0x00x0048
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | IsEnabled | bool | 7 flags | false | |
| 0x0039 | 0x07 | padding / unreflected | |||
| 0x08 | PostProcessMaterial | UMaterialInterface* | 5 flags | nullptr | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)Script5 statements · 122 bytes of bytecode0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_T5F_GetPlayerCharacter_First_Person_Character.SetPostProcessEnabled(IsEnabled, PostProcessMaterial);0x0064ReturnValue = true;0x006Freturn ReturnValue;0x0079// end of script | EventPublic | 0x41 |