0x00x0074
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | FMOD Event | UFMODEvent* | 5 flags | /Game/FMOD/Events/Creatures/ChompyChasey/Core/SFX_CC_Footst… | |
| 0x01 | bFollow | bool | 6 flags | true | |
| 0x0041 | 0x03 | padding / unreflected | |||
| 0x08 | Socket Name | FName | 6 flags | None | |
| 0x04 | Draw Time | float | 7 flags | 3 | |
| 0x04 | Volume | float | 6 flags | 1 | |
| 0x01 | EnableHapticFeedback | bool | 6 flags | false | |
| 0x01 | HapticOption | E_HapticOptions | 6 flags | NewEnumerator0 | |
| 0x0056 | 0x02 | padding / unreflected | |||
| 0x08 | OverrideOption | UForceFeedbackEffect* | 5 flags | nullptr | |
| 0x08 | Shake | TSubclassOf<UCameraShakeBase> | 6 flags | nullptr | |
| 0x04 | Inner Radius | float | 7 flags | 0 | |
| 0x04 | Outer Radius | float | 6 flags | 10000 | |
| 0x04 | Falloff | float | 6 flags | 1 | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
bool HasEventAssigned()Script10 statements · 163 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(FMOD Event);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_003B;0x002BReturnValue = true;0x0036goto Label_0098;0x003BLabel_003B:0x003B/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen("BP_AVI doesn't have FMOD Event assigned", 0, 1, this);0x008DReturnValue = false;0x0098Label_0098:0x0098return ReturnValue;0x00A2// end of script | Public | 0x01 | |
void HapticFeedback()Script3 statements · 73 bytes of bytecode0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PlayHapticFeedback(0, HapticOption, false, EnableHapticFeedback, OverrideOption, this);0x0046return;0x0048// end of script | Public | 0x00 | |
void CameraShake(USceneComponent* MeshComp)Script10 statements · 267 bytes of bytecode0x0000CallFunc_NotEqual_ClassClass_ReturnValue = NotEqual_ClassClass(Shake, nullptr);0x001Eif (!(CallFunc_NotEqual_ClassClass_ReturnValue)) goto Label_0108;0x002CCallFunc_K2_GetComponentLocation_ReturnValue = MeshComp.K2_GetComponentLocation();0x005ECallFunc_T5F_PlayWorldCameraShake_InnerRadius_ImplicitCast = Cast<4>(Inner Radius);0x007BCallFunc_T5F_PlayWorldCameraShake_OuterRadius_ImplicitCast = Cast<4>(Outer Radius);0x0098CallFunc_T5F_PlayWorldCameraShake_Falloff_ImplicitCast = Cast<4>(Falloff);0x00B5/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PlayWorldCameraShake(Shake, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_T5F_PlayWorldCameraShake_InnerRadius_ImplicitCast, CallFunc_T5F_PlayWorldCameraShake_OuterRadius_ImplicitCast, CallFunc_T5F_PlayWorldCameraShake_Falloff_ImplicitCast, false, this);0x0108Label_0108:0x0108return;0x010A// end of script | Public | 0x08 | |
void VFX()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void FMod(USceneComponent* MeshComp, const UFMODAudioComponent*& AudioComponent)Script26 statements · 827 bytes of bytecode0x0000CallFunc_HasEventAssigned_ReturnValue = HasEventAssigned();0x0018if (!(CallFunc_HasEventAssigned_ReturnValue)) goto Label_0338;0x0026/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameInstance(this, CallFunc_T5F_GetGameInstance_GameInstance);0x0054CallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetGameInstance_GameInstance);0x0071if (!(CallFunc_IsValid_ReturnValue)) goto Label_01A6;0x007Fif (!(bFollow)) goto Label_026C;0x008D/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAttached(FMOD Event, MeshComp, Socket Name, true, true, this, CallFunc_T5F_FMOD_PlayEventAttached_AudioComponent);0x00D8CallFunc_T5F_FMOD_PlayEventAttached_AudioComponent.SetVolume(Volume);0x0101CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_T5F_FMOD_PlayEventAttached_AudioComponent.K2_GetComponentLocation();0x0133/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_DebugCapsuleTrace(CallFunc_K2_GetComponentLocation_ReturnValue, 2, LinearColor{1f, 0.341f, 0f, 1f}, Draw Time, this);0x018EAudioComponent = CallFunc_T5F_FMOD_PlayEventAttached_AudioComponent;0x01A1goto Label_0338;0x01A6Label_01A6:0x01A6CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, FMOD Event, true);0x01CDCallFunc_GetSocketLocation_ReturnValue_1 = MeshComp.GetSocketLocation(Socket Name);0x020C/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_DebugCapsuleTrace(CallFunc_GetSocketLocation_ReturnValue_1, 2, LinearColor{1f, 0.341f, 0f, 1f}, Draw Time, this);0x0267goto Label_0338;0x026CLabel_026C:0x026CCallFunc_GetSocketLocation_ReturnValue = MeshComp.GetSocketLocation(Socket Name);0x02ABCallFunc_Conv_VectorToTransform_ReturnValue = Conv_VectorToTransform(CallFunc_GetSocketLocation_ReturnValue);0x02D0/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(FMOD Event, CallFunc_Conv_VectorToTransform_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x0311EventInstanceSetVolume(CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance, Volume);0x032DAudioComponent = nullptr;0x0338Label_0338:0x0338return;0x033A// end of script | Public | 0x10 | |
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)Script6 statements · 91 bytes of bytecode0x0000FMod(MeshComp, CallFunc_FMOD_AudioComponent);0x0020HapticFeedback();0x002ECameraShake(MeshComp);0x0045ReturnValue = true;0x0050return ReturnValue;0x005A// end of script | EventPublic | 0x41 | |
FString GetNotifyName()Script9 statements · 309 bytes of bytecode0x0000CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(Socket Name);0x0025CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(Socket Name, FName(None));0x004FCallFunc_GetDisplayName_ReturnValue = GetDisplayName(FMOD Event);0x0074Temp_bool_Variable = CallFunc_EqualEqual_NameName_ReturnValue;0x0087CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " \\u2022 ");0x00B5CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_NameToString_ReturnValue);0x00E3ReturnValue = Switch(Temp_bool_Variable, false => CallFunc_Concat_StrStr_ReturnValue_1, true => CallFunc_GetDisplayName_ReturnValue, default => K2Node_Select_Default);0x012Areturn ReturnValue;0x0134// end of script | EventPublic | 0x10 |