Zdexby TheHolyOneZ
44,741 classes
Class

NPCResponses_Police

: NPCResponses : MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.Police.NPCResponses_Police, Assembly-CSharp 0x0038 (56 B) inherited 0x0030 Assembly-CSharp.dll
0x00x0038

Members 1

OffsetSizeNameTypeFlagsDefault
0x08officerPoliceOfficerPrivate—
Inherited from NPCResponses 9
OffsetSizeNameTypeFlagsDefault
—0x04ASSAULT_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3196059648
—0x04DEADLYASSAULT_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3212836864
—0x04AIMED_AT_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3204448256
—0x04PICKPOCKET_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3196059648
0x08<npc>k__BackingFieldNPCPrivate—
—0x04INITIALIZED_TIME_OFFSETfloatPrivateStatic+1 flags1120403456
—0x04TIME_THRESHOLDfloatPrivateStatic+1 flags1101004800
0x04timeSinceLastImpactfloat1 flags—
0x04timeSinceAimedAtfloat1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 20

SignatureFlagsNativeParams
void Awake()2 flags0x00
void HitByCar(LandVehicle vehicle)Public+1 flags0x08
void NoticedDrugDeal(Player player)Public+1 flags0x08
void NoticedPettyCrime(Player player)Public+1 flags0x08
void NoticedVandalism(Player player)Public+1 flags0x08
void SawPickpocketing(Player player)Public+1 flags0x08
void PlayerFailedPickpocket(Player player)Public+1 flags0x08
void NoticePlayerBrandishingWeapon(Player player)Public+1 flags0x08
void NoticePlayerDischargingWeapon(Player player)Public+1 flags0x08
void NoticedWantedPlayer(Player player)Public+1 flags0x08
void NoticedSuspiciousPlayer(Player player)Public+1 flags0x08
void NoticedViolatingCurfew(Player player)Public+1 flags0x08
void RespondToFirstNonLethalAttack(Player perpetrator, Impact impact)2 flags0x08
void RespondToLethalAttack(Player perpetrator, Impact impact)2 flags0x08
void RespondToRepeatedNonLethalAttack(Player perpetrator, Impact impact)2 flags0x08
void RespondToAnnoyingImpact(Player perpetrator, Impact impact)2 flags0x08
void RespondToAimedAt(Player player)Public+1 flags0x08
void ImpactReceived(Impact impact)Public+1 flags0x08
void GunshotHeard(NoiseEvent gunshotSound)Public+1 flags0x08
void .ctor()Public+1 flags0x00