Zdexby TheHolyOneZ
5,457 classes
Class

ABP_GameState_LINK_C

: AGameStateBase : AInfo : AActor : UObject
/Game/BluePrints/LINK/BP_GameState_LINK.BP_GameState_LINK_C 0x03E0 (992 B) align 8 inherited 0x0300 48 scripted vtable /Game/BluePrints/LINK/BP_GameState_LINK
0x00x03E0

Members 22

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04CurrentRoundint327 flags0
0x03140x04padding / unreflected
0x08WeightStatedoubleNetRepNotify+7 flags0
0x08LinkCharacterABP_FirstPersonCharacter_LINK_C*7 flagsnullptr
0x08ShopTravelUUserWidget*7 flagsnullptr
0x08CurrentWidgetUUserWidget*7 flagsnullptr
0x08AnnounceWidgetUWBP_announcement_C*7 flagsnullptr
0x08SortieWidgetUWBP_SortieCount_C*7 flagsnullptr
0x08ExitShopWidgetUWBP_ExitShopCount_C*7 flagsnullptr
0x01CurrentGamePhaseEN_LINK_GamePhaseNet+7 flagsNewEnumerator0
0x03510x03padding / unreflected
0x04GlobalCoinint32NetRepNotify+7 flags100
0x01Is NightboolNet+7 flagsfalse
0x03590x07padding / unreflected
0x50TaskWidgetsTMap<FString, UWBP_TaskBlock_C*>4 flags<TMap>
0x08GameModeFNameNetRepNotify+7 flagsDaily
0x08KingCharacterABP_FirstPersonCharacter_Main_C*7 flagsnullptr
0x08StartTimeFDateTimeNet+6 flags{Ticks=0}
0x08GoalTimeFDateTimeNet+6 flags{Ticks=0}
0x01IsRecordNowboolNet+7 flagsfalse
0x03D10x03padding / unreflected
0x04CurrentStormLevelint32NetRepNotify+7 flags2
0x04MaxClearLevelint32Net+7 flags0
0x04ReplicateCurrentRoundint32Net+7 flags0
Inherited from AGameStateBase 9
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+8 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+6 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02D10x03padding / unreflected
0x04ReplicatedWorldTimeSecondsfloatNetTransient+7 flags0
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 48

