Class
ABomber
: AAFlyingBug : AEnemyDeepPathfinderCharacter : ADeepPathfinderCharacter : AFSDPawn : APawn : AActor : UObject0x00x0508
Members 26
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GooSoundComponent | UAudioComponent* | 9 flags | /Script/FSD.Default__Bomber.GooAudioComponent | |
| 0x08 | AcidEmitterLeft | UParticleSystemComponent* | 9 flags | /Script/FSD.Default__Bomber.GooEmitterLeft | |
| 0x08 | AcidEmitterRight | UParticleSystemComponent* | 9 flags | /Script/FSD.Default__Bomber.GooEmitterRight | |
| 0x0448 | 0x28 | padding / unreflected | |||
| 0x08 | AcidProjectile | TSubclassOf<AProjectile> | Protected+10 flags | nullptr | |
| 0x08 | deathParticles | UFXSystemAsset* | Protected+9 flags | nullptr | |
| 0x08 | deathSound | USoundBase* | Protected+9 flags | nullptr | |
| 0x08 | DeathPanicSound | USoundBase* | Protected+9 flags | nullptr | |
| 0x08 | BleedParticles | UParticleSystem* | Protected+9 flags | nullptr | |
| 0x08 | BladderDestroyedNoise | USoundBase* | Protected+9 flags | nullptr | |
| 0x08 | BleedParticlesComponent | TWeakObjectPtr<UParticleSystemComponent> | TransientProtected+8 flags | <0xffffffff> | |
| 0x08 | PanicAudioComponent | TWeakObjectPtr<UAudioComponent> | TransientProtected+8 flags | <0xffffffff> | |
| 0x04 | RagdollForceModifier | float | Protected+9 flags | 0 | |
| 0x04 | DeathYRotationSpeed | float | Protected+9 flags | 0 | |
| 0x04 | DeathXRotationSpeed | float | Protected+9 flags | 0 | |
| 0x04 | SearchRange | float | Protected+9 flags | 0 | |
| 0x04 | NewPointMax | float | Protected+7 flags | 0 | |
| 0x04 | NewPointMin | float | Protected+7 flags | 0 | |
| 0x04 | DeathSpeed | float | Protected+9 flags | 0 | |
| 0x04 | DeathAcceleration | float | Protected+9 flags | 0 | |
| 0x04 | AcidRate | float | Protected+9 flags | 1 | |
| 0x04 | PostDeathAcidTime | float | Protected+9 flags | 10 | |
| 0x04D8 | 0x18 | padding / unreflected | |||
| 0x01 | HasDied | bool | NetTransient+9 flags | false | |
| 0x01 | IsRightDestroyed | bool | NetTransient+6 flags | false | |
| 0x01 | IsLeftDestroyed | bool | NetTransient+6 flags | false | |
| 0x01 | dropAcid | bool | NetTransient+7 flags | false | |
| 0x01 | NoDeathSpiral | bool | Protected+6 flags | false | |
| 0x04F5 | 0x13 | unreflected bytes to end of ABomber | |||
Inherited from AAFlyingBug 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | EnemyComponent | UEnemyComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.enemy | |
| 0x08 | PawnStats | UPawnStatsComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.PawnStats | |
| 0x08 | outline | UOutlineComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.outline | |
| 0x08 | Senses | UPawnSensingComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.Sensing | |
| 0x08 | Alert | UPawnAlertComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.Alert | |
| 0x08 | ExplosionSphere | USphereComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.ExplosionSphere | |
| 0x08 | WingSoundComponent | UAudioComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.WingSound | |
| 0x08 | FrozenImpact | UFrozenPawnImpactComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.FrozenImpact | |
| 0x08 | HitReactions | UHitReactionComponent* | 11 flags | /Script/FSD.Default__AFlyingBug.HitReactions | |
| 0x03F8 | 0x10 | padding / unreflected | |||
| 0x08 | RotateTarget | AActor* | NetTransient+6 flags | nullptr | |
| 0x08 | ChatterSound | USoundBase* | Protected+9 flags | nullptr | |
| 0x04 | DistanceForAttackMode | float | Protected+7 flags | 0 | |
| 0x04 | MinChatterDelay | float | Protected+9 flags | 0 | |
| 0x04 | MaxChatterDelay | float | Protected+9 flags | 0 | |
| 0x04 | AttackModeRotationSpeed | float | Protected+7 flags | 0 | |
| 0x01 | UsesAttackStance | bool | Protected+8 flags | true | |
| 0x01 | SetLifeTime | bool | Protected+8 flags | true | |
| 0x01 | AttackStance | bool | NetTransient+7 flags | false | |
