPublic—
0x01ChatterEnabledboolPublic—
0x03220x02padding / unreflected
0x04BodySearchDurationfloatPublic—
0x04<BodySearchChance>k__BackingFieldfloatPrivate—
0x032C0x04padding / unreflected
0x08beltPoliceBeltPublic—
0x04timeSinceReadyToPoolfloatPrivate—
0x04timeSinceOutOfSightfloatPrivate—
0x04chatterCountDownfloatPrivate—
0x03440x04padding / unreflected
0x08currentBodySearchInvestigationInvestigationPrivate—
0x08syncVar___<IgnorePlayers>k__BackingFieldSyncVar<System.Boolean>Public—
0x01NetworkInitialize___EarlyScheduleOne.Police.PoliceOfficerAssembly-CSharp.dll_ExcutedboolPrivate—
0x01NetworkInitialize__LateScheduleOne.Police.PoliceOfficerAssembly-CSharp.dll_ExcutedboolPrivate—
0x035A0x06unreflected bytes to end of PoliceOfficer
Inherited from NPC 56
OffsetSizeNameTypeFlagsDefault
—0x04PanicDurationintPrivateStatic+1 flags15
—0x04HeadLightStartTimeintPrivateStatic+1 flags1700
—0x04HeadLightsEndTimeintPrivateStatic+1 flags600
0x08_npcDataBaseNPCDataObjectPrivate—
0x08<NPCData>k__BackingFieldNPCDataPrivate—
0x08OnNPCDataReadyAction<ScheduleOne.NPCs.Framework.NPCData>Private—
0x04<Scale>k__BackingFieldfloatPrivate—
0x04RegionEMapRegionPublic—
0x08BakedGUIDstringPublic—
0x10<GUID>k__BackingFieldGuidPrivate—
0x08<AggressionController>k__BackingFieldFloatStackPrivate—
0x08<Movement>k__BackingFieldNPCMovementPrivate—
0x08<DialogueHandler>k__BackingFieldDialogueHandlerPrivate—
0x08<Avatar>k__BackingFieldAvatarPrivate—
0x08<Awareness>k__BackingFieldNPCAwarenessPrivate—
0x08<Responses>k__BackingFieldNPCResponsesPrivate—
0x08<Actions>k__BackingFieldNPCActionsPrivate—
0x08<Behaviour>k__BackingFieldNPCBehaviourPrivate—
0x08<Inventory>k__BackingFieldNPCInventoryPrivate—
0x08<VoiceOverEmitter>k__BackingFieldVOEmitterPrivate—
0x08<Health>k__BackingFieldNPCHealthPrivate—
0x08<Visibility>k__BackingFieldEntityVisibilityPrivate—
0x08<CurrentVehicle>k__BackingFieldLandVehiclePrivate—
0x08onEnterVehicleAction<ScheduleOne.Vehicles.LandVehicle>Public—
0x08onExitVehicleAction<ScheduleOne.Vehicles.LandVehicle>Public—
0x08<CurrentBuilding>k__BackingFieldNPCEnterableBuildingPrivate—
0x08<LastEnteredDoor>k__BackingFieldStaticDoorPrivate—
0x08RelationDataNPCRelationDataPublic—
0x08<MSGConversation>k__BackingFieldMSGConversationPrivate—
0x08OnConversationCreatedActionPrivate—
0x08_outlineRenderersList<UnityEngine.GameObject>1 flags—
0x08_outlineEffectOutlinable1 flags—
0x08<LocalExtraFiles>k__BackingFieldList<System.String>Private—
0x08<LocalExtraFolders>k__BackingFieldList<System.String>Private—
0x01<HasChanged>k__BackingFieldboolPrivate—
0x02110x07padding / unreflected
0x08<HighestProgressionEvent>k__BackingFieldVisionEventPrivate—
0x01<isVisible>k__BackingFieldboolPrivate—
0x02210x07padding / unreflected
0x08onVisibilityChangedAction<System.Boolean>Public—
0x01<isUnsettled>k__BackingFieldboolPrivate—
0x02310x07padding / unreflected
0x08resetUnsettledCoroutineCoroutinePrivate—
0x01<IsPanicked>k__BackingFieldboolPrivate—
0x02410x03padding / unreflected
0x04<TimeSincePanicked>k__BackingFieldfloatPrivate—
0x01<HasUmbrella>k__BackingFieldboolPublic—
0x02490x07padding / unreflected
0x08<ScheduleOne.Core.Weather.IWeatherEntity.WeatherVolume>k__BackingFieldstringPrivate—
0x01<IsUnderCover>k__BackingFieldboolPrivate—
0x02590x07padding / unreflected
0x08impactHistoryList<System.Int32>Private—
0x08_weatherTolerenceWeatherConditionsPrivate—
0x08_currentWeatherConditionsForEntityWeatherConditions1 flags—
0x04_wetnessfloatPrivate—
—0x04NPC_WET_RATEfloatPrivateStatic+1 flags1036831949
—0x04NPC_DRY_RATEfloatPrivateStatic+1 flags1028443341
0x027C0x04padding / unreflected
0x08_networkedEquipperNetworkedEquipper1 flags—
0x08lerpScaleRoutineCoroutinePrivate—
0x08syncVar___<HasUmbrella>k__BackingFieldSyncVar<System.Boolean>Public—
0x01NetworkInitialize___EarlyScheduleOne.NPCs.NPCAssembly-CSharp.dll_ExcutedboolPrivate—
0x01NetworkInitialize__LateScheduleOne.NPCs.NPCAssembly-CSharp.dll_ExcutedboolPrivate—
Inherited from NetworkBehaviour 41
OffsetSizeNameTypeFlagsDefault