SignatureFlagsNativeParams
void OnRep_CurrentStormLevel()
Script12 statements · 649 bytes of bytecode
0x0000CallFunc_MakeLiteralText_ReturnValue = MakeLiteralText(FText::FromStringTable("/Game/UI/ST_UITexts.ST_UITexts", "LINK_\\u30b9\\u30c8\\u30fc\\u30e0\\u30aa\\u30d7\\u30b7\\u30e7\\u30f3"));0x0065CallFunc_SplitText_ReturnValue = /Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.SplitText(CallFunc_MakeLiteralText_ReturnValue, "@@", this);0x00A9CallFunc_MakeLiteralText_ReturnValue_1 = MakeLiteralText(FText::FromStringTable("/Game/UI/ST_UITexts.ST_UITexts", "\\u30bb\\u30c3\\u30b7\\u30e7\\u30f3\\u30ed\\u30b0"));0x0100CallFunc_SplitText_ReturnValue_1 = /Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.SplitText(CallFunc_MakeLiteralText_ReturnValue_1, "@@", this);0x0144CallFunc_MakeLiteralText_ReturnValue_2 = MakeLiteralText(FText::FromStringTable("/Game/UI/ST_UITexts.ST_UITexts", "LINK_\\u30b9\\u30c8\\u30fc\\u30e0\\u30a2\\u30ca\\u30a6\\u30f3\\u30b9"));0x01A9CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_SplitText_ReturnValue_1[0], "@@");0x01D8CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(CallFunc_MakeLiteralText_ReturnValue_2);0x01FDCallFunc_Replace_ReturnValue = Replace(CallFunc_Conv_TextToString_ReturnValue, "<S>", CallFunc_SplitText_ReturnValue[CurrentStormLevel], 1);0x023CCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Replace_ReturnValue);0x026ASendToText(Local)(CallFunc_Concat_StrStr_ReturnValue_1, 1);0x0286return;0x0288// end of script
0x00
void OnRep_GameMode()
Script16 statements · 281 bytes of bytecode
0x0000LinkCharacter.LINK_MainUI.WBP_CurrentModeInfo.UpdateCall();0x0050CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0064if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0116;0x0072K2Node_SwitchName_CmpSuccess = NotEqual_NameName(GameMode, FName(Daily));0x009Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_00E7;0x00AAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(GameMode, FName(Weekly));0x00D4if (!(K2Node_SwitchName_CmpSuccess)) goto Label_0101;0x00E2goto Label_0116;0x00E7Label_00E7:0x00E7UpdateMapSettings(1, "");0x00FCgoto Label_0116;0x0101Label_0101:0x0101UpdateMapSettings(2, "");0x0116Label_0116:0x0116return;0x0118// end of script
0x00
void AddCoin(int32 Value)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x04
void OnRep_GlobalCoin()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
0x00
void UseCoin(int32 UseValue, const bool& Rezult)
Script12 statements · 219 bytes of bytecode
0x0000CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(GlobalCoin, UseValue);0x0026UseRezult = CallFunc_GreaterEqual_IntInt_ReturnValue;0x0039if (!(UseRezult)) goto Label_00C5;0x0047FlushNetDormancy();0x0051CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(GlobalCoin, UseValue);0x007FGlobalCoin = CallFunc_Subtract_IntInt_ReturnValue;0x009AMarkPropertyDirtyFromRepIndex(this, 17, FName(GlobalCoin));0x00B7OnRep_GlobalCoin();0x00C5Label_00C5:0x00C5Rezult = UseRezult;0x00D8return;0x00DA// end of script
Public0x05
void OnRep_WeightState()
Script3 statements · 92 bytes of bytecode
0x0000LinkCharacter.LINK_MainUI.WBP_BaggageStatus.SetWeight(WeightState);0x0059return;0x005B// end of script
0x00
void AddTaskUI(int32 TaskIndex, int32 SumProgress, const FString& Key)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TaskIndex = TaskIndex;0x0012PersistentFrame.K2Node_CustomEvent_SumProgress = SumProgress;0x0024PersistentFrame.K2Node_CustomEvent_Key_2 = Key;0x0036ExecuteUbergraph_BP_GameState_LINK(9034);0x0045return;0x0047// end of script
0x18
void ProgressAdd(int32 AddValue, const FString& Key)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_AddValue = AddValue;0x0012PersistentFrame.K2Node_CustomEvent_Key_1 = Key;0x0024ExecuteUbergraph_BP_GameState_LINK(9430);0x0033return;0x0035// end of script
0x18
void RemoveTaskWidget(const FString& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Key = Key;0x0012ExecuteUbergraph_BP_GameState_LINK(9624);0x0021return;0x0023// end of script
0x10
void PhaseTextUpdate(int32 Phase, int32 Time, bool IsOverTime)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Phase = Phase;0x0012PersistentFrame.K2Node_CustomEvent_Time = Time;0x0024PersistentFrame.K2Node_CustomEvent_IsOverTime = IsOverTime;0x0036ExecuteUbergraph_BP_GameState_LINK(9809);0x0045return;0x0047// end of script
