0x00x0270
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Light | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | Mesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Scene | USceneComponent* | 7 flags | nullptr | |
| 0x01 | MeshSelection | uint8 | 6 flags | 0 | |
| 0x0239 | 0x03 | padding / unreflected | |||
| 0x10 | LightColor | FLinearColor | 6 flags | {R=1, G=0, B=0.544078, A=1} | |
| 0x04 | LightIntensity | float | 6 flags | 50 | |
| 0x04 | LightAttenuation | float | 6 flags | 300 | |
| 0x04 | LightFalloffExponent | float | 7 flags | 2 | |
| 0x0C | LightOffset | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x04 | MaterialModifier | float | 6 flags | 1 | |
| 0x08 | DynLightMaterial | UMaterialInstanceDynamic* | 7 flags | nullptr | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
FSTRUCT_Lamp GetMeshStructByEnum(uint8 Index)Script6 statements · 539 bytes of bytecode0x0000K2Node_MakeVariable_MakeVariableOutput = TMap{1: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_LoneLamp_001.SM_LoneLamp_001, 1}, 2: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_004.SM_WallLamp_004, 2}, 3: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_006.SM_WallLamp_006, 3}, 5: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_001.SM_WallLamp_001, 4}, 6: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_002.SM_WallLamp_002, 1}, 7: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_003.SM_WallLamp_003, 2}, 8: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_005.SM_WallLamp_005, 2}, 9: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_HangingLamp_001.SM_HangingLamp_001, 2}, 10: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_HangingLamp_002.SM_HangingLamp_002, 4}, 4: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_WallLamp_007.SM_WallLamp_007, 0}, 13: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_StandingLamp_01.SM_StandingLamp_01, 0}, 14: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_Lantern_001.SM_Lantern_001, 4}, 15: STRUCT_Lamp{/Game/Art/Environments/SpaceRig/Furniture/SM_TableLamp_001.SM_TableLamp_001, 2}};0x0195Lamps = K2Node_MakeVariable_MakeVariableOutput;0x01B0CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(Lamps, Index, CallFunc_Map_Find_Value);0x01F5ReturnValue = CallFunc_Map_Find_Value;0x0210return ReturnValue;0x021A// end of script | Public | 0x18 | |
void SetLightColor(const FLinearColor& LightColor)Script7 statements · 214 bytes of bytecode0x0000LightColor = LightColor;0x001BLight.SetLightColor(LightColor, true);0x0045CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(LightIntensity, 5f);0x006FCallFunc_Multiply_LinearColorFloat_ReturnValue = Multiply_LinearColorFloat(LightColor, CallFunc_Divide_FloatFloat_ReturnValue);0x009DDynLightMaterial.SetVectorParameterValue(FName(Tint), CallFunc_Multiply_LinearColorFloat_ReturnValue);0x00D3return;0x00D5// end of script | Public | 0x10 | |
void UserConstructionScript()Script18 statements · 786 bytes of bytecode0x0000CallFunc_GetMeshStructByEnum_ReturnValue = GetMeshStructByEnum(MeshSelection);0x0029CallFunc_SetStaticMesh_ReturnValue = Mesh.SetStaticMesh(CallFunc_GetMeshStructByEnum_ReturnValue.Mesh_5_810D843249D7DE1B52FB01ABB4162425);0x0069CallFunc_GetMeshStructByEnum_ReturnValue = GetMeshStructByEnum(MeshSelection);0x0092CallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(CallFunc_GetMeshStructByEnum_ReturnValue.Index_9_EFCB33BD44D01AA065228BA93009BCAF, /Game/Art/Environments/SpaceRig/Furniture/M_SpaceRig_Lamp.M_SpaceRig_Lamp, FName(None));0x00E8DynLightMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x00FBDynLightMaterial.SetScalarParameterValue(FName(Power), MaterialModifier);0x0131CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(LightIntensity, 5f);0x015BCallFunc_Multiply_LinearColorFloat_ReturnValue = Multiply_LinearColorFloat(LightColor, CallFunc_Divide_FloatFloat_ReturnValue);0x0189DynLightMaterial.SetVectorParameterValue(FName(Tint), CallFunc_Multiply_LinearColorFloat_ReturnValue);0x01BFLight.SetLightColor(LightColor, true);0x01E9Light.SetIntensity(LightIntensity);0x0212CallFunc_GetSocketLocation_ReturnValue = Mesh.GetSocketLocation(FName(Light));0x0255Light.K2_SetWorldLocation(CallFunc_GetSocketLocation_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x0289Light.K2_AddLocalOffset(LightOffset, false, CallFunc_K2_AddLocalOffset_SweepHitResult, false);0x02BDLight.SetAttenuationRadius(LightAttenuation);0x02E6Light.SetLightFalloffExponent(LightFalloffExponent);0x030Freturn;0x0311// end of script | EventPublic | 0x00 |