Zdexby TheHolyOneZ
5,457 classes
Class

ABP_CheckPointIgroo_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/BP_CheckPointIgroo.BP_CheckPointIgroo_C 0x0300 (768 B) align 8 inherited 0x02A8 11 scripted vtable /Game/BluePrints/LINK/Blueprints/BP_CheckPointIgroo
0x00x0300

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMesh2UStaticMeshComponent*6 flagsnullptr
0x08NiagaraUNiagaraComponent*6 flagsnullptr
0x08SphereUSphereComponent*6 flagsnullptr
0x08StaticMesh1UStaticMeshComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x10GoalFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01AreaOnlybool6 flagsfalse
0x02E90x07padding / unreflected
0x08FogANiagaraActor*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void IsGoalMemberState(const bool& IsGoal)
Script71 statements · 1,608 bytes of bytecode
0x0000PushFlow(Label_0645);0x0005GoalState = true;0x0010CallFunc_GetAllActorsOfClass_OutActors = {};0x001BGetAllActorsOfClass(this, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_LINK.BP_FirstPersonCharacter_LINK_C, CallFunc_GetAllActorsOfClass_OutActors);0x0038Temp_int_Loop_Counter_Variable = 0;0x004FTemp_int_Array_Index_Variable_1 = 0;0x0066Label_0066:0x0066CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00A1CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_2);0x00C7if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_01ED;0x00D5Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x00F0PushFlow(Label_05A1);0x00F5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0130CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(CallFunc_Array_Get_Item_1.IsFreeze);0x0163if (!(CallFunc_Not_PreBool_ReturnValue_2)) PopFlow();0x016D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x01A8CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(LivePlayers, CallFunc_Array_Get_Item_1);0x01ECPopFlow();0x01EDLabel_01ED:0x01EDTemp_bool_True_if_break_was_hit_Variable = false;0x01F8Temp_int_Loop_Counter_Variable_1 = 0;0x020FTemp_int_Array_Index_Variable = 0;0x0226Label_0226:0x0226CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x0243CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LivePlayers);0x027ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x02A4CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x02CAif (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_03F7;0x02D8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x02F3PushFlow(Label_05EB);0x02F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(LivePlayers, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0333CallFunc_GetOverlappingActors_OverlappingActors = {};0x033ESphere.GetOverlappingActors(CallFunc_GetOverlappingActors_OverlappingActors, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_LINK.BP_FirstPersonCharacter_LINK_C);0x0370CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(CallFunc_GetOverlappingActors_OverlappingActors, CallFunc_Array_Get_Item);0x03B4CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(CallFunc_Array_Find_ReturnValue, 0);0x03D6if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x03E0GoalState = false;0x03EBTemp_bool_True_if_break_was_hit_Variable = true;0x03F6PopFlow();0x03F7Label_03F7:0x03F7CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LivePlayers);0x0432CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0454if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0591;0x0462CallFunc_IsValid_ReturnValue = IsValid(As BP Game State LINK.KingCharacter);0x0495if (!(CallFunc_IsValid_ReturnValue)) goto Label_0536;0x04A3K2Node_DynamicCast_AsBPI_Character_State = Cast<BPI_CharacterState_C>(As BP Game State LINK.KingCharacter);0x04DDK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Character_State);0x04FAif (!(K2Node_DynamicCast_bSuccess)) goto Label_0635;0x0508K2Node_DynamicCast_AsBPI_Character_State.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x0536Label_0536:0x0536CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_GetIsDeath_IsDeath);0x0553CallFunc_BooleanAND_ReturnValue = BooleanAND(GoalState, CallFunc_Not_PreBool_ReturnValue_1);0x0579IsGoal = CallFunc_BooleanAND_ReturnValue;0x058Cgoto Label_0645;0x0591Label_0591:0x0591GoalState = false;0x059Cgoto Label_0536;0x05A1Label_05A1:0x05A1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05CBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x05E6goto Label_0066;0x05EBLabel_05EB:0x05EBCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0615Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0630goto Label_0226;0x0635Label_0635:0x0635CallFunc_GetIsDeath_IsDeath = false;0x0640goto Label_0536;0x0645Label_0645:0x0645return;0x0647// end of script
