0x00x0300
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Niagara | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x10 | Goal | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | AreaOnly | bool | 6 flags | false | |
| 0x02E9 | 0x07 | padding / unreflected | |||
| 0x08 | As BP Game State LINK | ABP_GameState_LINK_C* | 7 flags | nullptr | |
| 0x08 | Fog | ANiagaraActor* | 6 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void IsGoalMemberState(const bool& IsGoal)Script71 statements · 1,608 bytes of bytecode0x0000PushFlow(Label_0645);0x0005GoalState = true;0x0010CallFunc_GetAllActorsOfClass_OutActors = {};0x001BGetAllActorsOfClass(this, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_LINK.BP_FirstPersonCharacter_LINK_C, CallFunc_GetAllActorsOfClass_OutActors);0x0038Temp_int_Loop_Counter_Variable = 0;0x004FTemp_int_Array_Index_Variable_1 = 0;0x0066Label_0066:0x0066CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00A1CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_2);0x00C7if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_01ED;0x00D5Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x00F0PushFlow(Label_05A1);0x00F5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0130CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(CallFunc_Array_Get_Item_1.IsFreeze);0x0163if (!(CallFunc_Not_PreBool_ReturnValue_2)) PopFlow();0x016D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x01A8CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(LivePlayers, CallFunc_Array_Get_Item_1);0x01ECPopFlow();0x01EDLabel_01ED:0x01EDTemp_bool_True_if_break_was_hit_Variable = false;0x01F8Temp_int_Loop_Counter_Variable_1 = 0;0x020FTemp_int_Array_Index_Variable = 0;0x0226Label_0226:0x0226CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x0243CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LivePlayers);0x027ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x02A4CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x02CAif (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_03F7;0x02D8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x02F3PushFlow(Label_05EB);0x02F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(LivePlayers, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0333CallFunc_GetOverlappingActors_OverlappingActors = {};0x033ESphere.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_LINK.BP_FirstPersonCharacter_LINK_C);0x0370CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(CallFunc_GetOverlappingActors_OverlappingActors, CallFunc_Array_Get_Item);0x03B4CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(CallFunc_Array_Find_ReturnValue, 0);0x03D6if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x03E0GoalState = false;0x03EBTemp_bool_True_if_break_was_hit_Variable = true;0x03F6PopFlow();0x03F7Label_03F7:0x03F7CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LivePlayers);0x0432CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0454if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0591;0x0462CallFunc_IsValid_ReturnValue = IsValid(As BP Game State LINK.KingCharacter);0x0495if (!(CallFunc_IsValid_ReturnValue)) goto Label_0536;0x04A3K2Node_DynamicCast_AsBPI_Character_State = Cast<BPI_CharacterState_C>(As BP Game State LINK.KingCharacter);0x04DDK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Character_State);0x04FAif (!(K2Node_DynamicCast_bSuccess)) goto Label_0635;0x0508K2Node_DynamicCast_AsBPI_Character_State.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x0536Label_0536:0x0536CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_GetIsDeath_IsDeath);0x0553CallFunc_BooleanAND_ReturnValue = BooleanAND(GoalState, CallFunc_Not_PreBool_ReturnValue_1);0x0579IsGoal = CallFunc_BooleanAND_ReturnValue;0x058Cgoto Label_0645;0x0591Label_0591:0x0591GoalState = false;0x059Cgoto Label_0536;0x05A1Label_05A1:0x05A1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05CBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x05E6goto Label_0066;0x05EBLabel_05EB:0x05EBCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0615Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0630goto Label_0226;0x0635Label_0635:0x0635CallFunc_GetIsDeath_IsDeath = false;0x0640goto Label_0536;0x0645Label_0645:0x0645return;0x0647// end of script | Public | 0x01 | |
void UserConstructionScript()Script12 statements · 484 bytes of bytecode0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(AreaOnly);0x001DStaticMesh.SetVisibility(CallFunc_Not_PreBool_ReturnValue, false);0x0047StaticMesh1.SetVisibility(CallFunc_Not_PreBool_ReturnValue, false);0x0071StaticMesh2.SetVisibility(CallFunc_Not_PreBool_ReturnValue, false);0x009BTemp_byte_Variable = 0;0x00AFTemp_byte_Variable_1 = 3;0x00C3Temp_bool_Variable = AreaOnly;0x00D6StaticMesh.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x012FStaticMesh1.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x0188StaticMesh2.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x01E1return;0x01E3// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_CheckPointIgroo(351);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_CheckPointIgroo(475);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void CheckState(bool State)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_State_1 = State;0x0012ExecuteUbergraph_BP_CheckPointIgroo(480);0x0021return;0x0023// end of script | 0x01 | ||
void BeaconVisualize(bool State)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_CheckPointIgroo(531);0x0021return;0x0023// end of script | 0x01 | ||
void BndEvt__BP_CheckPointIgroo_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_CheckPointIgroo(578);0x007Breturn;0x007D// end of script | 0x120 | ||
void FogActivate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_CheckPointIgroo(690);0x000Freturn;0x0011// end of script | 0x00 | ||
void FogDeactivate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_CheckPointIgroo(10);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_CheckPointIgroo(int32 EntryPoint)Script41 statements · 698 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue = IsValid(Fog);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_02B7;0x0035Fog.NiagaraComponent.Deactivate();0x006Fgoto Label_02B7;0x0074Label_0074:0x0074CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0088if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_02B7;0x0096CallFunc_ObjectIsA_ReturnValue = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Script/Engine.Pawn);0x00BCCallFunc_IsActorTickEnabled_ReturnValue = IsActorTickEnabled();0x00D0CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_ObjectIsA_ReturnValue, CallFunc_IsActorTickEnabled_ReturnValue);0x00F6if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_02B7;0x0104Label_0104:0x0104IsGoalMemberState(CallFunc_IsGoalMemberState_IsGoal);0x011Bif (!(CallFunc_IsGoalMemberState_IsGoal)) goto Label_02B7;0x0129SetActorTickEnabled(false);0x0138BeaconVisualize(false);0x0147Goal.Broadcast();0x015Agoto Label_02B7;0x015FCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0174K2Node_DynamicCast_AsBP_Game_State_LINK = Cast<BP_GameState_LINK_C>(CallFunc_GetGameState_ReturnValue);0x0198K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_State_LINK);0x01B5if (!(K2Node_DynamicCast_bSuccess)) goto Label_02B7;0x01C3As BP Game State LINK = K2Node_DynamicCast_AsBP_Game_State_LINK;0x01D6goto Label_02B7;0x01DBgoto Label_0104;0x01E0SetActorTickEnabled(K2Node_CustomEvent_State_1);0x01F7BeaconVisualize(K2Node_CustomEvent_State_1);0x020Egoto Label_02B7;0x0213Niagara.SetVisibility(K2Node_CustomEvent_State, false);0x023Dgoto Label_02B7;0x0242goto Label_0074;0x0247Label_0247:0x0247CallFunc_IsValid_ReturnValue_1 = IsValid(Fog);0x0264if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_02B7;0x0272Fog.NiagaraComponent.Activate(true);0x02ADgoto Label_02B7;0x02B2goto Label_0247;0x02B7Label_02B7:0x02B7return;0x02B9// end of script | Final | 0x04 | |
void Goal__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |