Zdexby TheHolyOneZ
5,372 classes
Class

ABP_E3trailer_AsteroidField_C

: AActor : UObject
/Game/Art/Cinematics/E3trailer2017/BP_E3trailer_AsteroidField.BP_E3trailer_AsteroidField_C 0x0260 (608 B) align 8 inherited 0x0220 1 scripted vtable /Game/Art/Cinematics/E3trailer2017/BP_E3trailer_AsteroidField
0x00x0260

Members 7

OffsetSizeNameTypeFlagsDefault
0x08SceneUSceneComponent*7 flagsnullptr
0x04Radiusfloat6 flags1000
0x022C0x04padding / unreflected
0x10Meshes to spawnTArray<UStaticMesh*>2 flags[6 items]
0x10Instanced meshesTArray<UInstancedStaticMeshComponent*>4 flags[]
0x04Number of meshesint326 flags500
0x08Random seedFRandomStream4 flags{InitialSeed=0, Seed=0}
0x04Scalefloat6 flags1
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script58 statements · 2,009 bytes of bytecode
0x0000PushFlow(Label_07D6);0x0005Temp_int_Variable_1 = 0;0x001CLabel_001C:0x001CCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Meshes to spawn);0x0057CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue_1, 1);0x0081CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable_1, CallFunc_Subtract_IntInt_ReturnValue_1);0x00A7if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_023D;0x00B5PushFlow(Label_078C);0x00BATemp_struct_Variable = FTransform(...);0x00F5CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddInstancedStaticMeshComponent-8), false, Temp_struct_Variable, this, false);0x0122CallFunc_AddComponent_ReturnValue.SetCollisionProfileName(FName(NoCollision), true);0x0154CallFunc_AddComponent_ReturnValue.SetMaterial(0, /Game/Art/Environments/Space/HoxxesMK2/M_AsteroidField.M_AsteroidField);0x0186/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes to spawn, Temp_int_Variable_1, CallFunc_Array_Get_Item);0x01C1CallFunc_SetStaticMesh_ReturnValue = CallFunc_AddComponent_ReturnValue.SetStaticMesh(CallFunc_Array_Get_Item);0x01F8CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Instanced meshes, CallFunc_AddComponent_ReturnValue);0x023CPopFlow();0x023DLabel_023D:0x023DTemp_int_Variable = 1;0x0254Label_0254:0x0254CallFunc_Clamp_ReturnValue = Clamp(Number of meshes, 1, 100000);0x0283CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable, CallFunc_Clamp_ReturnValue);0x02A9if (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) PopFlow();0x02B3PushFlow(Label_0742);0x02B8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Instanced meshes);0x02F3CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x031DCallFunc_RandomIntegerInRangeFromStream_ReturnValue = RandomIntegerInRangeFromStream(0, CallFunc_Subtract_IntInt_ReturnValue, Random seed);0x0350/Script/Engine.Default__KismetArrayLibrary.Array_Get(Instanced meshes, CallFunc_RandomIntegerInRangeFromStream_ReturnValue, CallFunc_Array_Get_Item_1);0x038BCallFunc_Array_Get_Item_1.SetCastShadow(false);0x03ACCallFunc_RandomFloatInRangeFromStream_ReturnValue = RandomFloatInRangeFromStream(-180f, 180f, Random seed);0x03DBCallFunc_RandomFloatInRangeFromStream_ReturnValue_1 = RandomFloatInRangeFromStream(0.75f, 1.5f, Random seed);0x040ACallFunc_RandomFloatInRangeFromStream_ReturnValue_2 = RandomFloatInRangeFromStream(-180f, 180f, Random seed);0x0439CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_RandomFloatInRangeFromStream_ReturnValue_1, Scale);0x0467CallFunc_RandomFloatInRangeFromStream_ReturnValue_3 = RandomFloatInRangeFromStream(-180f, 180f, Random seed);0x0496CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(CallFunc_Multiply_FloatFloat_ReturnValue);0x04BBCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_RandomFloatInRangeFromStream_ReturnValue_3, CallFunc_RandomFloatInRangeFromStream_ReturnValue_2, CallFunc_RandomFloatInRangeFromStream_ReturnValue);0x04F2CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Instanced meshes);0x052DCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0557CallFunc_RandomIntegerInRangeFromStream_ReturnValue = RandomIntegerInRangeFromStream(0, CallFunc_Subtract_IntInt_ReturnValue, Random seed);0x058A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Instanced meshes, CallFunc_RandomIntegerInRangeFromStream_ReturnValue, CallFunc_Array_Get_Item_1);0x05C5CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(Radius, -1f);0x05EFCallFunc_RandomFloatInRangeFromStream_ReturnValue_4 = RandomFloatInRangeFromStream(CallFunc_Multiply_FloatFloat_ReturnValue_1, Radius, Random seed);0x0626CallFunc_RandomFloatInRangeFromStream_ReturnValue_5 = RandomFloatInRangeFromStream(CallFunc_Multiply_FloatFloat_ReturnValue_1, Radius, Random seed);0x065DCallFunc_RandomFloatInRangeFromStream_ReturnValue_6 = RandomFloatInRangeFromStream(CallFunc_Multiply_FloatFloat_ReturnValue_1, Radius, Random seed);0x0694CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRangeFromStream_ReturnValue_6, CallFunc_RandomFloatInRangeFromStream_ReturnValue_5, CallFunc_RandomFloatInRangeFromStream_ReturnValue_4);0x06CBCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, CallFunc_Conv_FloatToVector_ReturnValue);0x0702CallFunc_AddInstance_ReturnValue = CallFunc_Array_Get_Item_1.AddInstance(CallFunc_MakeTransform_ReturnValue);0x0741PopFlow();0x0742Label_0742:0x0742CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x076CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0787goto Label_0254;0x078CLabel_078C:0x078CCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable_1, 1);0x07B6Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x07D1goto Label_001C;0x07D6Label_07D6:0x07D6return;0x07D8// end of script
EventPublic0x00