0x00x0260
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Scene | USceneComponent* | 7 flags | nullptr | |
| 0x04 | Radius | float | 6 flags | 1000 | |
| 0x022C | 0x04 | padding / unreflected | |||
| 0x10 | Meshes to spawn | TArray<UStaticMesh*> | 2 flags | [6 items] | |
| 0x10 | Instanced meshes | TArray<UInstancedStaticMeshComponent*> | 4 flags | [] | |
| 0x04 | Number of meshes | int32 | 6 flags | 500 | |
| 0x08 | Random seed | FRandomStream | 4 flags | {InitialSeed=0, Seed=0} | |
| 0x04 | Scale | float | 6 flags | 1 | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script58 statements · 2,009 bytes of bytecode0x0000PushFlow(Label_07D6);0x0005Temp_int_Variable_1 = 0;0x001CLabel_001C:0x001CCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Meshes to spawn);0x0057CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue_1, 1);0x0081CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable_1, CallFunc_Subtract_IntInt_ReturnValue_1);0x00A7if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_023D;0x00B5PushFlow(Label_078C);0x00BATemp_struct_Variable = FTransform(...);0x00F5CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddInstancedStaticMeshComponent-8), false, Temp_struct_Variable, this, false);0x0122CallFunc_AddComponent_ReturnValue.SetCollisionProfileName(FName(NoCollision), true);0x0154CallFunc_AddComponent_ReturnValue.SetMaterial(0, /Game/Art/Environments/Space/HoxxesMK2/M_AsteroidField.M_AsteroidField);0x0186/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes to spawn, Temp_int_Variable_1, CallFunc_Array_Get_Item);0x01C1CallFunc_SetStaticMesh_ReturnValue = CallFunc_AddComponent_ReturnValue.SetStaticMesh(CallFunc_Array_Get_Item);0x01F8CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Instanced meshes, CallFunc_AddComponent_ReturnValue);0x023CPopFlow();0x023DLabel_023D:0x023DTemp_int_Variable = 1;0x0254Label_0254:0x0254CallFunc_Clamp_ReturnValue = Clamp(Number of meshes, 1, 100000);0x0283CallFunc_LessEqual_IntInt_ReturnValue_1 = LessEqual_IntInt(Temp_int_Variable, CallFunc_Clamp_ReturnValue);0x02A9if (!(CallFunc_LessEqual_IntInt_ReturnValue_1)) PopFlow();0x02B3PushFlow(Label_0742);0x02B8CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Instanced meshes);0x02F3CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x031DCallFunc_RandomIntegerInRangeFromStream_ReturnValue = RandomIntegerInRangeFromStream(0, CallFunc_Subtract_IntInt_ReturnValue, Random seed);0x0350/Script/Engine.Default__KismetArrayLibrary.Array_Get(Instanced meshes, CallFunc_RandomIntegerInRangeFromStream_ReturnValue, CallFunc_Array_Get_Item_1);0x038BCallFunc_Array_Get_Item_1.SetCastShadow(false);0x03ACCallFunc_RandomFloatInRangeFromStream_ReturnValue = RandomFloatInRangeFromStream(-180f, 180f, Random seed);0x03DBCallFunc_RandomFloatInRangeFromStream_ReturnValue_1 = RandomFloatInRangeFromStream(0.75f, 1.5f, Random seed);0x040ACallFunc_RandomFloatInRangeFromStream_ReturnValue_2 = RandomFloatInRangeFromStream(-180f, 180f, Random seed);0x0439CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_RandomFloatInRangeFromStream_ReturnValue_1, Scale);0x0467CallFunc_RandomFloatInRangeFromStream_ReturnValue_3 = RandomFloatInRangeFromStream(-180f, 180f, Random seed);0x0496CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(CallFunc_Multiply_FloatFloat_ReturnValue);0x04BBCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_RandomFloatInRangeFromStream_ReturnValue_3, CallFunc_RandomFloatInRangeFromStream_ReturnValue_2, CallFunc_RandomFloatInRangeFromStream_ReturnValue);0x04F2CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Instanced meshes);0x052DCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x0557CallFunc_RandomIntegerInRangeFromStream_ReturnValue = RandomIntegerInRangeFromStream(0, CallFunc_Subtract_IntInt_ReturnValue, Random seed);0x058A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Instanced meshes, CallFunc_RandomIntegerInRangeFromStream_ReturnValue, CallFunc_Array_Get_Item_1);0x05C5CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(Radius, -1f);0x05EFCallFunc_RandomFloatInRangeFromStream_ReturnValue_4 = RandomFloatInRangeFromStream(CallFunc_Multiply_FloatFloat_ReturnValue_1, Radius, Random seed);0x0626CallFunc_RandomFloatInRangeFromStream_ReturnValue_5 = RandomFloatInRangeFromStream(CallFunc_Multiply_FloatFloat_ReturnValue_1, Radius, Random seed);0x065DCallFunc_RandomFloatInRangeFromStream_ReturnValue_6 = RandomFloatInRangeFromStream(CallFunc_Multiply_FloatFloat_ReturnValue_1, Radius, Random seed);0x0694CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRangeFromStream_ReturnValue_6, CallFunc_RandomFloatInRangeFromStream_ReturnValue_5, CallFunc_RandomFloatInRangeFromStream_ReturnValue_4);0x06CBCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, CallFunc_Conv_FloatToVector_ReturnValue);0x0702CallFunc_AddInstance_ReturnValue = CallFunc_Array_Get_Item_1.AddInstance(CallFunc_MakeTransform_ReturnValue);0x0741PopFlow();0x0742Label_0742:0x0742CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x076CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0787goto Label_0254;0x078CLabel_078C:0x078CCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable_1, 1);0x07B6Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x07D1goto Label_001C;0x07D6Label_07D6:0x07D6return;0x07D8// end of script | EventPublic | 0x00 |