0x09
void ReplicateSound(USoundBase* Sound)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Sound = Sound;0x0012ExecuteUbergraph_BP_GameState_LINK(9934);0x0021return;0x0023// end of script
0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(9995);0x000Freturn;0x0011// end of script
EventProtected0x00
void ShopLoadingUI(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State_2 = State;0x0012ExecuteUbergraph_BP_GameState_LINK(10000);0x0021return;0x0023// end of script
0x01
void AddWidget(Global)(TSubclassOf<UUserWidget> WidgetClass)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_WidgetClass = WidgetClass;0x0012ExecuteUbergraph_BP_GameState_LINK(10001);0x0021return;0x0023// end of script
0x08
void RemoveWidget(Global)()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(10161);0x000Freturn;0x0011// end of script
0x00
void GameOver()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(10247);0x000Freturn;0x0011// end of script
0x00
void GoToShopUI()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(10565);0x000Freturn;0x0011// end of script
0x00
void GameClerUI()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(10839);0x000Freturn;0x0011// end of script
0x00
void UpdateSortieWieget(int32 AppendPreset, const FText& Text)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_AppendPreset_1 = AppendPreset;0x0012PersistentFrame.K2Node_CustomEvent_Text_5 = Text;0x0024ExecuteUbergraph_BP_GameState_LINK(10934);0x0033return;0x0035// end of script
0x18
void PlayStartCinema()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(11028);0x000Freturn;0x0011// end of script
0x00
void ExitShopAreaUpdate(AActor* Actor, bool State)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_State_1 = State;0x0024ExecuteUbergraph_BP_GameState_LINK(11374);0x0033return;0x0035// end of script
0x09
void UpdateExitShopUI(int32 AppendPreset, const FText& Text)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_AppendPreset = AppendPreset;0x0012PersistentFrame.K2Node_CustomEvent_Text_4 = Text;0x0024ExecuteUbergraph_BP_GameState_LINK(12356);0x0033return;0x0035// end of script
0x18
void PlayIslandTeleportMovie(int32 Day)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Day = Day;0x0012ExecuteUbergraph_BP_GameState_LINK(12361);0x0021return;0x0023// end of script
0x04
void SetSortieCounterVisibility(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_GameState_LINK(13176);0x0021return;0x0023// end of script
0x01
void ShowAnnounce(const FText& Text, float Duration, int32 TypeIndex)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Text_3 = Text;0x0012PersistentFrame.K2Node_CustomEvent_Duration_1 = Duration;0x0024PersistentFrame.K2Node_CustomEvent_TypeIndex_1 = TypeIndex;0x0036ExecuteUbergraph_BP_GameState_LINK(13181);0x0045return;0x0047// end of script
0x18
void ShowAnnounceLocal(float Duration, int32 TypeIndex, int32 ReplaceValue, ABP_FirstPersonCharacter_LINK_C* LinkCharacter)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Duration = Duration;0x0012PersistentFrame.K2Node_CustomEvent_TypeIndex = TypeIndex;0x0024PersistentFrame.K2Node_CustomEvent_ReplaceValue = ReplaceValue;0x0036PersistentFrame.K2Node_CustomEvent_LinkCharacter = LinkCharacter;0x0048ExecuteUbergraph_BP_GameState_LINK(13713);0x0057return;0x0059// end of script
0x18
void CloseAnnounce()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(13766);0x000Freturn;0x0011// end of script
0x00
void StopAllBGM(const FName& NextTarget)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NextTarget = NextTarget;0x0012ExecuteUbergraph_BP_GameState_LINK(13924);0x0021return;0x0023// end of script
0x08
void SetTimePhase(bool IsNight)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_IsNight = IsNight;0x0012ExecuteUbergraph_BP_GameState_LINK(14015);0x0021return;0x0023// end of script
0x01
void GameClear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(14020);0x000Freturn;0x0011// end of script
0x00
void GoalAfter(TArray<ABP_FirstPersonCharacter_LINK_C*>& GoalMiniPenguinOwners)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_GoalMiniPenguinOwners = GoalMiniPenguinOwners;0x0012ExecuteUbergraph_BP_GameState_LINK(14405);0x0021return;0x0023// end of script
