Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.Bomber 0x0508 (1,288 B) align 8 inherited 0x0430 vtable /Script/FSD
0x00x0508

Members 26

OffsetSizeNameTypeFlagsDefault
0x08GooSoundComponentUAudioComponent*9 flags/Script/FSD.Default__Bomber.GooAudioComponent
0x08AcidEmitterLeftUParticleSystemComponent*9 flags/Script/FSD.Default__Bomber.GooEmitterLeft
0x08AcidEmitterRightUParticleSystemComponent*9 flags/Script/FSD.Default__Bomber.GooEmitterRight
0x04480x28padding / unreflected
0x08AcidProjectileTSubclassOf<AProjectile>Protected+10 flagsnullptr
0x08deathParticlesUFXSystemAsset*Protected+9 flagsnullptr
0x08deathSoundUSoundBase*Protected+9 flagsnullptr
0x08DeathPanicSoundUSoundBase*Protected+9 flagsnullptr
0x08BleedParticlesUParticleSystem*Protected+9 flagsnullptr
0x08BladderDestroyedNoiseUSoundBase*Protected+9 flagsnullptr
0x08BleedParticlesComponentTWeakObjectPtr<UParticleSystemComponent>TransientProtected+8 flags<0xffffffff>
0x08PanicAudioComponentTWeakObjectPtr<UAudioComponent>TransientProtected+8 flags<0xffffffff>
0x04RagdollForceModifierfloatProtected+9 flags0
0x04DeathYRotationSpeedfloatProtected+9 flags0
0x04DeathXRotationSpeedfloatProtected+9 flags0
0x04SearchRangefloatProtected+9 flags0
0x04NewPointMaxfloatProtected+7 flags0
0x04NewPointMinfloatProtected+7 flags0
0x04DeathSpeedfloatProtected+9 flags0
0x04DeathAccelerationfloatProtected+9 flags0
0x04AcidRatefloatProtected+9 flags1
0x04PostDeathAcidTimefloatProtected+9 flags10
0x04D80x18padding / unreflected
0x01HasDiedboolNetTransient+9 flagsfalse
0x01IsRightDestroyedboolNetTransient+6 flagsfalse
0x01IsLeftDestroyedboolNetTransient+6 flagsfalse
0x01dropAcidboolNetTransient+7 flagsfalse
0x01NoDeathSpiralboolProtected+6 flagsfalse
0x04F50x13unreflected bytes to end of ABomber
Inherited from AAFlyingBug 20
OffsetSizeNameTypeFlagsDefault
0x08EnemyComponentUEnemyComponent*11 flags/Script/FSD.Default__AFlyingBug.enemy
0x08PawnStatsUPawnStatsComponent*11 flags/Script/FSD.Default__AFlyingBug.PawnStats
0x08outlineUOutlineComponent*11 flags/Script/FSD.Default__AFlyingBug.outline
0x08SensesUPawnSensingComponent*11 flags/Script/FSD.Default__AFlyingBug.Sensing
0x08AlertUPawnAlertComponent*11 flags/Script/FSD.Default__AFlyingBug.Alert
0x08ExplosionSphereUSphereComponent*11 flags/Script/FSD.Default__AFlyingBug.ExplosionSphere
0x08WingSoundComponentUAudioComponent*11 flags/Script/FSD.Default__AFlyingBug.WingSound
0x08FrozenImpactUFrozenPawnImpactComponent*11 flags/Script/FSD.Default__AFlyingBug.FrozenImpact
0x08HitReactionsUHitReactionComponent*11 flags/Script/FSD.Default__AFlyingBug.HitReactions
0x03F80x10padding / unreflected
0x08RotateTargetAActor*NetTransient+6 flagsnullptr
0x08ChatterSoundUSoundBase*Protected+9 flagsnullptr
0x04DistanceForAttackModefloatProtected+7 flags0
0x04MinChatterDelayfloatProtected+9 flags0
0x04MaxChatterDelayfloatProtected+9 flags0
0x04AttackModeRotationSpeedfloatProtected+7 flags0
0x01UsesAttackStanceboolProtected+8 flagstrue
0x01SetLifeTimeboolProtected+8 flagstrue
0x01AttackStanceboolNetTransient+7 flagsfalse
