Zdexby TheHolyOneZ
5,221 classes
Class

ADrone

: AUnmannedVehicle : APawn : AActor : UObject
/Script/ReadyOrNot.Drone 0x06D0 (1,744 B) align 16 inherited 0x0370 vtable /Script/ReadyOrNot
0x00x06D0

Members 42

OffsetSizeNameTypeFlagsDefault
0x08DroneWidgetClassTSubclassOf<UUserWidget>Protected+8 flagsnullptr
0x08FPCameraRotationCurveUCurveFloat*Protected+8 flags/Game/Curves/C_DroneFPCameraReset.C_DroneFPCameraReset
0x04FPCameraRotationResetSpeedfloatProtected+8 flags1
0x03840x04padding / unreflected
0x08FPDamageCurveUCurveVector*Protected+8 flags/Game/Curves/C_DroneFPCameraDamage.C_DroneFPCameraDamage
0x04FPDamageSpeedfloatProtected+8 flags1
0x04MaxPitchTiltfloatProtected+8 flags30
0x04MaxRollTiltfloatProtected+8 flags30
0x04MaxRPMfloatProtected+8 flags2000
0x04IdleRPMfloatProtected+8 flags800
0x04RPMThrottleMultiplierfloatProtected+8 flags100
0x04ThrottleInterpSpeedfloatProtected+8 flags20
0x04RotationInterpSpeedfloatProtected+8 flags5
0x04TurnSpeedfloatProtected+8 flags5
0x04RotationInterpSpeedWhenSteadyfloatProtected+8 flags5
0x04TurnSpeedWhenSteadyfloatProtected+8 flags3
0x04MinSpeedfloatProtected+8 flags300
0x04MaxSpeedfloatProtected+8 flags1200
0x04SpeedIncrementRatefloatProtected+8 flags20
0x50DroneSpeedToDamageValuesTMap<EDroneDamageSpeed, float>Protected+4 flags<TMap>
0x04InvincibilityTimeAfterDamageAppliedfloatProtected+8 flags1
0x041C0x04padding / unreflected
0x18RotorRotationFRotatorNetProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04RPMfloatNetProtected+7 flags0
0x04CurrentAltitudefloatProtected+7 flags0
0x04CurrentPilotDistancefloatProtected+7 flags0
0x04440x0Cpadding / unreflected
0x60DroneTransformFTransformNetProtected+6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x18TargetRotationFRotatorNetProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x18TargetSteadyCameraRotationFRotatorNetProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bApplyingInputboolNetProtected+7 flagsfalse
0x01bSteadyDroneboolNetProtected+7 flagsfalse
0x01bDroneThirdPersonboolProtected+7 flagsfalse
0x04E30x05padding / unreflected
0x08WorldUWorld*Protected+7 flagsnullptr
0x08DroneControllerAReadyOrNotPlayerController*Protected+7 flagsnullptr
0x08OriginalControllerAReadyOrNotPlayerController*NetProtected+7 flagsnullptr
0x05000x38padding / unreflected
0x08FlightBoxUBoxComponent*11 flags/Script/ReadyOrNot.Default__Drone.FlightBox
0x08MeshUSkeletalMeshComponent*11 flags/Script/ReadyOrNot.Default__Drone.DroneMesh
0x08DetectionSphereUSphereComponent*11 flags/Script/ReadyOrNot.Default__Drone.DetectionSphere
0x08FloatingMovementComponentUFloatingPawnMovement*11 flags/Script/ReadyOrNot.Default__Drone.MovementComponent
0x08TPCameraArmUSpringArmComponent*11 flags/Script/ReadyOrNot.Default__Drone.ThirdPersonCameraArm
0x08TPCameraUCameraComponent*11 flags/Script/ReadyOrNot.Default__Drone.ThirdPersonCamera
0x08AudioUAudioComponent*11 flags/Script/ReadyOrNot.Default__Drone.Audio
0x08FPCameraUCameraComponent*11 flags/Script/ReadyOrNot.Default__Drone.FirstPersonCamera
0x08DroneWidgetHUDUUserWidget*9 flagsnullptr
0x05800x150unreflected bytes to end of ADrone
Inherited from AUnmannedVehicle 7
OffsetSizeNameTypeFlagsDefault
0x08PilotAPlayerCharacter*NetProtected+6 flagsnullptr
0x04HealthfloatProtected+6 flags0
0x01bDeadboolProtected+7 flagsfalse
0x033D0x03padding / unreflected
0x04MaxHealthfloat8 flags100
0x03440x04padding / unreflected
0x18VehicleTabletNameFText3 flags<FText>
0x08PreviousHUDTSubclassOf<AHUD>7 flagsnullptr
0x08VehicleHUDTSubclassOf<AHUD>8 flagsnullptr
Inherited from APawn 19
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02A90x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02B30x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02C80x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x08PreviousControllerAController*Transient+5 flagsnullptr
0x02E80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02EE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 35

SignatureFlagsNativeParams
void UpdatePilotingInfo()FinalNative+1 flags0x00
void ToggleThirdPerson()FinalNative+1 flags0x00
void Tick_CameraReset()FinalNative+1 flags0x00
void Tick_CameraDamage()FinalNative+1 flags0x00
void SteadyDrone()FinalNative+1 flags0x00
void Server_UpdateDrone(const FTransform& NewTransform, float InRPM)NativeEvent+1 flags0x64
void RetrieveLastHitDamageInfo(const EDroneDamageSpeed& InDroneDamageSpeed, const float& InDamageAmount)FinalNative+1 flags0x08
void QuickTurn()FinalNative+1 flags0x00
void OnDroneHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0x118
void OnDetectionSphereOverlapped(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0x108
bool IsStabilized()FinalNative+1 flags0x01
bool IsSpeedThresholdMet(float InSpeedAsPercentage)FinalNative+1 flags0x05
bool IsMovingRight()FinalNative+1 flags0x01
bool IsMovingLeft()FinalNative+1 flags0x01
bool IsMovingForward()FinalNative+1 flags0x01
bool IsMovingBackward()FinalNative+1 flags0x01
bool IsMoving()FinalNative+1 flags0x01
bool IsInvincible()FinalNative+1 flags0x01
bool IsInThirdPersonMode()FinalNative+1 flags0x01
bool IsApplyingInput()FinalNative+1 flags0x01
void IncrementSpeed(float Value)FinalNative+1 flags0x04
bool HasPilot()FinalNative+1 flags0x01
float GetMinSpeed()FinalNative+1 flags0x04
float GetMaxSpeed()FinalNative+1 flags0x04
float GetMaxRPM()FinalNative+1 flags0x04
float GetIdleRPM()FinalNative+1 flags0x04
AReadyOrNotPlayerController* GetDroneController()FinalNative+1 flags0x08
float GetDistanceToPilot()FinalNative+1 flags0x04
float GetCurrentSpeedAsPercentage()FinalNative+1 flags0x04
float GetCurrentRPM()FinalNative+1 flags0x04
FVector GetCurrentMovementDirection()FinalNative+1 flags0x18
float GetAltitude()FinalNative+1 flags0x04
void Finished_CameraDamage()FinalNative+1 flags0x00
void ExitDrone()FinalNative+1 flags0x00
void Client_UpdateDrone(const FTransform& NewTransform, float InRPM)NativeEvent+1 flags0x64