Public0x01
void UserConstructionScript()
Script12 statements · 484 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(AreaOnly);0x001DStaticMesh.SetVisibility(CallFunc_Not_PreBool_ReturnValue, false);0x0047StaticMesh1.SetVisibility(CallFunc_Not_PreBool_ReturnValue, false);0x0071StaticMesh2.SetVisibility(CallFunc_Not_PreBool_ReturnValue, false);0x009BTemp_byte_Variable = 0;0x00AFTemp_byte_Variable_1 = 3;0x00C3Temp_bool_Variable = AreaOnly;0x00D6StaticMesh.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x012FStaticMesh1.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x0188StaticMesh2.SetCollisionEnabled(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x01E1return;0x01E3// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_CheckPointIgroo(351);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_CheckPointIgroo(475);0x0021return;0x0023// end of script
EventPublic0x04
void CheckState(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State_1 = State;0x0012ExecuteUbergraph_BP_CheckPointIgroo(480);0x0021return;0x0023// end of script
0x01
void BeaconVisualize(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_CheckPointIgroo(531);0x0021return;0x0023// end of script
0x01
void BndEvt__BP_CheckPointIgroo_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_CheckPointIgroo(578);0x007Breturn;0x007D// end of script
0x120
void FogActivate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_CheckPointIgroo(690);0x000Freturn;0x0011// end of script
0x00
void FogDeactivate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_CheckPointIgroo(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_CheckPointIgroo(int32 EntryPoint)
Script41 statements · 698 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_IsValid_ReturnValue = IsValid(Fog);0x0027if (!(CallFunc_IsValid_ReturnValue)) goto Label_02B7;0x0035Fog.NiagaraComponent.Deactivate();0x006Fgoto Label_02B7;0x0074Label_0074:0x0074CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0088if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_02B7;0x0096CallFunc_ObjectIsA_ReturnValue = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Script/Engine.Pawn);0x00BCCallFunc_IsActorTickEnabled_ReturnValue = IsActorTickEnabled();0x00D0CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_ObjectIsA_ReturnValue, CallFunc_IsActorTickEnabled_ReturnValue);0x00F6if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_02B7;0x0104Label_0104:0x0104IsGoalMemberState(CallFunc_IsGoalMemberState_IsGoal);0x011Bif (!(CallFunc_IsGoalMemberState_IsGoal)) goto Label_02B7;0x0129SetActorTickEnabled(false);0x0138BeaconVisualize(false);0x0147Goal.Broadcast();0x015Agoto Label_02B7;0x015FCallFunc_GetGameState_ReturnValue = GetGameState(this);0x0174K2Node_DynamicCast_AsBP_Game_State_LINK = Cast<BP_GameState_LINK_C>(CallFunc_GetGameState_ReturnValue);0x0198K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_State_LINK);0x01B5if (!(K2Node_DynamicCast_bSuccess)) goto Label_02B7;0x01C3As BP Game State LINK = K2Node_DynamicCast_AsBP_Game_State_LINK;0x01D6goto Label_02B7;0x01DBgoto Label_0104;0x01E0SetActorTickEnabled(K2Node_CustomEvent_State_1);0x01F7BeaconVisualize(K2Node_CustomEvent_State_1);0x020Egoto Label_02B7;0x0213Niagara.SetVisibility(K2Node_CustomEvent_State, false);0x023Dgoto Label_02B7;0x0242goto Label_0074;0x0247Label_0247:0x0247CallFunc_IsValid_ReturnValue_1 = IsValid(Fog);0x0264if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_02B7;0x0272Fog.NiagaraComponent.Activate(true);0x02ADgoto Label_02B7;0x02B2goto Label_0247;0x02B7Label_02B7:0x02B7return;0x02B9// end of script
Final0x04
void Goal__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00