Zdexby TheHolyOneZ
4,593 classes
Class

UAN_EnableKillzone_C

: UAnimNotify : UObject
/Game/GameBlueprints/AnimationNotifiers/AN_EnableKillzone.AN_EnableKillzone_C 0x003A (58 B) align 8 inherited 0x0038 1 scripted vtable /Game/GameBlueprints/AnimationNotifiers/AN_EnableKillzone
0x00x003A

Members 2

OffsetSizeNameTypeFlagsDefault
0x01KillPlayerbool6 flagsfalse
0x01ReloadLevelbool6 flagsfalse

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script10 statements · 211 bytes of bytecode
0x0000Footsocket = FName(foot_l_Socket);0x001FCallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0049K2Node_DynamicCast_AsBP_Chompy_HW_Chase = Cast<BP_Chompy_HW_Chase_C>(CallFunc_GetOwner_ReturnValue);0x006DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Chompy_HW_Chase);0x008Aif (!(K2Node_DynamicCast_bSuccess)) goto Label_00C8;0x0098K2Node_DynamicCast_AsBP_Chompy_HW_Chase.SetKillzoneCollision(true);0x00BDReturnValue = true;0x00C8Label_00C8:0x00C8return ReturnValue;0x00D2// end of script
EventPublic0x41