implements IBPI_Interact_C
0x00x02D8
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | InteractCollision | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | PreviewMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | IsEmpty | bool | 6 flags | true | |
| 0x01 | IsTopSlot | bool | 6 flags | false | |
| 0x02CA | 0x06 | padding / unreflected | |||
| 0x08 | ProjectorRef | ABP_PR_Projector_C* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 16
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetCarryTransform(FTransform& Transform)Script3 statements · 102 bytes of bytecode0x0000Transform = FTransform(...);0x0063return;0x0065// end of script | Public | 0x60 | |
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)Script3 statements · 14 bytes of bytecode0x0000Highlight Component = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)Script3 statements · 14 bytes of bytecode0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void IsInteractionAllowed(const bool& Allowed)Script13 statements · 459 bytes of bytecode0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_T5F_GetPlayerCharacter_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_Filmreel.BP_PR_Filmreel_C, CallFunc_IsHoldingItemOfType_Is_Holding_1);0x0064CallFunc_T5F_GetPlayerCharacter_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_FilmreelIntroduction.BP_PR_FilmreelIntroduction_C, CallFunc_IsHoldingItemOfType_Is_Holding);0x009ACallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsHoldingItemOfType_Is_Holding);0x00B7CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(ProjectorRef.IsBlocked);0x00EACallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(ProjectorRef.IsPlaying);0x011DCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsHoldingItemOfType_Is_Holding_1, CallFunc_Not_PreBool_ReturnValue);0x0143CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, IsEmpty);0x0169CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Not_PreBool_ReturnValue_2);0x018FCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Not_PreBool_ReturnValue_1);0x01B5Allowed = CallFunc_BooleanAND_ReturnValue_3;0x01C8return;0x01CA// end of script | Public | 0x01 | |
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)Script3 statements · 23 bytes of bytecode0x0000InputPrompt = 11;0x0014return;0x0016// end of script | Public | 0x01 | |
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)Script3 statements · 22 bytes of bytecode0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script | Public | 0x08 | |
void ShouldHideInteractPrompt(const bool& Result)Script3 statements · 14 bytes of bytecode0x0000Result = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void CacheProjector()Script9 statements · 185 bytes of bytecode0x0000CallFunc_GetAttachParent_ReturnValue = DefaultSceneRoot.GetAttachParent();0x002ACallFunc_GetOwner_ReturnValue = CallFunc_GetAttachParent_ReturnValue.GetOwner();0x0054K2Node_DynamicCast_AsBP_PR_Projector = Cast<BP_PR_Projector_C>(CallFunc_GetOwner_ReturnValue);0x0078K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PR_Projector);0x0095if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B6;0x00A3ProjectorRef = K2Node_DynamicCast_AsBP_PR_Projector;0x00B6Label_00B6:0x00B6return;0x00B8// end of script | Private | 0x00 | |
void DetachReel()Script4 statements · 56 bytes of bytecode0x0000IsEmpty = true;0x000BPreviewMesh.SetVisibility(IsEmpty, false);0x0035return;0x0037// end of script | Public | 0x00 | |
void AttachReel()Script4 statements · 56 bytes of bytecode0x0000IsEmpty = false;0x000BPreviewMesh.SetVisibility(IsEmpty, false);0x0035return;0x0037// end of script | Public | 0x00 | |
void Interact(bool Force, AActor* Actor)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_FilmReelSlot(203);0x0033return;0x0035// end of script | Public | 0x10 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FilmReelSlot(1491);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Withdraw(const FVector& Force)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012ExecuteUbergraph_BP_FilmReelSlot(1496);0x0021return;0x0023// end of script | Public | 0x18 | |
void OnItemChanged(AActor* Item)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Item = Item;0x0012ExecuteUbergraph_BP_FilmReelSlot(1571);0x0021return;0x0023// end of script | 0x08 | ||
void OnItemDropped(AActor* Actor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012ExecuteUbergraph_BP_FilmReelSlot(1655);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_BP_FilmReelSlot(int32 EntryPoint)Script62 statements · 1,742 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACacheProjector();0x0018/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0046K2Node_CreateDelegate_OutputDelegate.Bind(this, OnItemChanged);0x005DCallFunc_T5F_GetPlayerCharacter_First_Person_Character.OnItemChanged += K2Node_CreateDelegate_OutputDelegate;0x0086K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnItemDropped);0x009DCallFunc_T5F_GetPlayerCharacter_First_Person_Character.OnItemDropped += K2Node_CreateDelegate_OutputDelegate_1;0x00C6goto Label_06CB;0x00CBK2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_Event_Actor);0x00EFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x010Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_06CB;0x011AK2Node_DynamicCast_AsBP_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_Filmreel.BP_PR_Filmreel_C, CallFunc_IsHoldingItemOfType_Is_Holding_1);0x0150if (!(CallFunc_IsHoldingItemOfType_Is_Holding_1)) goto Label_06CB;0x015EK2Node_DynamicCast_AsBP_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_FilmreelIntroduction.BP_PR_FilmreelIntroduction_C, CallFunc_IsHoldingItemOfType_Is_Holding);0x0194CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsHoldingItemOfType_Is_Holding);0x01B1if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_06CB;0x01BFK2Node_DynamicCast_AsBP_First_Person_Character.DropItem(CallFunc_DropItem_DroppedItem);0x01ECK2Node_DynamicCast_AsBP_PR_Filmreel = Cast<BP_PR_Filmreel_C>(CallFunc_DropItem_DroppedItem);0x0210K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_PR_Filmreel);0x022Dif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_06CB;0x023BProjectorRef.AttachFilmReel(K2Node_DynamicCast_AsBP_PR_Filmreel, IsTopSlot);0x0271CallFunc_SelectString_ReturnValue = SelectString("TopSlot", "BottomSlot", IsTopSlot);0x02ABCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_SelectString_ReturnValue);0x02D0CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x02EDK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Slot Name";0x0313K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0330K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x0354K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0378K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0398K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x03BCK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x03D9CallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x03FEK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Film Reel";0x0424K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0441K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue_1;0x0465K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0489K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x04A9K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x04CDK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x04EAK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x0507CallFunc_Format_ReturnValue = Format(NSLOCTEXT("5DBF88654FF4E3CE7F35538C0FD4070D", "", "Attached {Film Reel} to {Slot Name}"), K2Node_MakeArray_Array);0x0577CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x059C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x05CEgoto Label_06CB;0x05D3goto Label_000A;0x05D8goto Label_06CB;0x05DDLabel_05DD:0x05DDIsInteractionAllowed(CallFunc_IsInteractionAllowed_Allowed);0x05F4PreviewMesh.SetVisibility(CallFunc_IsInteractionAllowed_Allowed, false);0x061Egoto Label_06CB;0x0623K2Node_DynamicCast_AsBP_PR_Filmreel_1 = Cast<BP_PR_Filmreel_C>(K2Node_CustomEvent_Item);0x0647K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_PR_Filmreel_1);0x0664if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_06CB;0x0672goto Label_05DD;0x0677K2Node_DynamicCast_AsBP_PR_Filmreel_2 = Cast<BP_PR_Filmreel_C>(K2Node_CustomEvent_Actor);0x069BK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_PR_Filmreel_2);0x06B8if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_06CB;0x06C6goto Label_05DD;0x06CBLabel_06CB:0x06CBreturn;0x06CD// end of script | Final | 0x04 |