0x00x12BB
Members 53
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x10 | __AnimBlueprintMutables | FAnimBlueprintGeneratedMutableData | 4 flags | {__FloatProperty=1.3, __FloatProperty_0=1.3, __FloatPropert… | |
| 0x08 | AnimBlueprintExtension_PropertyAccess | FAnimSubsystemInstance | {} | ||
| 0x08 | AnimBlueprintExtension_Base | FAnimSubsystemInstance | {} | ||
| 0x20 | AnimGraphNode_Root | FAnimNode_Root | {Result={}} | ||
| 0x28 | AnimGraphNode_TransitionResult_7 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_6 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_5 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_4 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_3 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_2 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult_1 | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x28 | AnimGraphNode_TransitionResult | FAnimNode_TransitionResult | {bCanEnterTransition=false} | ||
| 0x48 | AnimGraphNode_SequencePlayer_10 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult_6 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer_9 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0xC8 | AnimGraphNode_ApplyAdditive_3 | FAnimNode_ApplyAdditive | {base={}, Additive={}, Alpha=1, AlphaScaleBias={Scale=1, Bi… | ||
| 0x48 | AnimGraphNode_SequencePlayer_8 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult_5 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer_7 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult_4 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer_6 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult_3 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer_5 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0xC8 | AnimGraphNode_ApplyAdditive_2 | FAnimNode_ApplyAdditive | {base={}, Additive={}, Alpha=1, AlphaScaleBias={Scale=1, Bi… | ||
| 0x48 | AnimGraphNode_SequencePlayer_4 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult_2 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer_3 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult_1 | FAnimNode_StateResult | {} | ||
| 0x48 | AnimGraphNode_SequencePlayer_2 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0xC8 | AnimGraphNode_ApplyAdditive_1 | FAnimNode_ApplyAdditive | {base={}, Additive={}, Alpha=1, AlphaScaleBias={Scale=1, Bi… | ||
| 0x48 | AnimGraphNode_SequencePlayer_1 | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/Lobby/A_Inky_… | ||
| 0x20 | AnimGraphNode_StateResult | FAnimNode_StateResult | {} | ||
| 0xC8 | AnimGraphNode_StateMachine | FAnimNode_StateMachine | {StateMachineIndexInClass=0, MaxTransitionsPerFrame=3, MaxT… | ||
| 0x48 | AnimGraphNode_Slot | FAnimNode_Slot | {Source={}, SlotName=DefaultSlot, bAlwaysUpdateSourcePose=t… | ||
| 0x20 | AnimGraphNode_LocalToComponentSpace | FAnimNode_ConvertLocalToComponentSpace | {LocalPose={}} | ||
| 0x20 | AnimGraphNode_ComponentToLocalSpace | FAnimNode_ConvertComponentToLocalSpace | {ComponentPose={}} | ||
| 0x250 | AnimGraphNode_LookAt_1 | FAnimNode_LookAt | {BoneToModify={BoneName=l_eye_joint}, LookAtTarget={bUseSoc… | ||
| 0x250 | AnimGraphNode_LookAt | FAnimNode_LookAt | {BoneToModify={BoneName=r_eye_joint}, LookAtTarget={bUseSoc… | ||
| 0x48 | AnimGraphNode_SequencePlayer | FAnimNode_SequencePlayer | {Sequence=/Game/Art/Characters/Inky/Animation/A_Inky_EyesAd… | ||
| 0xC8 | AnimGraphNode_ApplyAdditive | FAnimNode_ApplyAdditive | {base={}, Additive={}, Alpha=1, AlphaScaleBias={Scale=1, Bi… | ||
| 0x08 | InkyBP | ABP_Inky_Tool_C* | 7 flags | nullptr | |
| 0x08 | PlayerRot | double | 7 flags | 0 | |
| 0x08 | LookAtAlpha | double | 7 flags | 0 | |
| 0x08 | Uppies | double | 7 flags | 0 | |
| 0x08 | IdleSpeed | double | 7 flags | 1.3 | |
| 0x08 | PlayerRotTrigger | double | 8 flags | 35 | |
| 0x01 | CutsceneActivated | bool | 8 flags | false | |
| 0x1281 | 0x07 | padding / unreflected | |||
| 0x18 | PlayerLocation | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x18 | InkyLocation | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x01 | FaceRight | bool | 7 flags | false | |
| 0x01 | FaceLeft | bool | 7 flags | false | |
