Zdexby TheHolyOneZ
4,593 classes
Class

ABP_Inky_Charge_C

: AActor : UObject
/Game/GameBlueprints/Inky/Blueprints/BP_Inky_Charge.BP_Inky_Charge_C 0x02F8 (760 B) align 8 inherited 0x02A8 27 scripted vtable /Game/GameBlueprints/Inky/Blueprints/BP_Inky_Charge
0x00x02F8

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NiagaraFluidUNiagaraComponent*6 flagsnullptr
0x08InteractCollisionUSphereComponent*6 flagsnullptr
0x08AttachSequenceUActorSequenceComponent*6 flagsnullptr
0x08HighlightComponentUSC_Highlight_C*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x01InkColorE_InkColors6 flagsNewEnumerator3
0x01IsInteractablebool7 flagstrue
0x02DA0x06padding / unreflected
0x08FillAmountdouble6 flags1
0x08MI_ChargeFillUMaterialInstanceDynamic*6 flagsnullptr
0x08Niagara_0UNiagaraComponent*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 27

SignatureFlagsNativeParams
void GetAVIData(const E_InteractionTypes& Action, const FF_AVIActionDefinition& AVIAction)
Script7 statements · 127 bytes of bytecode
0x0000K2Node_MakeStruct_F_AVIActionDefinition.SFX_5_E542D01A7F57455BACDC43B2CF8854E4 = /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp;0x001CK2Node_MakeStruct_F_AVIActionDefinition.VFX_14_9DE5138A9E814DD0ADB2D69FCC8644E4 = nullptr;0x0030K2Node_MakeStruct_F_AVIActionDefinition.HapticFeedback_17_D950BFD1522E4227AF727E5E34C67AAB = 0;0x004DK2Node_MakeStruct_F_AVIActionDefinition.CameraShake_15_62417BEA9A234E1681663625546BE88E = nullptr;0x0061AVIAction = K2Node_MakeStruct_F_AVIActionDefinition;0x007Creturn;0x007E// end of script
Public0x28
void GetAVIDataInteractable(FDataTableRowHandle& DT AVI Row)
Script3 statements · 49 bytes of bytecode
0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002Ereturn;0x0030// end of script
Public0x10
void GetAVIDataAnimation(FDataTableRowHandle& DT AVI Row, const UDataTable*& DataTable)
Script4 statements · 60 bytes of bytecode
0x0000DT AVI Row = DataTableRowHandle{nullptr, FName(None)};0x002EDataTable = nullptr;0x0039return;0x003B// end of script
Public0x18
void IsHighlightAllowed(const bool& IsHighlightAllowed)
Script3 statements · 14 bytes of bytecode
0x0000IsHighlightAllowed = true;0x000Breturn;0x000D// end of script
Public0x01
void GetCarryTransform(FTransform& Transform)
Script3 statements · 102 bytes of bytecode
0x0000Transform = FTransform(...);0x0063return;0x0065// end of script
Public0x60
void ShouldHideInteractPrompt(const bool& Result)
Script3 statements · 14 bytes of bytecode
0x0000Result = false;0x000Breturn;0x000D// end of script
Public0x01
void GetInteractionComponent(const UPrimitiveComponent*& InteractionComponent)
Script3 statements · 22 bytes of bytecode
0x0000InteractionComponent = InteractCollision;0x0013return;0x0015// end of script
Public0x08
void GetInteractionPrompt(const E_InteractionTypes& InputPrompt)
Script15 statements · 508 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002ECallFunc_T5F_GetPlayerCharacter_First_Person_Character.IsHoldingItemOfType(/Game/GameBlueprints/Inky/Blueprints/BP_Inky_Tool.BP_Inky_Tool_C, CallFunc_IsHoldingItemOfType_Is_Holding);0x0064Temp_byte_Variable = 2;0x0078Temp_byte_Variable_1 = 11;0x008CTemp_byte_Variable_2 = 3;0x00A0Temp_byte_Variable_3 = 2;0x00B4CallFunc_NotEqual_DoubleDouble_ReturnValue = NotEqual_DoubleDouble(FillAmount, 1);0x00DATemp_bool_Variable = CallFunc_NotEqual_DoubleDouble_ReturnValue;0x00EDTemp_bool_Variable_1 = CallFunc_IsHoldingItemOfType_Is_Holding;0x0100CallFunc_GetAttachParent_ReturnValue = StaticMesh.GetAttachParent();0x012ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAttachParent_ReturnValue);0x0147Temp_bool_Variable_2 = CallFunc_IsValid_ReturnValue;0x015AInputPrompt = Switch(Temp_bool_Variable_1, false => Switch(Temp_bool_Variable_2, false => Temp_byte_Variable_3, true => Temp_byte_Variable_2, default => K2Node_Select_Default_1), true => Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default), default => K2Node_Select_Default_2);0x01F9return;0x01FB// end of script
Public0x01
void IsInteractionAllowed(const bool& Allowed)
Script14 statements · 316 bytes of bytecode
0x0000/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x002EK2Node_DynamicCast_AsBP_Inky_Tool = Cast<BP_Inky_Tool_C>(CallFunc_T5F_GetPlayerCharacter_First_Person_Character.PickupInHand);0x0068K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Inky_Tool);0x0085if (!(K2Node_DynamicCast_bSuccess)) goto Label_0126;0x0093K2Node_DynamicCast_AsBP_Inky_Tool.GetInkColor(CallFunc_GetInkColor_Type, CallFunc_GetInkColor_Color);0x00C9CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetInkColor_Type, 0);0x00E8CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ByteByte_ReturnValue, IsInteractable);0x010EAllowed = CallFunc_BooleanAND_ReturnValue;0x0121goto Label_0139;0x0126Label_0126:0x0126Allowed = IsInteractable;0x0139Label_0139:0x0139return;0x013B// end of script
Public0x01
void IsInteractableOnShoot(const bool& IsInteractableOnShoot)
Script3 statements · 14 bytes of bytecode
0x0000IsInteractableOnShoot = false;0x000Breturn;0x000D// end of script
Public0x01
void GetHighlightComponent(const USC_Highlight_C*& Highlight Component)
Script3 statements · 22 bytes of bytecode
0x0000Highlight Component = HighlightComponent;0x0013return;0x0015// end of script
Public0x08
void OnInteract()
Script23 statements · 500 bytes of bytecode
0x0000CallFunc_GetAttachParentActor_ReturnValue = GetAttachParentActor();0x0014CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAttachParentActor_ReturnValue);0x0031if (!(CallFunc_IsValid_ReturnValue)) goto Label_00D3;0x003FCallFunc_GetAttachParentActor_ReturnValue = GetAttachParentActor();0x0053K2Node_DynamicCast_AsBP_Chompy_Toy = Cast<BP_ChompyToy_C>(CallFunc_GetAttachParentActor_ReturnValue);0x0077K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Chompy_Toy);0x0094if (!(K2Node_DynamicCast_bSuccess)) goto Label_00C3;0x00A2K2Node_DynamicCast_AsBP_Chompy_Toy.Item = nullptr;0x00C3Label_00C3:0x00C3K2_DetachFromActor(0, 0, 0);0x00D3Label_00D3:0x00D3/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_GetPlayerCharacter(this, CallFunc_T5F_GetPlayerCharacter_First_Person_Character);0x0101K2Node_DynamicCast_AsBP_Inky_Tool = Cast<BP_Inky_Tool_C>(CallFunc_T5F_GetPlayerCharacter_First_Person_Character.PickupInHand);0x013BK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Inky_Tool);0x0158if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_019D;0x0166TryAttach(K2Node_DynamicCast_AsBP_Inky_Tool, CallFunc_TryAttach_Attached, CallFunc_TryAttach_Pickup_Allowed);0x018Fif (!(CallFunc_TryAttach_Pickup_Allowed)) goto Label_01F1;0x019DLabel_019D:0x019DCallFunc_T5F_GetPlayerCharacter_First_Person_Character.PickupItem(this, CallFunc_PickupItem_Result);0x01CBHighlightComponent.UpdateHighlight(false, false);0x01F1Label_01F1:0x01F1return;0x01F3// end of script
