Zdexby TheHolyOneZ
4,593 classes
Class

ABP_Ensignia_C

: AActor : UObject
/Game/GameBlueprints/Props/BP_Ensignia.BP_Ensignia_C 0x02C8 (712 B) align 8 inherited 0x02A8 18 scripted vtable /Game/GameBlueprints/Props/BP_Ensignia
0x00x02C8

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InteractCollisionUSphereComponent*6 flagsnullptr
0x08HighlightComponentUSC_Highlight_C*6 flagsnullptr
0x08StaticMeshComponent0UStaticMeshComponent*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 18

SignatureFlagsNativeParams
void GetAVIData(const E_InteractionTypes& Action, const FF_AVIActionDefinition& AVIAction)
Script7 statements · 127 bytes of bytecode
0x0000K2Node_MakeStruct_F_AVIActionDefinition.SFX_5_E542D01A7F57455BACDC43B2CF8854E4 = /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp;0x001CK2Node_MakeStruct_F_AVIActionDefinition.VFX_14_9DE5138A9E814DD0ADB2D69FCC8644E4 = nullptr;0x0030K2Node_MakeStruct_F_AVIActionDefinition.HapticFeedback_17_D950BFD1522E4227AF727E5E34C67AAB = 0;0x004DK2Node_MakeStruct_F_AVIActionDefinition.CameraShake_15_62417BEA9A234E1681663625546BE88E = nullptr;0x0061AVIAction = K2Node_MakeStruct_F_AVIActionDefinition;0x007Creturn;0x007E// end of script
Public0x28
void GetAVIDataInteractable(FDataTableRowHandle& DT AVI Row)
Script3 statements · 49 bytes of bytecode
0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002Ereturn;0x0030// end of script
Public0x10
void GetAVIDataAnimation(FDataTableRowHandle& DT AVI Row, const UDataTable*& DataTable)
Script4 statements · 60 bytes of bytecode
0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002EDataTable = nullptr;0x0039return;0x003B// end of script
Public0x18
void IsHighlightAllowed(const bool& IsHighlightAllowed)
Script3 statements · 14 bytes of bytecode
0x0000IsHighlightAllowed = true;0x000Breturn;0x000D// end of script
Public0x01
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)
Script3 statements · 22 bytes of bytecode
0x0000Highlight Component = HighlightComponent;0x0013return;0x0015// end of script
Public0x08
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)
Script3 statements · 14 bytes of bytecode
0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script
Public0x01
void IsInteractionAllowed(const bool& Allowed)
Script3 statements · 14 bytes of bytecode
0x0000Allowed = true;0x000Breturn;0x000D// end of script
Public0x01
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)
Script3 statements · 23 bytes of bytecode
0x0000InputPrompt = 2;0x0014return;0x0016// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script3 statements · 22 bytes of bytecode
0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script
Public0x08
void ShouldHideInteractPrompt(const bool& Result)
Script3 statements · 14 bytes of bytecode
0x0000Result = false;0x000Breturn;0x000D// end of script
Public0x01
void GetCarryTransform(FTransform& Transform)
Script3 statements · 102 bytes of bytecode
0x0000Transform = FTransform(...);0x0063return;0x0065// end of script
Public0x60
void Hide()
Script18 statements · 596 bytes of bytecode
0x0000StaticMeshComponent0.SetCollisionEnabled(0);0x0026InteractCollision.SetCollisionEnabled(0);0x004CSetActorHiddenInGame(true);0x005BCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0078CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x009DK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x00BEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00DBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00FFK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0143K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0167K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0184K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0198CallFunc_Format_ReturnValue = Format(NSLOCTEXT("FE334B574040201780C67FAAF5F04920", "", "Hide Ensignia: {Name}"), K2Node_MakeArray_Array);0x01FACallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021F/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0251return;0x0253// end of script
Public0x00
void Show()
Script18 statements · 593 bytes of bytecode
