Zdexby TheHolyOneZ
5,221 classes
/Script/ReadyOrNot.MissionPortal 0x0418 (1,048 B) align 8 inherited 0x02D0 vtable /Script/ReadyOrNot
0x00x0418

Members 22

OffsetSizeNameTypeFlagsDefault
0x02D00x08padding / unreflected
0x08InteractableComponentUInteractableComponent*12 flags/Script/ReadyOrNot.Default__MissionPortal.Interactable Comp…
0x10SelectableGameModesTArray<TSubclassOf<AReadyOrNotGameMode>>4 flags[]
0x08MissionSelectAMissionSelect*5 flagsnullptr
0x08ProfileUReadyOrNotProfile*5 flagsnullptr
0x08CommanderProfileUCommanderProfile*5 flagsnullptr
0x08MetaGameProfileUMetaGameProfile*5 flagsnullptr
0x08WhiteboardTextUTextRenderComponent*7 flagsnullptr
0x03180x08padding / unreflected
0x10OnMissionSelected_DelegateFMulticastScriptDelegate4 flags<delegate>
0x10MissionURLFStringNetRepNotify+3 flags""
0x10ModeURLFStringNetRepNotify+3 flags""
0x08MissionDifficultyFGameplayTagNetRepNotify+3 flags{TagName=None}
0x08SelectedEntryPointFNameNetTransient+7 flagsNone
0x03600x08padding / unreflected
0x10CompsToOutlineTArray<UStaticMeshComponent*>Protected+5 flags[]
0x10LightsToEnableTArray<ULightComponent*>Protected+5 flags[]
0x10CompsToOutlineMissionSelectedTArray<UStaticMeshComponent*>Protected+5 flags[]
0x10LightsToEnableMissionSelectedTArray<ULightComponent*>Protected+5 flags[]
0x03A80x18padding / unreflected
0x10OnCountdownStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnCountdownCancelledFMulticastScriptDelegate4 flags<delegate>
0x10OnCMBHostFinishedModifyingFMulticastScriptDelegate4 flags<delegate>
0x04NumReadyPlayersint32NetRepNotify+7 flags0
0x04NumPlayersInLobbyint32NetRepNotify+7 flags0
0x10ReadiedPlayersTArray<AReadyOrNotPlayerController*>5 flags[]
0x04080x10unreflected bytes to end of AMissionPortal
Inherited from AReadyOrNotTriggerVolume 2
OffsetSizeNameTypeFlagsDefault
0x10OverlappingClassesTArray<TSubclassOf<AActor>>Protected+5 flags[]
0x10TestActorsTArray<AActor*>Protected+5 flags[]
Inherited from ATriggerBase 1
OffsetSizeNameTypeFlagsDefault
0x08CollisionComponentUShapeComponent*11 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 26

SignatureFlagsNativeParams
void SetSelectedMode(const FName& InMode)FinalNative+2 flags0x08
void SetSelectedMission(const FString& InMissionURL)FinalNative+2 flags0x10
void SetSelectedEntryPoint(const FName& EntryPoint)FinalNative+2 flags0x08
void SetDifficulty(const FGameplayTag& Difficulty)FinalNative+2 flags0x08
void OnRep_ReadiedPlayersChange()FinalNative+1 flags0x00
void OnRep_PlayersInLobbyChange()FinalNative+1 flags0x00
void OnRep_MissionURL()FinalNative+1 flags0x00
void OnRep_MissionDifficulty()FinalNative+1 flags0x00
void OnPlayerReadyChange(AReadyOrNotPlayerController* ReadyOrNotPlayerController, bool bReady)FinalNative+1 flags0x09
void OnPlayerJoinedLobby(AReadyOrNotPlayerController* PlayerController)FinalNative+1 flags0x08
void OnMissionSelected__DelegateSignature()Public0x00
void OnMissionSelected()FinalNative+1 flags0x00
void OnMissionBuilderUIRefresh(bool bFinishedModyfing)FinalNative+1 flags0x01
void OnCountdownStarted__DelegateSignature(float Countdown)Public0x04
void OnCountdownCancelled__DelegateSignature()Public0x00
void OnCMBHostFinishedModifying__DelegateSignature(bool bFinishedModifying)Public0x01
void Multicast_SetTimer(bool bEnabled, float SetTime)NativeEvent+1 flags0x08
bool IsMissionStarting(const bool& bStarting, const float& Countdown)FinalNative+2 flags0x09
bool IsLevelUnlocked(const FString& InUrl, const bool& OutIsUnlocked, const float& OutScoreRequired, const FString& OutLockedUrl)FinalNative+2 flags0x29
bool IsGameModeSelectable(const ECOOPMode& InMode)FinalNative+2 flags0x02
bool IsCMBHostFinishedModifying()FinalNative+1 flags0x01
bool GetSelectedModeName(const FString& OutName)FinalNative+2 flags0x11
bool GetSelectedMode(const FString& OutMode)FinalNative+2 flags0x11
void GetSelectedMission(const FString& OutMissionURL)FinalNative+2 flags0x10
bool GetPlayersReady(const int32& Ready, const int32& Total)FinalNative+2 flags0x09
bool DoesLevelExistInBuild(const FString& InUrl)FinalNative+2 flags0x11

Used by 1

types with a member, parameter or interface of this type