0x01<OnStartServerCalled>k__BackingFieldboolPrivate—
0x01<OnStartClientCalled>k__BackingFieldboolPrivate—
0x01_onStartNetworkCalledboolPrivate—
0x01_onStopNetworkCalledboolPrivate—
0x01_componentIndexCachebytePrivate—
0x00250x03padding / unreflected
0x08_transportManagerCacheTransportManagerPrivate—
0x08_networkObjectCacheNetworkObjectPrivate—
0x01_initializedOnceServerboolPrivate—
0x01_initializedOnceClientboolPrivate—
0x01ClientHasReconcileDatabool1 flags—
0x003B0x01padding / unreflected
0x04_lastReplicateTickuintPrivate—
0x01<IsReconciling>k__BackingFieldboolPrivate—
0x00410x07padding / unreflected
0x08_replicateRpcDelegatesDictionary<System.UInt32Private+1 flags—
0x08_reconcileRpcDelegatesDictionary<System.UInt32Private+1 flags—
0x01_predictionInitializedboolPrivate—
0x00590x07padding / unreflected
0x08_predictionRigidbodyRigidbodyPrivate—
0x08_predictionRigidbody2dRigidbody2DPrivate—
0x0C_lastMayChangePositionVector3Private—
0x10_lastMayChangeRotationQuaternionPrivate—
0x0C_lastMayChangeScaleVector3Private—
0x04_remainingResendsintPrivate—
0x04_lastSentReplicateTickuintPrivate—
0x04_lastReceivedReplicateTickuintPrivate—
0x04_lastReceivedReconcileTickuintPrivate—
0x04_lastReconcileTickuintPrivate—
0x00AC0x04padding / unreflected
0x08_serverRpcDelegatesDictionary<System.UInt32Private+1 flags—
0x08_observersRpcDelegatesDictionary<System.UInt32Private+1 flags—
0x08_targetRpcDelegatesDictionary<System.UInt32Private+1 flags—
0x04_rpcMethodCountuintPrivate—
0x01_rpcHashSizebytePrivate—
0x00D50x03padding / unreflected
0x08_bufferedRpcsDictionary<System.UInt32Private—
0x08_networkConnectionCacheHashSet<FishNet.Connection.NetworkConnection>Private—
—0x04MAXIMUM_RPC_HEADER_SIZEintPrivateStatic+1 flags0
0x08_syncTypeWritersSyncTypeWriter[]Private—
0x08_syncVarsDictionary<System.UInt32Private—
0x01SyncVarDirtybool1 flags—
0x00F90x07padding / unreflected
0x08_syncObjectsDictionary<System.UInt32Private—
0x01SyncObjectDirtybool1 flags—
0x08_readPermissionsReadPermission[]PrivateStatic—
0x01090x07padding / unreflected
0x08_syncVarReadDelegatesList<FishNet.Object.Delegating.SyncVarReadDelegate>Private—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 80

SignatureFlagsNativeParams
bool get_IgnorePlayers()Public+1 flags0x01
void set_IgnorePlayers(bool value)Private+1 flags0x01
NetworkObject get_PursuitTarget()Public+1 flags0x08
LandVehicle get_AssignedVehicle()Public+1 flags0x08
void set_AssignedVehicle(LandVehicle value)Public+1 flags0x08
float get_BodySearchChance()Public+1 flags0x04
void set_BodySearchChance(float value)Public+1 flags0x04
void Awake()Public+1 flags0x00
void Start()2 flags0x00
void OnDestroy()2 flags0x00
void Update()1 flags0x00
void OnTick()2 flags0x00
void UpdateVision()Private0x00
void CheckDeactivation()Private0x00
void BeginFootPursuit_Networked(const string& playerCode, bool includeColleagues)Public+2 flags0x08
void BeginFootPursuit(const string& playerCode)Private0x08
void BeginVehiclePursuit_Networked(const string& playerCode, NetworkObject vehicle, bool beginAsSighted)Public+2 flags0x08
void BeginVehiclePursuit(const string& playerCode, NetworkObject vehicle, bool beginAsSighted)Private0x08
void BeginBodySearch_Networked(const string& playerCode)Public+2 flags0x08
void BeginBodySearch(const string& playerCode)Private0x08
void AssignToCheckpoint(const ECheckpointLocation& location)Public+2 flags0x04
void UnassignFromCheckpoint()Public0x00
void StartFootPatrol(PatrolGroup group, bool warpToStartPoint)Public0x08
void StartVehiclePatrol(VehiclePatrolRoute route, LandVehicle vehicle)Public0x08
void AssignToSentryLocation(SentryLocation location)Public+2 flags0x08
void UnassignFromSentryLocation()Public0x00
void Activate()Public0x00
void Deactivate()Public0x00
bool ShouldNoticeGeneralCrime(Player player)1 flags0x08
bool ShouldSave()Public+1 flags0x01
string GetNameAddress()Public+1 flags0x08
void UpdateChatter()Private0x00
void ProcessVisionEvent(VisionEventReceipt visionEventReceipt)Private0x08
