0x00x003A
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | KillPlayer | bool | 6 flags | false | |
| 0x01 | ReloadLevel | bool | 6 flags | false |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)Script10 statements · 211 bytes of bytecode0x0000Footsocket = FName(foot_l_Socket);0x001FCallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0049K2Node_DynamicCast_AsBP_Chompy_HW_Chase = Cast<BP_Chompy_HW_Chase_C>(CallFunc_GetOwner_ReturnValue);0x006DK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Chompy_HW_Chase);0x008Aif (!(K2Node_DynamicCast_bSuccess)) goto Label_00C8;0x0098K2Node_DynamicCast_AsBP_Chompy_HW_Chase.SetKillzoneCollision(true);0x00BDReturnValue = true;0x00C8Label_00C8:0x00C8return ReturnValue;0x00D2// end of script | EventPublic | 0x41 |