0x10
void CinemaManequinAttach(TArray<AController*>& Controllers)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Controllers = Controllers;0x0012ExecuteUbergraph_BP_GameState_LINK(14460);0x0021return;0x0023// end of script
0x10
void TimerPopup(int32 TextIndex, int32 AddTime, const FString& CustomString)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TextIndex_1 = TextIndex;0x0012PersistentFrame.K2Node_CustomEvent_AddTime = AddTime;0x0024PersistentFrame.K2Node_CustomEvent_CustomString = CustomString;0x0036ExecuteUbergraph_BP_GameState_LINK(14585);0x0045return;0x0047// end of script
0x18
void SendToText(Server)(const FString& Text, int32 MessageType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Text_2 = Text;0x0012PersistentFrame.K2Node_CustomEvent_MessageType_2 = MessageType;0x0024ExecuteUbergraph_BP_GameState_LINK(14671);0x0033return;0x0035// end of script
0x14
void SendToText(Client)(const FString& Text, int32 MessageType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Text_1 = Text;0x0012PersistentFrame.K2Node_CustomEvent_MessageType_1 = MessageType;0x0024ExecuteUbergraph_BP_GameState_LINK(14704);0x0033return;0x0035// end of script
0x14
void StormTextUpdate(int32 TextIndex, int32 TextNumber)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TextIndex = TextIndex;0x0012PersistentFrame.K2Node_CustomEvent_TextNumber = TextNumber;0x0024ExecuteUbergraph_BP_GameState_LINK(14709);0x0033return;0x0035// end of script
0x08
void DeathAnnounce(Server)(ABP_FirstPersonPlayerState_LINK_C* SourcePlayerStete)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SourcePlayerStete_1 = SourcePlayerStete;0x0012ExecuteUbergraph_BP_GameState_LINK(14933);0x0021return;0x0023// end of script
0x08
void DeathAnnounce(Client)(const FString& playerName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerName_1 = playerName;0x0012ExecuteUbergraph_BP_GameState_LINK(14979);0x0021return;0x0023// end of script
0x10
void UpdateSessionSettings(int32 Index)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Index_1 = Index;0x0012ExecuteUbergraph_BP_GameState_LINK(15047);0x0021return;0x0023// end of script
0x04
void UpdateMapSettings(int32 Index, const FString& OverrideText)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Index = Index;0x0012PersistentFrame.K2Node_CustomEvent_OverrideText = OverrideText;0x0024ExecuteUbergraph_BP_GameState_LINK(15499);0x0033return;0x0035// end of script
0x18
void SendToText(Local)(const FString& Text, int32 MessageType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Text = Text;0x0012PersistentFrame.K2Node_CustomEvent_MessageType = MessageType;0x0024ExecuteUbergraph_BP_GameState_LINK(16010);0x0033return;0x0035// end of script
0x14
void WriteWeeklyRezult(const FDateTime& StartTime, const FDateTime& EndTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StartTime = StartTime;0x0012PersistentFrame.K2Node_CustomEvent_EndTime = EndTime;0x0024ExecuteUbergraph_BP_GameState_LINK(16015);0x0033return;0x0035// end of script
0x10
void ShowKingPopup(Server)()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GameState_LINK(16593);0x000Freturn;0x0011// end of script
0x00
void ShowKingPopup(Replicate)(const FString& TargetName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetName = TargetName;0x0012ExecuteUbergraph_BP_GameState_LINK(16736);0x0021return;0x0023// end of script
0x10
void RevivalAnnounce(Server)(ABP_FirstPersonPlayerState_LINK_C* SourcePlayerStete)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SourcePlayerStete = SourcePlayerStete;0x0012ExecuteUbergraph_BP_GameState_LINK(16741);0x0021return;0x0023// end of script
0x08
void RevivalAnnounce(Client)(const FString& playerName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PlayerName = playerName;0x0012ExecuteUbergraph_BP_GameState_LINK(16787);0x0021return;0x0023// end of script
0x10
void SetStormLevel(int32 StormLevel)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StormLevel = StormLevel;0x0012ExecuteUbergraph_BP_GameState_LINK(16855);0x0021return;0x0023// end of script
0x04

Used by 10

types with a member, parameter or interface of this type