Zdexby TheHolyOneZ
44,741 classes
Class

NPCResponses

: MonoBehaviour : Behaviour : Component : Object : Object
ScheduleOne.NPCs.Responses.NPCResponses, Assembly-CSharp 0x0030 (48 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0030

Members 9

OffsetSizeNameTypeFlagsDefault
—0x04ASSAULT_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3196059648
—0x04DEADLYASSAULT_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3212836864
—0x04AIMED_AT_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3204448256
—0x04PICKPOCKET_RELATIONSHIPCHANGEfloatPublicStatic+1 flags3196059648
0x08<npc>k__BackingFieldNPCPrivate—
—0x04INITIALIZED_TIME_OFFSETfloatPrivateStatic+1 flags1120403456
—0x04TIME_THRESHOLDfloatPrivateStatic+1 flags1101004800
0x04timeSinceLastImpactfloat1 flags—
0x04timeSinceAimedAtfloat1 flags—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 24

SignatureFlagsNativeParams
NPC get_npc()2 flags0x08
void set_npc(NPC value)Private+1 flags0x08
NPCActions get_actions()2 flags0x08
void Awake()3 flags0x00
void GunshotHeard(NoiseEvent gunshotSound)Public+2 flags0x08
void ExplosionHeard(NoiseEvent explosionSound)Public+2 flags0x08
void NoticedPettyCrime(Player player)Public+2 flags0x08
void NoticedVandalism(Player player)Public+2 flags0x08
void SawPickpocketing(Player player)Public+2 flags0x08
void NoticePlayerBrandishingWeapon(Player player)Public+2 flags0x08
void NoticePlayerDischargingWeapon(Player player)Public+2 flags0x08
void PlayerFailedPickpocket(Player player)Public+2 flags0x08
void NoticedDrugDeal(Player player)Public+2 flags0x08
void NoticedViolatingCurfew(Player player)Public+2 flags0x08
void NoticedWantedPlayer(Player player)Public+2 flags0x08
void NoticedSuspiciousPlayer(Player player)Public+2 flags0x08
void HitByCar(LandVehicle vehicle)Public+2 flags0x08
void ImpactReceived(Impact impact)Public+2 flags0x08
void RespondToFirstNonLethalAttack(Player perpetrator, Impact impact)3 flags0x08
void RespondToRepeatedNonLethalAttack(Player perpetrator, Impact impact)3 flags0x08
void RespondToLethalAttack(Player perpetrator, Impact impact)3 flags0x08
void RespondToAnnoyingImpact(Player perpetrator, Impact impact)3 flags0x08
void RespondToAimedAt(Player player)Public+2 flags0x08
void .ctor()Public+1 flags0x00

Subclasses 4

Used by 2

types with a member, parameter or interface of this type