Private0x00
void OnHit(const FVector& HitLocation)
Script5 statements · 170 bytes of bytecode
0x0000CallFunc_Conv_VectorToTransform_ReturnValue = Conv_VectorToTransform(HitLocation);0x0025/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(/Game/FMOD/Events/Toys/Inky/Canister/SFX_Inky_Canister_Impact.SFX_Inky_Canister_Impact, CallFunc_Conv_VectorToTransform_ReturnValue, true, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x0066/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_SetVolume(CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance, this, 5, 100, this);0x00A7return;0x00A9// end of script
Private0x18
void CreateMaterialInstance()
Script9 statements · 143 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(MI_ChargeFill);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_008C;0x0030Label_0030:0x0030CallFunc_CreateDynamicMaterialInstance_ReturnValue = StaticMesh.CreateDynamicMaterialInstance(2, /Game/Art/Particles/InkCharge/M_InkCharge_Liquid.M_InkCharge_Liquid, FName(None));0x0079MI_ChargeFill = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x008CLabel_008C:0x008Creturn;0x008E// end of script
Private0x00
void SetShadowsEnabled(bool CastShadow)
Script3 statements · 44 bytes of bytecode
0x0000StaticMesh.SetCastShadow(CastShadow);0x0029return;0x002B// end of script
Public0x01
void SetFillAmount(double Amount)
Script6 statements · 190 bytes of bytecode
0x0000FillAmount = Amount;0x001BCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(FillAmount, 0, 1, 0, 0.4);0x0064CallFunc_SetFloatParameter_Param_ImplicitCast = Cast<3>(CallFunc_MapRangeClamped_ReturnValue);0x0081NiagaraFluid.SetFloatParameter(FName(Fill), CallFunc_SetFloatParameter_Param_ImplicitCast);0x00BBreturn;0x00BD// end of script
Public0x08
void SetInkColor(const E_InkColors& InkColor)
Script9 statements · 259 bytes of bytecode
0x0000InkColor = InkColor;0x001BCallFunc_GetEnumeratorUserFriendlyName_ReturnValue = GetEnumeratorUserFriendlyName(/Game/GameBlueprints/Enums/E_InkColors.E_InkColors, InkColor);0x0049CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_GetEnumeratorUserFriendlyName_ReturnValue);0x006ECallFunc_GetDataTableRowFromName_ReturnValue = /Script/Engine.Default__DataTableFunctionLibrary.GetDataTableRowFromName(/Game/GameBlueprints/DataTables/DT_InkColors.DT_InkColors, CallFunc_Conv_StringToName_ReturnValue, CallFunc_GetDataTableRowFromName_OutRow);0x00B3if (!(CallFunc_GetDataTableRowFromName_ReturnValue)) goto Label_0100;0x00C1NiagaraFluid.SetVariableLinearColor(FName(InkColor), CallFunc_GetDataTableRowFromName_OutRow.Color_7_152E385D49EC4DFD248F2E8E425354E5);0x0100Label_0100:0x0100return;0x0102// end of script
Public0x01
void IsFull(const bool& Is Full)
Script4 statements · 60 bytes of bytecode
0x0000CallFunc_EqualEqual_DoubleDouble_ReturnValue = EqualEqual_DoubleDouble(FillAmount, 1);0x0026Is Full = CallFunc_EqualEqual_DoubleDouble_ReturnValue;0x0039return;0x003B// end of script
Public0x01
void IsEmpty(const bool& IsEmpty)
Script4 statements · 60 bytes of bytecode
0x0000CallFunc_EqualEqual_DoubleDouble_ReturnValue = EqualEqual_DoubleDouble(FillAmount, 0);0x0026IsEmpty = CallFunc_EqualEqual_DoubleDouble_ReturnValue;0x0039return;0x003B// end of script
Public0x01
void TryAttach(ABP_Inky_Tool_C* Inky Tool, const bool& Attached, const bool& Pickup Allowed)
Script29 statements · 471 bytes of bytecode
