0x00x0268
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Widget Pinger | UWidgetComponent* | 7 flags | nullptr | |
| 0x08 | DepthWidget | UWidgetComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x08 | Widget | UBP_DepthCountWidget_C* | 8 flags | nullptr | |
| 0x04 | NewDepth | float | 7 flags | 0 | |
| 0x04 | currentDepth | float | 7 flags | 0 | |
| 0x01 | PingActive | bool | 6 flags | false | |
| 0x0251 | 0x07 | padding / unreflected | |||
| 0x08 | Audio Component | UAudioComponent* | 8 flags | nullptr | |
| 0x08 | PingHandle | FTimerHandle | 5 flags | {Handle=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetPingActive(bool InPingActive)Script18 statements · 438 bytes of bytecode0x0000/Game/Game/LIB_Game.Default__LIB_Game_C.UpdateBool(PingActive, InPingActive, this, CallFunc_UpdateBool_ValueChanged, CallFunc_UpdateBool_OutValue);0x0049if (!(CallFunc_UpdateBool_ValueChanged)) goto Label_01B3;0x0057CallFunc_Not_PreBool_ReturnValue = Not_PreBool(PingActive);0x0074SetActorHiddenInGame(CallFunc_Not_PreBool_ReturnValue);0x008BCallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(PingActive);0x00B0CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("SetPingActive: ", CallFunc_Conv_BoolToString_ReturnValue);0x00E6PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{1f, 0.332451f, 0f, 1f}, 20f);0x0123K2_ClearAndInvalidateTimerHandle(this, PingHandle);0x0137if (!(PingActive)) goto Label_0158;0x0145DoPing();0x0153goto Label_01B3;0x0158Label_0158:0x0158CallFunc_IsValid_ReturnValue = IsValid(Audio Component);0x0175if (!(CallFunc_IsValid_ReturnValue)) goto Label_01B3;0x0183Audio Component.FadeOut(0.25f, 0f, 0);0x01B3Label_01B3:0x01B3return;0x01B5// end of script | Public | 0x01 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DepthCount(304);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DepthCount(592);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void DoPing()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DepthCount(773);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_DepthCount(int32 EntryPoint)Script37 statements · 795 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASpawnOrUpdateAudio2D(this, Audio Component, /Game/Audio/SFX/UI/Menu/DeepDiveMenu/DeepDiveInbetweenScreen/DroppodDrilling_LoadScreen/SonarPing_Deep_Cue.SonarPing_Deep_Cue, 1f, 1f, FName(None), 0f);0x0043K2Node_CreateDelegate_OutputDelegate.Bind(this, DoPing);0x005ACallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 2f, false, 0f, 0f);0x008FPingHandle = CallFunc_K2_SetTimerDelegate_ReturnValue;0x00AAgoto Label_0318;0x00AFLabel_00AF:0x00AFCallFunc_IsValid_ReturnValue = IsValid(Widget);0x00CCif (!(CallFunc_IsValid_ReturnValue)) goto Label_0318;0x00DAWidget.SetProgress(currentDepth);0x0107DepthWidget.RequestRenderUpdate();0x012Bgoto Label_0318;0x0130if (!(PingActive)) goto Label_0318;0x013ECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x015ABreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0188CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_BreakVector_X, 0.25f);0x01B2CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(0f, CallFunc_Multiply_FloatFloat_ReturnValue);0x01DCNewDepth = CallFunc_Add_FloatFloat_ReturnValue;0x01F7CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(NewDepth, currentDepth);0x021Dif (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) goto Label_0230;0x022Bgoto Label_0318;0x0230Label_0230:0x0230currentDepth = NewDepth;0x024Bgoto Label_00AF;0x0250DepthWidget.RequestRenderUpdate();0x0274CallFunc_GetUserWidgetObject_ReturnValue = DepthWidget.GetUserWidgetObject();0x029EK2Node_DynamicCast_AsBP_Depth_Count_Widget = Cast<BP_DepthCountWidget_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x02C2K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Depth_Count_Widget);0x02DFif (!(K2Node_DynamicCast_bSuccess)) goto Label_0318;0x02EDWidget = K2Node_DynamicCast_AsBP_Depth_Count_Widget;0x0300goto Label_0318;0x0305if (!(PingActive)) goto Label_0318;0x0313goto Label_000A;0x0318Label_0318:0x0318return;0x031A// end of script | Final | 0x04 |