Zdexby TheHolyOneZ
4,593 classes
Class

IBPI_Interact_C

: IInterface : UObject
/Game/GameBlueprints/BlueprintInterfaces/BPI_Interact.BPI_Interact_C 0x0028 (40 B) align 8 inherited 0x0028 9 scripted vtable /Game/GameBlueprints/BlueprintInterfaces/BPI_Interact
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
void GetCarryTransform(FTransform& Transform)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x60
void ShouldHideInteractPrompt(const bool& Result)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void IsInteractionAllowed(const bool& Allowed)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void Withdraw(const FVector& Force)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void Interact(bool Force, AActor* Actor)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10

Used by 13

types with a member, parameter or interface of this type