0x0000PushFlow(Label_01D4);0x0005IsFull(CallFunc_IsFull_Is_Full);0x001Cif (!(CallFunc_IsFull_Is_Full)) goto Label_0177;0x002AInky Tool.CanAttachInk(CallFunc_CanAttachInk_Result);0x0057if (!(CallFunc_CanAttachInk_Result)) goto Label_0192;0x0065PushFlow(Label_01AD);0x006AInky Tool.AttachInk(this);0x008FCallFunc_GetTransform_ReturnValue = this.GetTransform();0x00B9CallFunc_PlayEventAtLocation_ReturnValue = PlayEventAtLocation(this, /Game/FMOD/Events/Player/Locomotion/SFX_Player_PickUp.SFX_Player_PickUp, CallFunc_GetTransform_ReturnValue, true);0x00E9CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0103CallFunc_GetPlayerController_ReturnValue.K2_ClientPlayForceFeedback(/Game/Haptic/Generic/Normal/FF_GE_Normal_Short.FF_GE_Normal_Short, FName(None), false, false, false);0x013CAttachSequence.PlaySequence();0x015CAttached = true;0x0167Pickup Allowed = false;0x0172goto Label_01D4;0x0177Label_0177:0x0177Attached = false;0x0182Pickup Allowed = true;0x018Dgoto Label_01D4;0x0192Label_0192:0x0192Attached = false;0x019DPickup Allowed = false;0x01A8goto Label_01D4;0x01ADLabel_01AD:0x01ADHighlightComponent.UpdateHighlight(false, false);0x01D3PopFlow();0x01D4Label_01D4:0x01D4return;0x01D6// end of script
Public0x0A
void UserConstructionScript()
Script4 statements · 49 bytes of bytecode
0x0000SetFillAmount(FillAmount);0x0017SetInkColor(InkColor);0x002Ereturn;0x0030// end of script
EventPublic0x00
void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit)
Script11 statements · 162 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyComp = MyComp;0x0012PersistentFrame.K2Node_Event_Other = Other;0x0024PersistentFrame.K2Node_Event_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_Event_bSelfMoved = bSelfMoved;0x0048PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x005APersistentFrame.K2Node_Event_HitNormal = HitNormal;0x006CPersistentFrame.K2Node_Event_NormalImpulse = NormalImpulse;0x007EPersistentFrame.K2Node_Event_Hit = Hit;0x0090ExecuteUbergraph_BP_Inky_Charge(99);0x009Freturn;0x00A1// end of script
EventPublic0x168
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Inky_Charge(146);0x000Freturn;0x0011// end of script
EventProtected0x00
void Interact(bool Force, AActor* Actor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force_1 = Force;0x0012PersistentFrame.K2Node_Event_Actor = Actor;0x0024ExecuteUbergraph_BP_Inky_Charge(151);0x0033return;0x0035// end of script
Public0x10
void Withdraw(const FVector& Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Force = Force;0x0012ExecuteUbergraph_BP_Inky_Charge(156);0x0021return;0x0023// end of script
Public0x18
void OnActorLoaded()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Inky_Charge(161);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_Inky_Charge(int32 EntryPoint)
Script22 statements · 164 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AOnInteract();0x0018goto Label_00A1;0x001DLabel_001D:0x001DSetFillAmount(FillAmount);0x0034SetInkColor(InkColor);0x004Bgoto Label_00A1;0x0050Label_0050:0x0050if (!(IsInteractable)) goto Label_00A1;0x005Egoto Label_000A;0x0063OnHit(K2Node_Event_HitLocation);0x007Agoto Label_00A1;0x007FLabel_007F:0x007FCreateMaterialInstance();0x008Dgoto Label_001D;0x0092goto Label_007F;0x0097goto Label_0050;0x009Cgoto Label_00A1;0x00A1Label_00A1:0x00A1return;0x00A3// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type