Zdexby TheHolyOneZ
5,372 classes
Class

ABP_ModularLamp_C

: AActor : UObject
/Game/Art/Environments/SpaceRig/Furniture/BP_ModularLamp.BP_ModularLamp_C 0x0270 (624 B) align 8 inherited 0x0220 3 scripted vtable /Game/Art/Environments/SpaceRig/Furniture/BP_ModularLamp
0x00x0270

Members 11

OffsetSizeNameTypeFlagsDefault
0x08LightUPointLightComponent*7 flagsnullptr
0x08MeshUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x01MeshSelectionuint86 flags0
0x02390x03padding / unreflected
0x10LightColorFLinearColor6 flags{R=1, G=0, B=0.544078, A=1}
0x04LightIntensityfloat6 flags50
0x04LightAttenuationfloat6 flags300
0x04LightFalloffExponentfloat7 flags2
0x0CLightOffsetFVector6 flags{X=0, Y=0, Z=0}
0x04MaterialModifierfloat6 flags1
0x08DynLightMaterialUMaterialInstanceDynamic*7 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
FSTRUCT_Lamp GetMeshStructByEnum(uint8 Index)
Script6 statements · 539 bytes of bytecode
0x0000K2Node_MakeVariable_MakeVariableOutput = TMap{1: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_LoneLamp_001.SM_LoneLamp_001, 1}, 2: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_004.SM_WallLamp_004, 2}, 3: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_006.SM_WallLamp_006, 3}, 5: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_001.SM_WallLamp_001, 4}, 6: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_002.SM_WallLamp_002, 1}, 7: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_003.SM_WallLamp_003, 2}, 8: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_005.SM_WallLamp_005, 2}, 9: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_HangingLamp_001.SM_HangingLamp_001, 2}, 10: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_HangingLamp_002.SM_HangingLamp_002, 4}, 4: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_007.SM_WallLamp_007, 0}, 13: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_StandingLamp_01.SM_StandingLamp_01, 0}, 14: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_Lantern_001.SM_Lantern_001, 4}, 15: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_TableLamp_001.SM_TableLamp_001, 2}};0x0195Lamps = K2Node_MakeVariable_MakeVariableOutput;0x01B0CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(Lamps, Index, CallFunc_Map_Find_Value);0x01F5ReturnValue = CallFunc_Map_Find_Value;0x0210return ReturnValue;0x021A// end of script
Public0x18
void SetLightColor(const FLinearColor& LightColor)
Script7 statements · 214 bytes of bytecode
0x0000LightColor = LightColor;0x001BLight.SetLightColor(LightColor, true);0x0045CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(LightIntensity, 5f);0x006FCallFunc_Multiply_LinearColorFloat_ReturnValue = Multiply_LinearColorFloat(LightColor, CallFunc_Divide_FloatFloat_ReturnValue);0x009DDynLightMaterial.SetVectorParameterValue(FName(Tint), CallFunc_Multiply_LinearColorFloat_ReturnValue);0x00D3return;0x00D5// end of script
Public0x10
void UserConstructionScript()
Script18 statements · 786 bytes of bytecode
0x0000CallFunc_GetMeshStructByEnum_ReturnValue = GetMeshStructByEnum(MeshSelection);0x0029CallFunc_SetStaticMesh_ReturnValue = Mesh.SetStaticMesh(CallFunc_GetMeshStructByEnum_ReturnValue.Mesh_5_810D843249D7DE1B52FB01ABB4162425);0x0069CallFunc_GetMeshStructByEnum_ReturnValue = GetMeshStructByEnum(MeshSelection);0x0092CallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(CallFunc_GetMeshStructByEnum_ReturnValue.Index_9_EFCB33BD44D01AA065228BA93009BCAF, /Game/Art/Environments/SpaceRig/Furniture/M_SpaceRig_Lamp.M_SpaceRig_Lamp, FName(None));0x00E8DynLightMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x00FBDynLightMaterial.SetScalarParameterValue(FName(Power), MaterialModifier);0x0131CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(LightIntensity, 5f);0x015BCallFunc_Multiply_LinearColorFloat_ReturnValue = Multiply_LinearColorFloat(LightColor, CallFunc_Divide_FloatFloat_ReturnValue);0x0189DynLightMaterial.SetVectorParameterValue(FName(Tint), CallFunc_Multiply_LinearColorFloat_ReturnValue);0x01BFLight.SetLightColor(LightColor, true);0x01E9Light.SetIntensity(LightIntensity);0x0212CallFunc_GetSocketLocation_ReturnValue = Mesh.GetSocketLocation(FName(Light));0x0255Light.K2_SetWorldLocation(CallFunc_GetSocketLocation_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x0289Light.K2_AddLocalOffset(LightOffset, false, CallFunc_K2_AddLocalOffset_SweepHitResult, false);0x02BDLight.SetAttenuationRadius(LightAttenuation);0x02E6Light.SetLightFalloffExponent(LightFalloffExponent);0x030Freturn;0x0311// end of script
EventPublic0x00