0x0000LinetraceGetHit(CallFunc_LinetraceGetHit_OutHit);0x0017BreakHitResult(CallFunc_LinetraceGetHit_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x00CCif (!(CallFunc_BreakHitResult_bBlockingHit)) goto Label_05CF;0x00DACallFunc_GetFootLocation_ReturnValue = GetFootLocation(MeshComp);0x0103/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_PlayEventAtLocation(/Game/FMOD/Events/Player/Locomotion/SFX_Player_Footstep.SFX_Player_Footstep, CallFunc_GetFootLocation_ReturnValue, false, this, CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x0144BreakHitResult(CallFunc_LinetraceGetHit_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x01F9CallFunc_Conv_ByteToDouble_ReturnValue = Conv_ByteToDouble(CallFunc_BreakHitResult_PhysMat.SurfaceType);0x0234CallFunc_EventInstanceSetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Conv_ByteToDouble_ReturnValue);0x0251EventInstanceSetParameter(CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance, FName(Physical_Material), CallFunc_EventInstanceSetParameter_Value_ImplicitCast);0x027AGetCurrentPlayerSpeed(CallFunc_GetCurrentPlayerSpeed_NormalizedSpeed, CallFunc_GetCurrentPlayerSpeed_MaxSpeed);0x029ACallFunc_SelectFloat_ReturnValue = SelectFloat(375, CallFunc_GetCurrentPlayerSpeed_NormalizedSpeed, HasLanded);0x02D1CallFunc_EventInstanceSetParameter_Value_ImplicitCast_1 = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x02EEEventInstanceSetParameter(CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance, FName(Player_Speed), CallFunc_EventInstanceSetParameter_Value_ImplicitCast_1);0x0317EventInstancePlay(CallFunc_T5F_FMOD_PlayEventAtLocation_Event_Instance);0x032A/Game/GameBlueprints/FunctionLibraries/BPFL_FMODAudio.Default__BPFL_FMODAudio_C.T5F_FMOD_IsDebuggingEnabled(this, CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD);0x0358GetCurrentPlayerSpeed(CallFunc_GetCurrentPlayerSpeed_NormalizedSpeed, CallFunc_GetCurrentPlayerSpeed_MaxSpeed);0x0378BreakHitResult(CallFunc_LinetraceGetHit_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x042DCallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_BreakHitResult_PhysMat);0x0452CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " - ");0x047CCallFunc_SelectFloat_ReturnValue = SelectFloat(375, CallFunc_GetCurrentPlayerSpeed_NormalizedSpeed, HasLanded);0x04B3CallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(CallFunc_SelectFloat_ReturnValue);0x04D8CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_DoubleToString_ReturnValue);0x0506PrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD, CallFunc_T5F_FMOD_IsDebuggingEnabled_DebugFMOD, LinearColor{0f, 0.131582f, 1f, 1f}, 1f, FName(None));0x0560CallFunc_Not_PreBool_ReturnValue = Not_PreBool(HasLanded);0x057Dif (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_059B;0x058BLabel_058B:0x058BReturnValue = true;0x0596goto Label_05CF;0x059BLabel_059B:0x059B/Game/GameBlueprints/FunctionLibraries/BPFL_Utilities.Default__BPFL_Utilities_C.T5F_PlayHapticFeedback(0, 0, false, true, nullptr, this);0x05CAgoto Label_058B;0x05CFLabel_05CF:0x05CFreturn ReturnValue;