Zdexby TheHolyOneZ
4,593 classes
Class

ABP_DormGate_C

: AActor : UObject
/Game/GameBlueprints/Doors/BP_DormGate.BP_DormGate_C 0x033C (828 B) align 8 inherited 0x02A8 14 scripted vtable /Game/GameBlueprints/Doors/BP_DormGate
0x00x033C

Members 20

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SM_MD_Pulley5UStaticMeshComponent*6 flagsnullptr
0x08SM_MD_Rope4UStaticMeshComponent*6 flagsnullptr
0x08SM_MD_Pulley4UStaticMeshComponent*6 flagsnullptr
0x08SM_MD_Pulley3UStaticMeshComponent*6 flagsnullptr
0x08SM_StraightRope2UStaticMeshComponent*6 flagsnullptr
0x08SM_StraightRope1UStaticMeshComponent*6 flagsnullptr
0x08SM_MD_Pulley2UStaticMeshComponent*6 flagsnullptr
0x08SM_StraightRopeUStaticMeshComponent*6 flagsnullptr
0x08SM_MD_Pulley1UStaticMeshComponent*6 flagsnullptr
0x08SM_MD_Rope3UStaticMeshComponent*6 flagsnullptr
0x08InteractCollisionUBoxComponent*6 flagsnullptr
0x08SC_HighlightUSC_Highlight_C*6 flagsnullptr
0x08WheelMeshUStaticMeshComponent*6 flagsnullptr
0x08GateMeshUStaticMeshComponent*6 flagsnullptr
0x08ActorSequenceUActorSequenceComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01IsEnabledbool6 flagsfalse
0x03310x03padding / unreflected
0x04SpinsRequiredint326 flags3
0x04NumSpinsint328 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 14

SignatureFlagsNativeParams
void GetCarryTransform(FTransform& Transform)
Script3 statements · 102 bytes of bytecode
0x0000Transform = FTransform(...);0x0063return;0x0065// end of script
Public0x60
void ShouldHideInteractPrompt(const bool& Result)
Script3 statements · 14 bytes of bytecode
0x0000Result = false;0x000Breturn;0x000D// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script3 statements · 22 bytes of bytecode
0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script
Public0x08
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)
Script3 statements · 23 bytes of bytecode
0x0000InputPrompt = 12;0x0014return;0x0016// end of script
Public0x01
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)
Script3 statements · 14 bytes of bytecode
0x0000Highlight Component = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)
Script3 statements · 14 bytes of bytecode
0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script
Public0x01
void IsInteractionAllowed(const bool& Allowed)
Script6 statements · 112 bytes of bytecode
0x0000IsCompleted(CallFunc_IsCompleted_Result);0x0017CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsCompleted_Result);0x0034CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, IsEnabled);0x005AAllowed = CallFunc_BooleanAND_ReturnValue;0x006Dreturn;0x006F// end of script
Public0x01
void IsHighlightAllowed(const bool& IsHighlightAllowed)
Script4 statements · 45 bytes of bytecode
0x0000IsInteractionAllowed(CallFunc_IsInteractionAllowed_Allowed);0x0017IsHighlightAllowed = CallFunc_IsInteractionAllowed_Allowed;0x002Areturn;0x002C// end of script
Public0x01
void IsCompleted(const bool& Result)
Script4 statements · 60 bytes of bytecode
0x0000CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(NumSpins, SpinsRequired);0x0026Result = CallFunc_GreaterEqual_IntInt_ReturnValue;0x0039return;0x003B// end of script
Private0x01
void Withdraw(const FVector& Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012ExecuteUbergraph_BP_DormGate(15);0x0021return;0x0023// end of script
Public0x18
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_DormGate(437);0x0033return;0x0035// end of script
Public0x10
void EnableDormGate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DormGate(727);0x000Freturn;0x0011// end of script
0x00
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DormGate(848);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_DormGate(int32 EntryPoint)
Script43 statements · 953 bytes of bytecode
0x0000PushFlow(Label_03B6);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Label_0010:0x0010SC_Highlight.UpdateHighlight(SC_Highlight.Enabled, false);0x0054/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetGameMode(this, CallFunc_T5F_GetGameMode_Game_Mode);0x0082CallFunc_T5F_GetGameMode_Game_Mode.StartLevelSequence(/Game/Sequences/Chapter1/MD/LS_MD2_Bed.LS_MD2_Bed, 1, false, false, CallFunc_StartLevelSequence_SequencePlayer);0x00BCPopFlow();0x00BDLabel_00BD:0x00BDActorSequence.PlaySequence();0x00DDCallFunc_K2_GetComponentToWorld_ReturnValue = WheelMesh.K2_GetComponentToWorld();0x010F/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(/Game/FMOD/Events/Interactables/Chapter_1/MD/SFX_CH1_MD_WheelWood.SFX_CH1_MD_WheelWood, CallFunc_K2_GetComponentToWorld_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x0150PopFlow();0x0151Label_0151:0x0151PushFlow(Label_015B);0x0156goto Label_00BD;0x015BLabel_015B:0x015BIsCompleted(CallFunc_IsCompleted_Result);0x0172if (!(CallFunc_IsCompleted_Result)) PopFlow();0x017CIsEnabled = false;0x0187SC_Highlight.Enabled = IsEnabled;0x01B0goto Label_0010;0x01B5CallFunc_IsPlaying_ReturnValue = ActorSequence.SequencePlayer.IsPlaying();0x01F5CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsPlaying_ReturnValue);0x0212CallFunc_BooleanAND_ReturnValue = BooleanAND(IsEnabled, CallFunc_Not_PreBool_ReturnValue);0x0238if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0242CallFunc_Add_IntInt_ReturnValue = Add_IntInt(NumSpins, 1);0x026CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0287NumSpins = Temp_int_Variable;0x02A2CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, SpinsRequired);0x02C8if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x02D2goto Label_0151;0x02D7IsEnabled = true;0x02E2SC_Highlight.Enabled = IsEnabled;0x030BSC_Highlight.UpdateHighlight(SC_Highlight.Enabled, false);0x034FPopFlow();0x0350IsCompleted(CallFunc_IsCompleted_Result_1);0x0367if (!(CallFunc_IsCompleted_Result_1)) PopFlow();0x0371GateMesh.K2_SetRelativeLocation(FVector(0, 0, 180), false, CallFunc_K2_SetRelativeLocation_SweepHitResult, true);0x03B5PopFlow();0x03B6Label_03B6:0x03B6return;0x03B8// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type