0x00x02D0
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | AC_WindUp | UActorSequenceComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | InteractCollision | USphereComponent* | 6 flags | nullptr | |
| 0x08 | SC_Highlight | USC_Highlight_C* | 6 flags | nullptr |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 20
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetAVIData(const E_InteractionTypes& Action, const FF_AVIActionDefinition& AVIAction)Script7 statements · 127 bytes of bytecode0x0000K2Node_MakeStruct_F_AVIActionDefinition.SFX_5_E542D01A7F57455BACDC43B2CF8854E4 = /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp;0x001CK2Node_MakeStruct_F_AVIActionDefinition.VFX_14_9DE5138A9E814DD0ADB2D69FCC8644E4 = nullptr;0x0030K2Node_MakeStruct_F_AVIActionDefinition.HapticFeedback_17_D950BFD1522E4227AF727E5E34C67AAB = 0;0x004DK2Node_MakeStruct_F_AVIActionDefinition.CameraShake_15_62417BEA9A234E1681663625546BE88E = nullptr;0x0061AVIAction = K2Node_MakeStruct_F_AVIActionDefinition;0x007Creturn;0x007E// end of script | Public | 0x28 | |
void GetAVIDataInteractable(FDataTableRowHandle& DT AVI Row)Script3 statements · 49 bytes of bytecode0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002Ereturn;0x0030// end of script | Public | 0x10 | |
void GetAVIDataAnimation(FDataTableRowHandle& DT AVI Row, const UDataTable*& DataTable)Script4 statements · 60 bytes of bytecode0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002EDataTable = nullptr;0x0039return;0x003B// end of script | Public | 0x18 | |
void IsHighlightAllowed(const bool& IsHighlightAllowed)Script3 statements · 14 bytes of bytecode0x0000IsHighlightAllowed = true;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void GetCarryTransform(FTransform& Transform)Script3 statements · 102 bytes of bytecode0x0000Transform = FTransform(...);0x0063return;0x0065// end of script | Public | 0x60 | |
void ShouldHideInteractPrompt(const bool& Result)Script3 statements · 14 bytes of bytecode0x0000Result = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)Script3 statements · 22 bytes of bytecode0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script | Public | 0x08 | |
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)Script3 statements · 23 bytes of bytecode0x0000InputPrompt = 2;0x0014return;0x0016// end of script | Public | 0x01 | |
void IsInteractionAllowed(const bool& Allowed)Script3 statements · 14 bytes of bytecode0x0000Allowed = true;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)Script3 statements · 14 bytes of bytecode0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)Script3 statements · 14 bytes of bytecode0x0000Highlight Component = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void SequenceEvent__ENTRYPOINTBP_Key_2(AActor* Owner)Script3 statements · 35 bytes of bytecode0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindDown.SFX_CH1_LB_Chompy_WindDown, Owner);0x0020return;0x0022// end of script | Public | 0x08 | |
void SequenceEvent__ENTRYPOINTBP_Key_1(AActor* Owner)Script3 statements · 35 bytes of bytecode0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindUp.SFX_CH1_LB_Chompy_WindUp, Owner);0x0020return;0x0022// end of script | Public | 0x08 | |
void SequenceEvent__ENTRYPOINTBP_Key_0(AActor* Owner)Script3 statements · 35 bytes of bytecode0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindUp.SFX_CH1_LB_Chompy_WindUp, Owner);0x0020return;0x0022// end of script | Public | 0x08 | |
void SequenceEvent__ENTRYPOINTBP_Key(AActor* Owner)Script3 statements · 35 bytes of bytecode0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindUp.SFX_CH1_LB_Chompy_WindUp, Owner);0x0020return;0x0022// end of script | Public | 0x08 | |
void PlayFMOD(UFMODEvent* FMOD Event, AActor* Owner)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_FMOD_Event = FMOD Event;0x0012PersistentFrame.K2Node_CustomEvent_Owner = Owner;0x0024ExecuteUbergraph_BP_Key(10);0x0033return;0x0035// end of script | 0x10 | ||
void Interact(bool Force, AActor* Actor)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_Key(250);0x0033return;0x0035// end of script | Public | 0x10 | |
void Withdraw(const FVector& Force)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012ExecuteUbergraph_BP_Key(386);0x0021return;0x0023// end of script | Public | 0x18 | |
void OnActorLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Key(391);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_Key(int32 EntryPoint)Script16 statements · 394 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_GetTransform_ReturnValue = K2Node_CustomEvent_Owner.GetTransform();0x003C/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(K2Node_CustomEvent_FMOD_Event, CallFunc_GetTransform_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance_1);0x007Dgoto Label_0187;0x0082Label_0082:0x0082CallFunc_K2_GetComponentToWorld_ReturnValue = StaticMesh.K2_GetComponentToWorld();0x00B4/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Key_Remove.SFX_CH1_LB_Key_Remove, CallFunc_K2_GetComponentToWorld_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x00F5goto Label_0187;0x00FA/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0128CallFunc_T5F_GetPlayerCharacter_First_Person_Character.PickupItem(this, CallFunc_PickupItem_Result);0x0156CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp, true);0x017Dgoto Label_0082;0x0182goto Label_0187;0x0187Label_0187:0x0187return;0x0189// end of script | Final | 0x04 |