| Transform get_RightHandContainer() | PublicFinal+3 flags | | 0x08 |
| Transform get_LeftHandContainer() | PublicFinal+3 flags | | 0x08 |
| Transform get_RightHandAlignmentPoint() | PublicFinal+3 flags | | 0x08 |
| Transform get_LeftHandAlignmentPoint() | PublicFinal+3 flags | | 0x08 |
| bool get_Ragdolled() | Public+1 flags | | 0x01 |
| void set_Ragdolled(bool value) | 2 flags | | 0x01 |
| AvatarEquippable get_CurrentEquippable() | Public+1 flags | | 0x08 |
| void set_CurrentEquippable(AvatarEquippable value) | 2 flags | | 0x08 |
| AvatarSettings get_CurrentSettings() | Public+1 flags | | 0x08 |
| void set_CurrentSettings(AvatarSettings value) | 2 flags | | 0x08 |
| Transform get_CenterPointTransform() | Public+1 flags | | 0x08 |
| Vector3 get_CenterPoint() | Public+1 flags | | 0x0C |
| void Awake() | 3 flags | | 0x00 |
| void Update() | 3 flags | | 0x00 |
| void SetVisible(bool vis) | Public | | 0x01 |
| void GetMugshot(Action<UnityEngine.Texture2D> callback) | Public | | 0x08 |
| void SetEmission(const Color& color) | Public | | 0x10 |
| bool IsMale() | Public | | 0x01 |
| bool IsWhite() | Public | | 0x01 |
| string GetFormalAddress(bool capitalized) | Public | | 0x08 |
| string GetThirdPersonAddress(bool capitalized) | Public | | 0x08 |
| string GetThirdPersonPronoun(bool capitalized) | Public | | 0x08 |
| void SetAnimationBool(const string& name, bool value) | PublicFinal+2 flags | | 0x08 |
| void SetAnimationTrigger(const string& name) | PublicFinal+2 flags | | 0x08 |
| void ApplyCurrentShapeKeys() | Private | | 0x00 |
| void ApplyShapeKeys(float gender, float weight) | Private | | 0x04 |
| void SetFeetShrunk(bool shrink, float reduction) | Private | | 0x04 |
| void SetWearingHairBlockingAccessory(bool blocked) | Private | | 0x01 |
| void LoadAvatarSettings(AvatarSettings settings) | Public | | 0x08 |
| void LoadNakedSettings(AvatarSettings settings, bool keepOldLayers, int maxLayerOrder) | Public | | 0x08 |
| void ApplyBodySettings(AvatarSettings settings) | Public | | 0x08 |
| void SetAdditionalWeight(float weight) | Public | | 0x04 |
| void SetAdditionalGender(float gender) | Public | | 0x04 |
| void SetSkinColor(const Color& color) | Public | | 0x10 |
| void ApplyHairSettings(AvatarSettings settings) | Public | | 0x08 |
| void SetHairVisible(bool visible) | Public | | 0x01 |
| void ApplyHairColorSettings(AvatarSettings settings) | Public | | 0x08 |
| void OverrideHairColor(const Color& color) | Public | | 0x10 |
| void ResetHairColor() | Public | | 0x00 |
| void ApplyEyeBallSettings(AvatarSettings settings) | Public | | 0x08 |
| void ApplyEyeLidSettings(AvatarSettings settings) | Public | | 0x08 |
| void ApplyEyeLidColorSettings(AvatarSettings settings) | Public | | 0x08 |
| void ApplyEyebrowSettings(AvatarSettings settings) | Public | | 0x08 |
| void SetBlockEyeFaceLayers(bool block) | Public | | 0x01 |
| void ApplyFaceLayerSettings(AvatarSettings settings) | Public | | 0x08 |
| void SetFaceLayer(int index, const string& assetPath, const Color& color) | Private | | 0x10 |
| void SetFaceTexture(Texture2D tex, const Color& color) | Public | | 0x10 |
| void ApplyBodyLayerSettings(AvatarSettings settings, int maxOrder) | Public | | 0x08 |
| void SetBodyLayer(int index, const string& assetPath, const Color& color) | Private | | 0x10 |
| void ApplyAccessorySettings(AvatarSettings settings) | Public | | 0x08 |
| void DestroyAccessories() | Private | | 0x00 |
| void EnableRagdoll(const Vector3& forcePoint, const Vector3& forceDir) | Public | | 0x0C |
| void DisableRagdoll(bool playStandUpAnim) | Public | | 0x01 |
| void SetRagdollPhysicsEnabled(bool ragdollEnabled, bool wait, bool playStandUpAnim, const Vector3& forcePoint, const Vector3& forceDir) | Private | | 0x0C |
| void ApplyRagdollForce(const Vector3& forcePoint, const Vector3& forceDir) | Public | | 0x0C |
| AvatarEquippable SetEquippable(const string& assetPath) | Public+2 flags | | 0x08 |
| void ReceiveEquippableMessage(const string& message, object data) | Public+2 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |