Zdexby TheHolyOneZ
4,593 classes
Class

ABP_Key_C

: AActor : UObject
/Game/GameBlueprints/Keys/BP_Key.BP_Key_C 0x02D0 (720 B) align 8 inherited 0x02A8 20 scripted vtable /Game/GameBlueprints/Keys/BP_Key
0x00x02D0

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AC_WindUpUActorSequenceComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08InteractCollisionUSphereComponent*6 flagsnullptr
0x08SC_HighlightUSC_Highlight_C*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 20

SignatureFlagsNativeParams
void GetAVIData(const E_InteractionTypes& Action, const FF_AVIActionDefinition& AVIAction)
Script7 statements · 127 bytes of bytecode
0x0000K2Node_MakeStruct_F_AVIActionDefinition.SFX_5_E542D01A7F57455BACDC43B2CF8854E4 = /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp;0x001CK2Node_MakeStruct_F_AVIActionDefinition.VFX_14_9DE5138A9E814DD0ADB2D69FCC8644E4 = nullptr;0x0030K2Node_MakeStruct_F_AVIActionDefinition.HapticFeedback_17_D950BFD1522E4227AF727E5E34C67AAB = 0;0x004DK2Node_MakeStruct_F_AVIActionDefinition.CameraShake_15_62417BEA9A234E1681663625546BE88E = nullptr;0x0061AVIAction = K2Node_MakeStruct_F_AVIActionDefinition;0x007Creturn;0x007E// end of script
Public0x28
void GetAVIDataInteractable(FDataTableRowHandle& DT AVI Row)
Script3 statements · 49 bytes of bytecode
0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002Ereturn;0x0030// end of script
Public0x10
void GetAVIDataAnimation(FDataTableRowHandle& DT AVI Row, const UDataTable*& DataTable)
Script4 statements · 60 bytes of bytecode
0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002EDataTable = nullptr;0x0039return;0x003B// end of script
Public0x18
void IsHighlightAllowed(const bool& IsHighlightAllowed)
Script3 statements · 14 bytes of bytecode
0x0000IsHighlightAllowed = true;0x000Breturn;0x000D// end of script
Public0x01
void GetCarryTransform(FTransform& Transform)
Script3 statements · 102 bytes of bytecode
0x0000Transform = FTransform(...);0x0063return;0x0065// end of script
Public0x60
void ShouldHideInteractPrompt(const bool& Result)
Script3 statements · 14 bytes of bytecode
0x0000Result = false;0x000Breturn;0x000D// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script3 statements · 22 bytes of bytecode
0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script
Public0x08
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)
Script3 statements · 23 bytes of bytecode
0x0000InputPrompt = 2;0x0014return;0x0016// end of script
Public0x01
void IsInteractionAllowed(const bool& Allowed)
Script3 statements · 14 bytes of bytecode
0x0000Allowed = true;0x000Breturn;0x000D// end of script
Public0x01
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)
Script3 statements · 14 bytes of bytecode
0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script
Public0x01
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)
Script3 statements · 14 bytes of bytecode
0x0000Highlight Component = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void SequenceEvent__ENTRYPOINTBP_Key_2(AActor* Owner)
Script3 statements · 35 bytes of bytecode
0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindDown.SFX_CH1_LB_Chompy_WindDown, Owner);0x0020return;0x0022// end of script
Public0x08
void SequenceEvent__ENTRYPOINTBP_Key_1(AActor* Owner)
Script3 statements · 35 bytes of bytecode
0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindUp.SFX_CH1_LB_Chompy_WindUp, Owner);0x0020return;0x0022// end of script
Public0x08
void SequenceEvent__ENTRYPOINTBP_Key_0(AActor* Owner)
Script3 statements · 35 bytes of bytecode
0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindUp.SFX_CH1_LB_Chompy_WindUp, Owner);0x0020return;0x0022// end of script
Public0x08
void SequenceEvent__ENTRYPOINTBP_Key(AActor* Owner)
Script3 statements · 35 bytes of bytecode
0x0000PlayFMOD(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Chompy_WindUp.SFX_CH1_LB_Chompy_WindUp, Owner);0x0020return;0x0022// end of script
Public0x08
void PlayFMOD(UFMODEvent* FMOD Event, AActor* Owner)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_FMOD_Event = FMOD Event;0x0012PersistentFrame.K2Node_CustomEvent_Owner = Owner;0x0024ExecuteUbergraph_BP_Key(10);0x0033return;0x0035// end of script
0x10
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_Key(250);0x0033return;0x0035// end of script
Public0x10
void Withdraw(const FVector& Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012ExecuteUbergraph_BP_Key(386);0x0021return;0x0023// end of script
Public0x18
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Key(391);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_Key(int32 EntryPoint)
Script16 statements · 394 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetTransform_ReturnValue = K2Node_CustomEvent_Owner.GetTransform();0x003C/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(K2Node_CustomEvent_FMOD_Event, CallFunc_GetTransform_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance_1);0x007Dgoto Label_0187;0x0082Label_0082:0x0082CallFunc_K2_GetComponentToWorld_ReturnValue = StaticMesh.K2_GetComponentToWorld();0x00B4/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(/Game/FMOD/Events/Interactables/Chapter_1/LB/SFX_CH1_LB_Key_Remove.SFX_CH1_LB_Key_Remove, CallFunc_K2_GetComponentToWorld_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x00F5goto Label_0187;0x00FA/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0128CallFunc_T5F_GetPlayerCharacter_First_Person_Character.PickupItem(this, CallFunc_PickupItem_Result);0x0156CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp, true);0x017Dgoto Label_0082;0x0182goto Label_0187;0x0187Label_0187:0x0187return;0x0189// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type