Struct FProjectileData Path C++ Link /Script/ReadyOrNot.ProjectileData 0x0010 (16 B) align 8 /Script/ReadyOrNot 0x00x0010 Members 1 OffsetSizeNameTypeFlags—0x10ProjectilesTArray<ABulletProjectile*>3 flags Used by 1types with a member, parameter or interface of this type AReadyOrNotPlayerController // /Script/ReadyOrNot.ProjectileData // size 0x0010 (16), align 8 struct FProjectileData { public: TArray<ABulletProjectile*> Projectiles; // ????(0x10) ZeroConstructor UObjectWrapper NativeAccessSpecifierPublic };