0x00x033C
Members 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SM_MD_Pulley5 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_MD_Rope4 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_MD_Pulley4 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_MD_Pulley3 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_StraightRope2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_StraightRope1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_MD_Pulley2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_StraightRope | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_MD_Pulley1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | SM_MD_Rope3 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | InteractCollision | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | SC_Highlight | USC_Highlight_C* | 6 flags | nullptr | |
| 0x08 | WheelMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | GateMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | ActorSequence | UActorSequenceComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | IsEnabled | bool | 6 flags | false | |
| 0x0331 | 0x03 | padding / unreflected | |||
| 0x04 | SpinsRequired | int32 | 6 flags | 3 | |
| 0x04 | NumSpins | int32 | 8 flags | 0 | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 14
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetCarryTransform(FTransform& Transform)Script3 statements · 102 bytes of bytecode0x0000Transform = FTransform(...);0x0063return;0x0065// end of script | Public | 0x60 | |
void ShouldHideInteractPrompt(const bool& Result)Script3 statements · 14 bytes of bytecode0x0000Result = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)Script3 statements · 22 bytes of bytecode0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script | Public | 0x08 | |
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)Script3 statements · 23 bytes of bytecode0x0000InputPrompt = 12;0x0014return;0x0016// end of script | Public | 0x01 | |
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)Script3 statements · 14 bytes of bytecode0x0000Highlight Component = nullptr;0x000Breturn;0x000D// end of script | Public | 0x08 | |
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)Script3 statements · 14 bytes of bytecode0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void IsInteractionAllowed(const bool& Allowed)Script6 statements · 112 bytes of bytecode0x0000IsCompleted(CallFunc_IsCompleted_Result);0x0017CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsCompleted_Result);0x0034CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, IsEnabled);0x005AAllowed = CallFunc_BooleanAND_ReturnValue;0x006Dreturn;0x006F// end of script | Public | 0x01 | |
void IsHighlightAllowed(const bool& IsHighlightAllowed)Script4 statements · 45 bytes of bytecode0x0000IsInteractionAllowed(CallFunc_IsInteractionAllowed_Allowed);0x0017IsHighlightAllowed = CallFunc_IsInteractionAllowed_Allowed;0x002Areturn;0x002C// end of script | Public | 0x01 | |
void IsCompleted(const bool& Result)Script4 statements · 60 bytes of bytecode0x0000CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(NumSpins, SpinsRequired);0x0026Result = CallFunc_GreaterEqual_IntInt_ReturnValue;0x0039return;0x003B// end of script | Private | 0x01 | |
void Withdraw(const FVector& Force)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012ExecuteUbergraph_BP_DormGate(15);0x0021return;0x0023// end of script | Public | 0x18 | |
void Interact(bool Force, AActor* Actor)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_DormGate(437);0x0033return;0x0035// end of script | Public | 0x10 | |
void EnableDormGate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DormGate(727);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnActorLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DormGate(848);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_DormGate(int32 EntryPoint)Script43 statements · 953 bytes of bytecode0x0000PushFlow(Label_03B6);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Label_0010:0x0010SC_Highlight.UpdateHighlight(SC_Highlight.Enabled, false);0x0054/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x0082CallFunc_T5F_GetGameMode_Game_Mode.StartLevelSequence(/Game/Sequences/Chapter1/MD/LS_MD2_Bed.LS_MD2_Bed, 1, false, false, CallFunc_StartLevelSequence_SequencePlayer);0x00BCPopFlow();0x00BDLabel_00BD:0x00BDActorSequence.PlaySequence();0x00DDCallFunc_K2_GetComponentToWorld_ReturnValue = WheelMesh.K2_GetComponentToWorld();0x010F/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(/Game/FMOD/Events/Interactables/Chapter_1/MD/SFX_CH1_MD_WheelWood.SFX_CH1_MD_WheelWood, CallFunc_K2_GetComponentToWorld_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x0150PopFlow();0x0151Label_0151:0x0151PushFlow(Label_015B);0x0156goto Label_00BD;0x015BLabel_015B:0x015BIsCompleted(CallFunc_IsCompleted_Result);0x0172if (!(CallFunc_IsCompleted_Result)) PopFlow();0x017CIsEnabled = false;0x0187SC_Highlight.Enabled = IsEnabled;0x01B0goto Label_0010;0x01B5CallFunc_IsPlaying_ReturnValue = ActorSequence.SequencePlayer.IsPlaying();0x01F5CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsPlaying_ReturnValue);0x0212CallFunc_BooleanAND_ReturnValue = BooleanAND(IsEnabled, CallFunc_Not_PreBool_ReturnValue);0x0238if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0242CallFunc_Add_IntInt_ReturnValue = Add_IntInt(NumSpins, 1);0x026CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0287NumSpins = Temp_int_Variable;0x02A2CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, SpinsRequired);0x02C8if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x02D2goto Label_0151;0x02D7IsEnabled = true;0x02E2SC_Highlight.Enabled = IsEnabled;0x030BSC_Highlight.UpdateHighlight(SC_Highlight.Enabled, false);0x034FPopFlow();0x0350IsCompleted(CallFunc_IsCompleted_Result_1);0x0367if (!(CallFunc_IsCompleted_Result_1)) PopFlow();0x0371GateMesh.K2_SetRelativeLocation(FVector(0, 0, 180), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, true);0x03B5PopFlow();0x03B6Label_03B6:0x03B6return;0x03B8// end of script | Final | 0x04 |