0x00x0988
Members 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | __AnimBlueprintMutables | FAnimBlueprintGeneratedMutableData | 4 flags | {__FloatProperty=0} | |
| 0x08 | AnimBlueprintExtension_PropertyAccess | FAnimSubsystemInstance | {} | ||
| 0x08 | AnimBlueprintExtension_Base | FAnimSubsystemInstance | {} | ||
| 0x20 | AnimGraphNode_Root | FAnimNode_Root | {Result={}} | ||
| 0x48 | AnimGraphNode_Slot_2 | FAnimNode_Slot | {Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=f… | ||
| 0x48 | AnimGraphNode_Slot_1 | FAnimNode_Slot | {Source={}, SlotName=Land, bAlwaysUpdateSourcePose=false} | ||
| 0x48 | AnimGraphNode_Slot | FAnimNode_Slot | {Source={}, SlotName=Jump, bAlwaysUpdateSourcePose=false} | ||
| 0x20 | AnimGraphNode_LocalToComponentSpace | FAnimNode_ConvertLocalToComponentSpace | {LocalPose={}} | ||
| 0x128 | AnimGraphNode_ModifyBone | FAnimNode_ModifyBone | {BoneToModify={BoneName=Camera}, Translation={X=0, Y=0, Z=0… | ||
| 0x20 | AnimGraphNode_ComponentToLocalSpace | FAnimNode_ConvertComponentToLocalSpace | {ComponentPose={}} | ||
| 0x28 | AnimGraphNode_TransitionResult_1 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x48 | AnimGraphNode_SequencePlayer_1 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Player/Animation/A_Player_Fa… | ||
| 0x20 | AnimGraphNode_StateResult_1 | FAnimNode_StateResult | {} | ||
| 0x70 | AnimGraphNode_BlendSpacePlayer | FAnimNode_BlendSpacePlayer | {BlendSpace=/Game/Art/Characters/Player/BS_Player_Locomotio… | ||
| 0x20 | AnimGraphNode_StateResult | FAnimNode_StateResult | {} | ||
| 0xC8 | AnimGraphNode_StateMachine | FAnimNode_StateMachine | {StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT… | ||
| 0xC8 | AnimGraphNode_TwoWayBlend | FAnimNode_TwoWayBlend | {A={}, B={}, AlphaInputType=Float, bAlphaBoolEnabled=true, … | ||
| 0x48 | AnimGraphNode_SequencePlayer | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Player/Animation/A_Player_Id… | ||
| 0x08 | Speed | double | 6 flags | 0 | |
| 0x08 | BP Player | ABP_FirstPersonCharacter_C* | 7 flags | nullptr | |
| 0x08 | CameraY | double | 7 flags | 0 | |
| 0x01 | IsFalling | bool | 7 flags | false | |
| 0x01 | OverrideSpeed | bool | 7 flags | false | |
| 0x01 | Attached | bool | 7 flags | false | |
| 0x097B | 0x05 | padding / unreflected | |||
| 0x08 | HeadShake | double | 7 flags | 1 | |
Inherited from UAnimInstance 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+6 flags | nullptr | |
| 0x01 | RootMotionMode | ERootMotionMode | 7 flags | RootMotionFromMontagesOnly | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bUseMainInstanceMontageEvaluationData : 1bit 6 | bool | 5 flags | false | |
| 0x0032 | 0x01 | padding / unreflected | |||
| 0x01 | bQueueMontageEvents : 1bit 0 | bool | Transient+3 flags | false | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageBlendedIn | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0088 | 0xB0 | padding / unreflected | |||
| 0x50 | SlotGroupInertializationRequestDataMap | TMap<FName, FInertializationRequest> | TransientProtected+1 flags | <TMap> | |
| 0x0188 | 0x38 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<FAnimNotifyEvent> | Transient+3 flags | [] | |
| 0x10 | ActiveAnimNotifyEventReference | TArray<FAnimNotifyEventReference> | Transient+2 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void AnimGraph(FPoseLink& AnimGraph)Script3 statements · 40 bytes of bytecode0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script | 0x10 | ||
void IsAttached(const bool& IsAttached)Script5 statements · 115 bytes of bytecode0x0000CallFunc_GetAttachParent_ReturnValue = BP Player.CapsuleComponent.GetAttachParent();0x0040CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAttachParent_ReturnValue);0x005DIsAttached = CallFunc_IsValid_ReturnValue;0x0070return;0x0072// end of script | Public | 0x01 | |
void BlueprintUpdateAnimation(float DeltaTimeX)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_Player(340);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void BlueprintBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ABP_Player(10);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void UpdateHeadBob(UBP_UserSettings_C* Settings)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Settings = Settings;0x0012ExecuteUbergraph_ABP_Player(730);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_ABP_Player(int32 EntryPoint)Script32 statements · 782 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0022K2Node_DynamicCast_AsBP_First_Person_Character = Cast<BP_FirstPersonCharacter_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0046K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character);0x0063if (!(K2Node_DynamicCast_bSuccess)) goto Label_030B;0x0071BP Player = K2Node_DynamicCast_AsBP_First_Person_Character;0x0084/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameInstance(this, CallFunc_T5F_GetGameInstance_GameInstance);0x00B2HeadShake = CallFunc_T5F_GetGameInstance_GameInstance.SettingsSave.Headbob;0x00F9K2Node_CreateDelegate_OutputDelegate.Bind(this, UpdateHeadBob);0x0110CallFunc_T5F_GetGameInstance_GameInstance.SettingsSave.OnSettingsChanged += K2Node_CreateDelegate_OutputDelegate;0x014Fgoto Label_030B;0x0154CallFunc_IsValid_ReturnValue = IsValid(BP Player);0x0171if (!(CallFunc_IsValid_ReturnValue)) goto Label_030B;0x017FCameraY = BP Player.CameraY;0x01B0CallFunc_IsFalling_ReturnValue = BP Player.CharacterMovement.IsFalling();0x01F4IsFalling = CallFunc_IsFalling_ReturnValue;0x0207IsAttached(CallFunc_IsAttached_IsAttached);0x021Eif (!(CallFunc_IsAttached_IsAttached)) goto Label_024C;0x022CSpeed = 0;0x0247goto Label_030B;0x024CLabel_024C:0x024Cif (!(OverrideSpeed)) goto Label_025F;0x025Agoto Label_030B;0x025FLabel_025F:0x025FCallFunc_GetVelocity_ReturnValue = BP Player.GetVelocity();0x0295CallFunc_VSize_ReturnValue = VSize(CallFunc_GetVelocity_ReturnValue);0x02BASpeed = CallFunc_VSize_ReturnValue;0x02D5goto Label_030B;0x02DAHeadShake = K2Node_CustomEvent_Settings.Headbob;0x030BLabel_030B:0x030Breturn;0x030D// end of script | Final | 0x04 |