0x01LookStraightboolProtected+8 flagsfalse
0x01UseDefaultRagdollboolProtected+8 flagstrue
Inherited from AEnemyDeepPathfinderCharacter 2
OffsetSizeNameTypeFlagsDefault
0x08HealthComponentUEnemyHealthComponent*Protected+11 flags/Script/FSD.Default__EnemyDeepPathfinderCharacter.HealthCom…
0x10QueuedMontageFQueuedMontageNetTransient+4 flags{Montage=nullptr, ForceUpdate=false}
Inherited from ADeepPathfinderCharacter 17
OffsetSizeNameTypeFlagsDefault
0x08PathfinderMovementUDeepPathfinderMovement*11 flags/Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove…
0x08MeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__DeepPathfinderCharacter.Mesh
0x08CenterMassSocketNameFName8 flagsNone
0x08AfflictionUDeepPatherFinderCharacterAfflictionComponent*Protected+11 flags/Script/FSD.Default__DeepPathfinderCharacter.Affliction
0x04AnimationOffsetfloatTransientProtected+7 flags0
0x01CanPlayerStandOnboolProtected+6 flagsfalse
0x01UseDormancyboolProtected+6 flagsfalse
0x032E0x02padding / unreflected
0x04StaggerDurationMultiplierfloatProtected+6 flags1
0x04StaggerImunityWindowfloatProtected+6 flags0
0x03380x01padding / unreflected
0x01StaggerPauseLogicboolProtected+6 flagsfalse
0x01IsHiddenboolTransientProtected+7 flagsfalse
0x01IsStaggeredboolTransientProtected+7 flagsfalse
0x01FrozenPauseLogicboolProtected+6 flagsfalse
0x033D0x0Bpadding / unreflected
0x08CurrentStaggerAfflictionUPawnAffliction*TransientProtected+5 flagsnullptr
0x03500x10padding / unreflected
0x04AttackerRadiusfloatProtected+8 flags65
0x03640x04padding / unreflected
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
0x04AllowedInFormationChancefloatProtected+6 flags0.75
Inherited from AFSDPawn 11
OffsetSizeNameTypeFlagsDefault
0x10OnFrozenEventFMulticastScriptDelegate4 flags<delegate>
0x08StatusEffectsUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.StatusEffects
0x08temperatureUEnemyTemperatureComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.temperature
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SpawnedFromDescriptorUEnemyDescriptor*Protected+7 flagsnullptr
0x01IsFrozenboolNetTransient+9 flagsfalse
0x01CanFleeboolProtected+6 flagstrue
0x01IsInRagdollboolTransientProtected+7 flagsfalse
0x01FleeInsteadOfBackingOffboolProtected+6 flagsfalse
0x01IsFleeingboolTransientProtected+7 flagsfalse
0x02E50x0Bpadding / unreflected
0x08PawnStatsInstanceUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 11

SignatureFlagsNativeParams
void StopSpinAndDie()FinalNative+1 flags0x00
void SetDropAcid(bool dropAcid)FinalNative+1 flags0x01
void OnStartDeathPanic()EventProtected0x00
void OnRep_DropAcid()FinalNative+1 flags0x00
void OnRep_Death()NativeProtected0x00
void OnRagdollHitGround(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0xAC
void OnBladderDamage(float amount)FinalNative+1 flags0x04
void OnArmorDestroyed(const FName& Name)FinalNative+1 flags0x08
void HideMesh()FinalNative+1 flags0x00
bool GetDropAcid()FinalNative+1 flags0x01
bool AreBladdersDestroyed()FinalNative+1 flags0x01