Zdexby TheHolyOneZ
4,593 classes
Class

ABP_FilmReelSlot_C

: AActor : UObject
/Game/GameBlueprints/Cinema/BP_FilmReelSlot.BP_FilmReelSlot_C 0x02D8 (728 B) align 8 inherited 0x02A8 16 scripted vtable /Game/GameBlueprints/Cinema/BP_FilmReelSlot
implements IBPI_Interact_C
0x00x02D8

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InteractCollisionUBoxComponent*6 flagsnullptr
0x08PreviewMeshUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01IsEmptybool6 flagstrue
0x01IsTopSlotbool6 flagsfalse
0x02CA0x06padding / unreflected
0x08ProjectorRefABP_PR_Projector_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 16

SignatureFlagsNativeParams
void GetCarryTransform(FTransform& Transform)
Script3 statements · 102 bytes of bytecode
0x0000Transform = FTransform(...);0x0063return;0x0065// end of script
Public0x60
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)
Script3 statements · 14 bytes of bytecode
0x0000Highlight Component = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)
Script3 statements · 14 bytes of bytecode
0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script
Public0x01
void IsInteractionAllowed(const bool& Allowed)
Script13 statements · 459 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_T5F_GetPlayerCharacter_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_Filmreel.BP_PR_Filmreel_C, CallFunc_IsHoldingItemOfType_Is_Holding_1);0x0064CallFunc_T5F_GetPlayerCharacter_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_FilmreelIntroduction.BP_PR_FilmreelIntroduction_C, CallFunc_IsHoldingItemOfType_Is_Holding);0x009ACallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsHoldingItemOfType_Is_Holding);0x00B7CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(ProjectorRef.IsBlocked);0x00EACallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(ProjectorRef.IsPlaying);0x011DCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsHoldingItemOfType_Is_Holding_1, CallFunc_Not_PreBool_ReturnValue);0x0143CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, IsEmpty);0x0169CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Not_PreBool_ReturnValue_2);0x018FCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Not_PreBool_ReturnValue_1);0x01B5Allowed = CallFunc_BooleanAND_ReturnValue_3;0x01C8return;0x01CA// end of script
Public0x01
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)
Script3 statements · 23 bytes of bytecode
0x0000InputPrompt = 11;0x0014return;0x0016// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script3 statements · 22 bytes of bytecode
0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script
Public0x08
void ShouldHideInteractPrompt(const bool& Result)
Script3 statements · 14 bytes of bytecode
0x0000Result = false;0x000Breturn;0x000D// end of script
Public0x01
void CacheProjector()
Script9 statements · 185 bytes of bytecode
0x0000CallFunc_GetAttachParent_ReturnValue = DefaultSceneRoot.GetAttachParent();0x002ACallFunc_GetOwner_ReturnValue = CallFunc_GetAttachParent_ReturnValue.GetOwner();0x0054K2Node_DynamicCast_AsBP_PR_Projector = Cast<BP_PR_Projector_C>(CallFunc_GetOwner_ReturnValue);0x0078K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PR_Projector);0x0095if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B6;0x00A3ProjectorRef = K2Node_DynamicCast_AsBP_PR_Projector;0x00B6Label_00B6:0x00B6return;0x00B8// end of script
Private0x00
void DetachReel()
Script4 statements · 56 bytes of bytecode
0x0000IsEmpty = true;0x000BPreviewMesh.SetVisibility(IsEmpty, false);0x0035return;0x0037// end of script
Public0x00
void AttachReel()
Script4 statements · 56 bytes of bytecode
0x0000IsEmpty = false;0x000BPreviewMesh.SetVisibility(IsEmpty, false);0x0035return;0x0037// end of script
Public0x00
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_FilmReelSlot(203);0x0033return;0x0035// end of script
Public0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FilmReelSlot(1491);0x000Freturn;0x0011// end of script
EventProtected0x00
void Withdraw(const FVector& Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012ExecuteUbergraph_BP_FilmReelSlot(1496);0x0021return;0x0023// end of script
Public0x18
void OnItemChanged(AActor* Item)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Item = Item;0x0012ExecuteUbergraph_BP_FilmReelSlot(1571);0x0021return;0x0023// end of script