| 0x01 | FaceStraight | bool | 7 flags | false | |
Inherited from UAnimInstance 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | CurrentSkeleton | USkeleton* | Transient+6 flags | nullptr | |
| 0x01 | RootMotionMode | ERootMotionMode | 7 flags | RootMotionFromMontagesOnly | |
| 0x01 | bUseMultiThreadedAnimationUpdate : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bUsingCopyPoseFromMesh : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bReceiveNotifiesFromLinkedInstances : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bPropagateNotifiesToLinkedInstances : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bUseMainInstanceMontageEvaluationData : 1bit 6 | bool | 5 flags | false | |
| 0x0032 | 0x01 | padding / unreflected | |||
| 0x01 | bQueueMontageEvents : 1bit 0 | bool | Transient+3 flags | false | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x10 | OnMontageBlendingOut | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageBlendedIn | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMontageEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllMontageInstancesEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0088 | 0xB0 | padding / unreflected | |||
| 0x50 | SlotGroupInertializationRequestDataMap | TMap<FName, FInertializationRequest> | TransientProtected+1 flags | <TMap> | |
| 0x0188 | 0x38 | padding / unreflected | |||
| 0x70 | NotifyQueue | FAnimNotifyQueue | Transient+1 flags | {AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>} | |
| 0x10 | ActiveAnimNotifyState | TArray<FAnimNotifyEvent> | Transient+3 flags | [] | |
| 0x10 | ActiveAnimNotifyEventReference | TArray<FAnimNotifyEventReference> | Transient+2 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void AnimGraph(FPoseLink& AnimGraph)Script3 statements · 40 bytes of bytecode0x0000AnimGraph = PoseLink{-1};0x0025return;0x0027// end of script | 0x10 | ||
void BlueprintThreadSafeUpdateAnimation(float DeltaTime)Script4 statements · 31 bytes of bytecode0x0000FacePlayer();0x000EUpdateLookAt();0x001Creturn;0x001E// end of script | EventPublic | 0x04 | |
void UpdateLookAt()Script12 statements · 151 bytes of bytecode0x0000if (!(CutsceneActivated)) goto Label_002E;0x000ELookAtAlpha = 0;0x0029Label_0029:0x0029goto Label_0094;0x002ELabel_002E:0x002ECallFunc_GetCurveValue_ReturnValue = GetCurveValue(FName(LookAt));0x0057K2Node_VariableSet_LookAtAlpha_ImplicitCast = Cast<4>(CallFunc_GetCurveValue_ReturnValue);0x0074LookAtAlpha = K2Node_VariableSet_LookAtAlpha_ImplicitCast;0x008Fgoto Label_0029;0x0094Label_0094:0x0094return;0x0096// end of script | Public | 0x00 | |
void UpdatePlayerDistance()Script15 statements · 628 bytes of bytecode0x0000CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(PlayerLocation, InkyLocation);0x002ECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x004BCallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x0070CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSize_ReturnValue, 240, 160, 0, 1);0x00B9CallFunc_FInterpTo_ReturnValue = FInterpTo(Uppies, CallFunc_MapRangeClamped_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, 5);0x00F9Uppies = CallFunc_FInterpTo_ReturnValue;0x0114CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(PlayerLocation, InkyLocation);0x0142CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x015FCallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x0184CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSize_ReturnValue, 240, 160, 0, 1);0x01CDCallFunc_FInterpTo_ReturnValue = FInterpTo(Uppies, CallFunc_MapRangeClamped_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, 5);0x020DCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(CallFunc_FInterpTo_ReturnValue, 0, 1, 1.3, 1.8);0x0256IdleSpeed = CallFunc_MapRangeClamped_ReturnValue_1;0x0271return;0x0273// end of script | Public | 0x00 | |