| 0x01 | LookStraight | bool | Protected+8 flags | false | |
| 0x01 | UseDefaultRagdoll | bool | Protected+8 flags | true | |
Inherited from AEnemyDeepPathfinderCharacter 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | HealthComponent | UEnemyHealthComponent* | Protected+11 flags | /Script/FSD.Default__EnemyDeepPathfinderCharacter.HealthCom… | |
| 0x10 | QueuedMontage | FQueuedMontage | NetTransient+4 flags | {Montage=nullptr, ForceUpdate=false} |
Inherited from ADeepPathfinderCharacter 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PathfinderMovement | UDeepPathfinderMovement* | 11 flags | /Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove… | |
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/FSD.Default__DeepPathfinderCharacter.Mesh | |
| 0x08 | CenterMassSocketName | FName | 8 flags | None | |
| 0x08 | Affliction | UDeepPatherFinderCharacterAfflictionComponent* | Protected+11 flags | /Script/FSD.Default__DeepPathfinderCharacter.Affliction | |
| 0x04 | AnimationOffset | float | TransientProtected+7 flags | 0 | |
| 0x01 | CanPlayerStandOn | bool | Protected+6 flags | false | |
| 0x01 | UseDormancy | bool | Protected+6 flags | false | |
| 0x032E | 0x02 | padding / unreflected | |||
| 0x04 | StaggerDurationMultiplier | float | Protected+6 flags | 1 | |
| 0x04 | StaggerImunityWindow | float | Protected+6 flags | 0 | |
| 0x0338 | 0x01 | padding / unreflected | |||
| 0x01 | StaggerPauseLogic | bool | Protected+6 flags | false | |
| 0x01 | IsHidden | bool | TransientProtected+7 flags | false | |
| 0x01 | IsStaggered | bool | TransientProtected+7 flags | false | |
| 0x01 | FrozenPauseLogic | bool | Protected+6 flags | false | |
| 0x033D | 0x0B | padding / unreflected | |||
| 0x08 | CurrentStaggerAffliction | UPawnAffliction* | TransientProtected+5 flags | nullptr | |
| 0x0350 | 0x10 | padding / unreflected | |||
| 0x04 | AttackerRadius | float | Protected+8 flags | 65 | |
| 0x0364 | 0x04 | padding / unreflected | |||
| 0x10 | CachedMaterials | TArray<UMaterialInterface*> | TransientProtected+2 flags | [] | |
| 0x04 | AllowedInFormationChance | float | Protected+6 flags | 0.75 | |
Inherited from AFSDPawn 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFrozenEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StatusEffects | UStatusEffectsComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.StatusEffects | |
| 0x08 | temperature | UEnemyTemperatureComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.temperature | |
| 0x20 | GameplayTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | SpawnedFromDescriptor | UEnemyDescriptor* | Protected+7 flags | nullptr | |
| 0x01 | IsFrozen | bool | NetTransient+9 flags | false | |
| 0x01 | CanFlee | bool | Protected+6 flags | true | |
| 0x01 | IsInRagdoll | bool | TransientProtected+7 flags | false | |
| 0x01 | FleeInsteadOfBackingOff | bool | Protected+6 flags | false | |
| 0x01 | IsFleeing | bool | TransientProtected+7 flags | false | |
| 0x02E5 | 0x0B | padding / unreflected | |||
| 0x08 | PawnStatsInstance | UPawnStatsComponent* | TransientProtected+7 flags | nullptr | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0229 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0233 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StopSpinAndDie() | FinalNative+1 flags | 0x00 | |
| void SetDropAcid(bool dropAcid) | FinalNative+1 flags | 0x01 | |
| void OnStartDeathPanic() | EventProtected | 0x00 | |
| void OnRep_DropAcid() | FinalNative+1 flags | 0x00 | |
| void OnRep_Death() | NativeProtected | 0x00 | |
| void OnRagdollHitGround(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit) | FinalNative+1 flags | 0xAC | |
| void OnBladderDamage(float amount) | FinalNative+1 flags | 0x04 | |
| void OnArmorDestroyed(const FName& Name) | FinalNative+1 flags | 0x08 | |
| void HideMesh() | FinalNative+1 flags | 0x00 | |
| bool GetDropAcid() | FinalNative+1 flags | 0x01 | |
| bool AreBladdersDestroyed() | FinalNative+1 flags | 0x01 |