PoliceOfficer GetNearestOfficer(const Vector3& position, ref float& distanceToTarget, bool onlyConscious)PublicStatic0x0C
void SetIgnorePlayers(bool ignore)Public0x01
void SetRandomAvoidancePriority()Public0x00
void SetAvoidancePriority(int priority)Public0x04
void UpdateBodySearch()Public+2 flags0x00
bool CanInvestigate()Private0x01
void UpdateExistingInvestigation()Private0x00
void CheckNewInvestigation()Private0x00
void StopBodySearchInvestigation()Private0x00
void BodySearchLocalPlayer()Public0x00
void ConductBodySearch(Player player)Public0x08
bool CanInvestigatePlayer(Player player)Private0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00
IEnumerator <Deactivate>g__Wait|66_0()Private0x08
bool <Deactivate>b__66_1()Private0x01
void NetworkInitialize___Early()Public+1 flags0x00
void NetworkInitialize__Late()Public+1 flags0x00
void NetworkInitializeIfDisabled()Public+1 flags0x00
void RpcWriter___Server_BeginFootPursuit_Networked_310431262(const string& playerCode, bool includeColleagues)Private0x08
void RpcLogic___BeginFootPursuit_Networked_310431262(const string& playerCode, bool includeColleagues)Public+2 flags0x08
void RpcReader___Server_BeginFootPursuit_Networked_310431262(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn)Private0x08
void RpcWriter___Observers_BeginFootPursuit_3615296227(const string& playerCode)Private0x08
void RpcLogic___BeginFootPursuit_3615296227(const string& playerCode)Private0x08
void RpcReader___Observers_BeginFootPursuit_3615296227(PooledReader PooledReader0, const Channel& channel)Private0x08
void RpcWriter___Server_BeginVehiclePursuit_Networked_1834136777(const string& playerCode, NetworkObject vehicle, bool beginAsSighted)Private0x08
void RpcLogic___BeginVehiclePursuit_Networked_1834136777(const string& playerCode, NetworkObject vehicle, bool beginAsSighted)Public+2 flags0x08
void RpcReader___Server_BeginVehiclePursuit_Networked_1834136777(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn)Private0x08
void RpcWriter___Observers_BeginVehiclePursuit_1834136777(const string& playerCode, NetworkObject vehicle, bool beginAsSighted)Private0x08
void RpcLogic___BeginVehiclePursuit_1834136777(const string& playerCode, NetworkObject vehicle, bool beginAsSighted)Private0x08
void RpcReader___Observers_BeginVehiclePursuit_1834136777(PooledReader PooledReader0, const Channel& channel)Private0x08
void RpcWriter___Server_BeginBodySearch_Networked_3615296227(const string& playerCode)Private0x08
void RpcLogic___BeginBodySearch_Networked_3615296227(const string& playerCode)Public+2 flags0x08
void RpcReader___Server_BeginBodySearch_Networked_3615296227(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn)Private0x08
void RpcWriter___Observers_BeginBodySearch_3615296227(const string& playerCode)Private0x08
void RpcLogic___BeginBodySearch_3615296227(const string& playerCode)Private0x08
void RpcReader___Observers_BeginBodySearch_3615296227(PooledReader PooledReader0, const Channel& channel)Private0x08
void RpcWriter___Observers_AssignToCheckpoint_4087078542(const ECheckpointLocation& location)Private0x04
void RpcLogic___AssignToCheckpoint_4087078542(const ECheckpointLocation& location)Public+2 flags0x04
void RpcReader___Observers_AssignToCheckpoint_4087078542(PooledReader PooledReader0, const Channel& channel)Private0x08
void RpcWriter___Server_SetIgnorePlayers_1140765316(bool ignore)Private0x01
void RpcLogic___SetIgnorePlayers_1140765316(bool ignore)Public0x01
void RpcReader___Server_SetIgnorePlayers_1140765316(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn)Private0x08
bool sync___get_value_<IgnorePlayers>k__BackingField()Public+1 flags0x01
void sync___set_value_<IgnorePlayers>k__BackingField(bool value, bool asServer)Public+1 flags0x01
bool ReadSyncVar___ScheduleOne.Police.PoliceOfficer(PooledReader PooledReader0, uint UInt321, bool Boolean2)Public+1 flags0x08
void Awake_UserLogic_ScheduleOne.Police.PoliceOfficer_Assembly-CSharp.dll()2 flags0x00

Used by 24

types with a member, parameter or interface of this type