0x0000StaticMeshComponent0.SetCollisionEnabled(3);0x0026InteractCollision.SetCollisionEnabled(3);0x004CSetActorHiddenInGame(false);0x005BCallFunc_GetDisplayName_ReturnValue = GetDisplayName(this);0x0078CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(CallFunc_GetDisplayName_ReturnValue);0x009DK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Name";0x00BEK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x00DBK2Node_MakeStruct_FormatArgumentData.ArgumentValue = CallFunc_Conv_StringToText_ReturnValue;0x00FFK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x0123K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x0143K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0167K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0184K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0198CallFunc_Format_ReturnValue = Format(NSLOCTEXT("BE2AA4034E1834A98336BC88B538EFAC", "", "Show Ghost: {Name}"), K2Node_MakeArray_Array);0x01F7CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x021C/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x024Ereturn;0x0250// end of script
Public0x00
void CheckAchievement()
Script32 statements · 1,104 bytes of bytecode
0x0000CallFunc_GetAllActorsOfClass_OutActors = {};0x000BGetAllActorsOfClass(this, /Game/GameBlueprints/Props/BP_Ensignia.BP_Ensignia_C, CallFunc_GetAllActorsOfClass_OutActors);0x0028CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0063CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0085if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_00EC;0x0093/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x00C1CallFunc_T5F_GetGameMode_Game_Mode.TriggerEvent(47);0x00E7goto Label_044D;0x00ECLabel_00EC:0x00ECCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0127CallFunc_Conv_IntToInt64_ReturnValue = Conv_IntToInt64(CallFunc_Array_Length_ReturnValue);0x014CK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Amount";0x016FK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x018CK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x01A9K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_Conv_IntToInt64_ReturnValue;0x01CDK2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x01EDK2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = 0;0x0211K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x022EK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0242CallFunc_Format_ReturnValue = Format(NSLOCTEXT("5D13AA2949C5CBED12646294ED88F15F", "", "Number of ensignias left: {Amount}"), K2Node_MakeArray_Array);0x02B1CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_Format_ReturnValue);0x02D6/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PrintScreen(CallFunc_Conv_TextToString_ReturnValue, 0, 0, this);0x0308CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0322CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Widgets/WBP_PickupCounter.WBP_PickupCounter_C, CallFunc_GetPlayerController_ReturnValue);0x035FCallFunc_Create_ReturnValue.AddToViewport(0);0x0384CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(10);0x03A5CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x03E0CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_MakeLiteralInt_ReturnValue, CallFunc_Array_Length_ReturnValue);0x040ECallFunc_Create_ReturnValue.Show(/Game/UI/Textures/Interface/T_Ensignia.T_Ensignia, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_MakeLiteralInt_ReturnValue);0x044DLabel_044D:0x044Dreturn;0x044F// end of script
Private0x00
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Ensignia(259);0x000Freturn;0x0011// end of script
EventPublic0x00
void Withdraw(const FVector& Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012ExecuteUbergraph_BP_Ensignia(264);0x0021return;0x0023// end of script
Public0x18
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_Ensignia(269);0x0033return;0x0035// end of script
Public0x10
void ExecuteUbergraph_BP_Ensignia(int32 EntryPoint)
Script19 statements · 277 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000A/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PlayAVI(this, 2, this);0x0032/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameInstance(this, CallFunc_T5F_GetGameInstance_GameInstance);0x0060CallFunc_HasSaveGame_ReturnValue = CallFunc_T5F_GetGameInstance_GameInstance.HasSaveGame();0x008Aif (!(CallFunc_HasSaveGame_ReturnValue)) goto Label_00E2;0x0098CallFunc_T5F_GetGameInstance_GameInstance.CurrentSaveGame.DestroyWorldActor(this);0x00CFLabel_00CF:0x00CFCheckAchievement();0x00DDgoto Label_0112;0x00E2Label_00E2:0x00E2this.K2_DestroyActor();0x00FEgoto Label_00CF;0x0103goto Label_0112;0x0108goto Label_0112;0x010Dgoto Label_000A;0x0112Label_0112:0x0112return;0x0114// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type