void FacePlayer()Script50 statements · 1,140 bytes of bytecode0x0000if (!(CutsceneActivated)) goto Label_0083;0x000EPlayerRot = 0;0x0029Label_0029:0x0029CallFunc_Greater_DoubleDouble_ReturnValue_1 = Greater_DoubleDouble(PlayerRot, PlayerRotTrigger);0x004Fif (!(CallFunc_Greater_DoubleDouble_ReturnValue_1)) goto Label_02BE;0x005DFaceRight = true;0x0068FaceLeft = false;0x0073FaceStraight = false;0x007Egoto Label_0471;0x0083Label_0083:0x0083CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(PlayerLocation, InkyLocation);0x00B1BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x00DFCallFunc_Greater_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Roll);0x00FCCallFunc_Greater_DoubleDouble_ReturnValue_2 = Greater_DoubleDouble(CallFunc_Greater_DoubleDouble_A_ImplicitCast, 0);0x0122if (!(CallFunc_Greater_DoubleDouble_ReturnValue_2)) goto Label_01F7;0x0130CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(PlayerLocation, InkyLocation);0x015EBreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x018CCallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x01A9CallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, 180);0x01D7PlayerRot = CallFunc_Subtract_DoubleDouble_ReturnValue_1;0x01F2goto Label_0029;0x01F7Label_01F7:0x01F7CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(PlayerLocation, InkyLocation);0x0225BreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0253CallFunc_Add_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_BreakRotator_Yaw);0x0270CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_A_ImplicitCast, 180);0x029EPlayerRot = CallFunc_Add_DoubleDouble_ReturnValue_1;0x02B9goto Label_0029;0x02BELabel_02BE:0x02BECallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(PlayerRotTrigger, -1);0x02ECCallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(PlayerRot, CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0312if (!(CallFunc_Less_DoubleDouble_ReturnValue_1)) goto Label_0346;0x0320FaceLeft = true;0x032BFaceRight = false;0x0336FaceStraight = false;0x0341goto Label_0471;0x0346Label_0346:0x0346CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(PlayerRotTrigger, 5);0x0374CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(PlayerRot, CallFunc_Subtract_DoubleDouble_ReturnValue);0x039ACallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(PlayerRotTrigger, -1);0x03C8CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, 5);0x03F6CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(PlayerRot, CallFunc_Add_DoubleDouble_ReturnValue);0x041CCallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_DoubleDouble_ReturnValue, CallFunc_Less_DoubleDouble_ReturnValue);0x0442if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0471;0x0450FaceLeft = false;0x045BFaceRight = false;0x0466FaceStraight = true;0x0471Label_0471:0x0471return;0x0473// end of script | Public | 0x00 | |
void GetWorldLocations()Script10 statements · 290 bytes of bytecode0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x004Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_011F;0x0059CallFunc_K2_GetComponentLocation_ReturnValue_1 = CallFunc_T5F_GetPlayerCharacter_First_Person_Character.FirstPersonCamera.K2_GetComponentLocation();0x00A1PlayerLocation = CallFunc_K2_GetComponentLocation_ReturnValue_1;0x00BCCallFunc_K2_GetComponentLocation_ReturnValue = InkyBP.SkeletalMesh.K2_GetComponentLocation();0x0104InkyLocation = CallFunc_K2_GetComponentLocation_ReturnValue;0x011FLabel_011F:0x011Freturn;0x0121// end of script | Public | 0x00 | |
void BlueprintInitializeAnimation()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ABP_Inky_Lobby(29);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void BlueprintUpdateAnimation(float DeltaTimeX)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaTimeX = DeltaTimeX;0x0012ExecuteUbergraph_ABP_Inky_Lobby(156);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ExecuteUbergraph_ABP_Inky_Lobby(int32 EntryPoint)Script15 statements · 178 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AUpdatePlayerDistance();0x0018goto Label_00AF;0x001DCallFunc_TryGetPawnOwner_ReturnValue = TryGetPawnOwner();0x0035K2Node_DynamicCast_AsBP_Inky_Tool = Cast<BP_Inky_Tool_C>(CallFunc_TryGetPawnOwner_ReturnValue);0x0059K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Inky_Tool);0x0076if (!(K2Node_DynamicCast_bSuccess)) goto Label_00AF;0x0084InkyBP = K2Node_DynamicCast_AsBP_Inky_Tool;0x0097goto Label_00AF;0x009CGetWorldLocations();0x00AAgoto Label_000A;0x00AFLabel_00AF:0x00AFreturn;0x00B1// end of script | Final | 0x04 |