Zdexby TheHolyOneZ
5,372 classes
Class

AElevatorPlant

: AActor : UObject
/Script/FSD.ElevatorPlant 0x02F0 (752 B) align 8 inherited 0x0220 vtable /Script/FSD
0x00x02F0

Members 23

OffsetSizeNameTypeFlagsDefault
0x10OnStartTimelineEventFMulticastScriptDelegateProtected+4 flags<delegate>
0x10COnStateChangedEventFMulticastScriptDelegateProtected+4 flags<delegate>
0x08MovingSoundComponentUAudioComponent*Protected+7 flagsnullptr
0x08GrabSoundUSoundCue*Protected+6 flagsnullptr
0x0CRestPositionOffsetFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x0CRelativeRestLocationFVectorNetProtected+6 flags{X=0, Y=0, Z=0}
0x0CRelativeDestinationLocationFVectorNetRepNotify+7 flags{X=0, Y=0, Z=0}
0x0CBaseTangentDirectionOffsetFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x0CLeafTangentDirectionOffsetFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x0CLeafLocationNoiseFVectorNetProtected+6 flags{X=0, Y=0, Z=0}
0x0CLeafNoiseRotatorFRotatorNetProtected+5 flags{Pitch=0, Yaw=0, Roll=0}
0x04BaseTangentLengthfloatProtected+6 flags0
0x08CSplineMeshUSplineMeshComponent*Protected+9 flagsnullptr
0x08CVineBaseUSceneComponent*Protected+9 flagsnullptr
0x08CVineLeafUSceneComponent*Protected+9 flagsnullptr
0x02C00x10padding / unreflected
0x04InitialBaseTangentLengthfloatNetProtected+6 flags0
0x04LeafLocationNoiseSizefloatProtected+6 flags0
0x04VineMovementAlphafloatProtected+6 flags0.5
0x01IsMovingboolProtected+6 flagsfalse
0x01IsOpenboolNetRepNotify+7 flagsfalse
0x01ExtendboolNetProtected+6 flagsfalse
0x02DF0x01padding / unreflected
0x08DipOffsetCurveUCurveFloat*Protected+6 flagsnullptr
0x08LocationLerpCurveUCurveFloat*Protected+6 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 17

SignatureFlagsNativeParams
void SetLeafNoiseRotator(const FRotator& aRotator)FinalNative+1 flags0x0C
void SetLeafLocationNoise(const FVector& aVector)FinalNative+1 flags0x0C
void SetIsOpen(bool aValue)FinalNative+1 flags0x01
void SetIsExtended(bool aValue)FinalNative+1 flags0x01
void SetBaseTangentLength(float Value)FinalNative+1 flags0x04
void SetBaseTangentDirectionOffset(const FVector& aVector)FinalNative+1 flags0x0C
void OnRep_RelavtiveDestinationLocation()FinalNative+1 flags0x00
void OnRep_Open()FinalNative+1 flags0x00
void OnMatchStarted()FinalNative+1 flags0x00
void MoreTick(const FVector& DipOffset, float aValue)FinalNative+1 flags0x10
float GetVineMovementAlpha()FinalNative+1 flags0x04
FVector GetRelativeRestLocation()FinalNative+1 flags0x0C
FVector GetRelativeDestinationLocation()FinalNative+1 flags0x0C
float GetLeafLocationNoiseSize()FinalNative+1 flags0x04
bool GetIsMoving()FinalNative+1 flags0x01
bool GetIsExtended()FinalNative+1 flags0x01
float GetInitialTangentLenth()FinalNative+1 flags0x04