0x08
void OnItemDropped(AActor* Actor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012ExecuteUbergraph_BP_FilmReelSlot(1655);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_BP_FilmReelSlot(int32 EntryPoint)
Script62 statements · 1,742 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACacheProjector();0x0018/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0046K2Node_CreateDelegate_OutputDelegate.Bind(this, OnItemChanged);0x005DCallFunc_T5F_GetPlayerCharacter_First_Person_Character.OnItemChanged += K2Node_CreateDelegate_OutputDelegate;0x0086K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnItemDropped);0x009DCallFunc_T5F_GetPlayerCharacter_First_Person_Character.OnItemDropped += K2Node_CreateDelegate_OutputDelegate_1;0x00C6goto Label_06CB;0x00CBK2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(K2Node_Event_Actor);0x00EFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x010Cif (!(K2Node_DynamicCast_bSuccess)) goto Label_06CB;0x011AK2Node_DynamicCast_AsBP_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_Filmreel.BP_PR_Filmreel_C, CallFunc_IsHoldingItemOfType_Is_Holding_1);0x0150if (!(CallFunc_IsHoldingItemOfType_Is_Holding_1)) goto Label_06CB;0x015EK2Node_DynamicCast_AsBP_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Cinema/BP_PR_FilmreelIntroduction.BP_PR_FilmreelIntroduction_C, CallFunc_IsHoldingItemOfType_Is_Holding);0x0194CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsHoldingItemOfType_Is_Holding);0x01B1if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_06CB;0x01BFK2Node_DynamicCast_AsBP_First_Person_Character.DropItem(CallFunc_DropItem_DroppedItem);0x01ECK2Node_DynamicCast_AsBP_PR_Filmreel = Cast<BP_PR_Filmreel_C>(CallFunc_DropItem_DroppedItem);0x0210K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_PR_Filmreel);0x022Dif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_06CB;0x023BProjectorRef.AttachFilmReel(K2Node_DynamicCast_AsBP_PR_Filmreel, IsTopSlot);0x0271CallFunc_SelectString_ReturnValue = SelectString("TopSlot", "BottomSlot", IsTopSlot);0x02ABCallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_SelectString_ReturnValue);0x02D0CallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x02EDK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Slot Name";0x0313K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0330K2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x0354K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0378K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0398K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x03BCK2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x03D9CallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x03FEK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Film Reel";0x0424K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 4;0x0441K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue_1;0x0465K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0489K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x04A9K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = 0;0x04CDK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x04EAK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x0507CallFunc_Format_ReturnValue = Format(NSLOCTEXT("5DBF88654FF4E3CE7F35538C0FD4070D", "", "Attached {Film Reel} to {Slot Name}"), K2Node_MakeArray_Array);0x0577CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x059C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x05CEgoto Label_06CB;0x05D3goto Label_000A;0x05D8goto Label_06CB;0x05DDLabel_05DD:0x05DDIsInteractionAllowed(CallFunc_IsInteractionAllowed_Allowed);0x05F4PreviewMesh.SetVisibility(CallFunc_IsInteractionAllowed_Allowed, false);0x061Egoto Label_06CB;0x0623K2Node_DynamicCast_AsBP_PR_Filmreel_1 = Cast<BP_PR_Filmreel_C>(K2Node_CustomEvent_Item);0x0647K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_PR_Filmreel_1);0x0664if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_06CB;0x0672goto Label_05DD;0x0677K2Node_DynamicCast_AsBP_PR_Filmreel_2 = Cast<BP_PR_Filmreel_C>(K2Node_CustomEvent_Actor);0x069BK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_PR_Filmreel_2);0x06B8if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_06CB;0x06C6goto Label_05DD;0x06CBLabel_06CB:0x06CBreturn;0x06CD// end of script
Final0x04