Zdexby TheHolyOneZ
4,593 classes
Class

UAN_SetPostProcessEnabled_C

: UAnimNotify : UObject
/Game/GameBlueprints/AnimationNotifiers/AN_SetPostProcessEnabled.AN_SetPostProcessEnabled_C 0x0048 (72 B) align 8 inherited 0x0038 1 scripted vtable /Game/GameBlueprints/AnimationNotifiers/AN_SetPostProcessEnabled
0x00x0048

Members 2

OffsetSizeNameTypeFlagsDefault
0x01IsEnabledbool7 flagsfalse
0x00390x07padding / unreflected
0x08PostProcessMaterialUMaterialInterface*5 flagsnullptr

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script5 statements · 122 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_T5F_GetPlayerCharacter_First_Person_Character.SetPostProcessEnabled(IsEnabled, PostProcessMaterial);0x0064ReturnValue = true;0x006Freturn ReturnValue;0x0079// end of script
EventPublic0x41