| RenderStyle get_RenderStyle() | Public+1 flags | | 0x04 |
| void set_RenderStyle(const RenderStyle& value) | Public+1 flags | | 0x04 |
| ComplexMaskingMode get_ComplexMaskingMode() | Public+1 flags | | 0x04 |
| void set_ComplexMaskingMode(const ComplexMaskingMode& value) | Public+1 flags | | 0x04 |
| bool get_ComplexMaskingEnabled() | Public+1 flags | | 0x01 |
| OutlinableDrawingMode get_DrawingMode() | Public+1 flags | | 0x04 |
| void set_DrawingMode(const OutlinableDrawingMode& value) | Public+1 flags | | 0x04 |
| int get_OutlineLayer() | Public+1 flags | | 0x04 |
| void set_OutlineLayer(int value) | Public+1 flags | | 0x04 |
| IReadOnlyList<EPOOutline.OutlineTarget> get_OutlineTargets() | Public+1 flags | | 0x08 |
| OutlineProperties get_OutlineParameters() | Public+1 flags | | 0x08 |
| OutlineProperties get_BackParameters() | Public+1 flags | | 0x08 |
| bool get_NeedFillMask() | Public+1 flags | | 0x01 |
| OutlineProperties get_FrontParameters() | Public+1 flags | | 0x08 |
| bool get_IsObstacle() | Public+1 flags | | 0x01 |
| bool TryAddTarget(OutlineTarget target) | Public | | 0x08 |
| void RemoveTarget(OutlineTarget target) | Public | | 0x08 |
| OutlineTarget get_Item(int index) | Public+1 flags | | 0x08 |
| void set_Item(int index, OutlineTarget value) | Public+1 flags | | 0x08 |
| void Reset() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| void SubscribeToVisibilityChange(GameObject go) | Private | | 0x08 |
| void UpdateVisibility() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void Awake() | Private | | 0x00 |
| void ValidateTargets() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void GetAllActiveOutlinables(Camera camera, List<EPOOutline.Outlinable> outlinablesList) | PublicStatic | | 0x08 |
| int GetSubmeshCount(Renderer renderer) | Private | | 0x08 |
| void AddAllChildRenderersToRenderingList(const RenderersAddingMode& renderersAddingMode) | Public | | 0x04 |
| void Update() | Private | | 0x00 |
| bool MatchingMode(Renderer renderer, const RenderersAddingMode& mode) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |