Zdexby TheHolyOneZ
5,457 classes
Class

ABP_FirstPersonPlayerState_LINK_C

: ABP_FirstPersonPlayerState_C : APlayerState : AInfo : AActor : UObject
/Game/BluePrints/LINK/BP_FirstPersonPlayerState_LINK.BP_FirstPersonPlayerState_LINK_C 0x0480 (1,152 B) align 8 inherited 0x0380 27 scripted vtable /Game/BluePrints/LINK/BP_FirstPersonPlayerState_LINK
implements IBPI_Spectate_C
0x00x0480

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x50PlayerStateValueTMap<EN_LINK_PlayerStateValueType, double>3 flags<TMap>
0x08LiftPowerdouble7 flags50
0x10CustomPlayerNameFStringNet+5 flags""
0x50PlayerStateValue_ReplicateTMap<EN_LINK_PlayerStateValueType, double>3 flags<TMap>
0x10OnValueChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x04HaveCoinint32NetRepNotify+7 flags100
0x04HoveCoin_Oldint327 flags0
0x10OnBackPackValueChangeFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08CurrentBackpackWeightdouble7 flags0
Inherited from ABP_FirstPersonPlayerState_C 4
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_InventoryControllerUBPC_InventoryController_C*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08TargetCharacterABP_FirstPersonCharacter_Main_C*7 flagsnullptr
Inherited from APlayerState 16
OffsetSizeNameTypeFlagsDefault
0x04ScorefloatNetRepNotify+7 flags0
0x04PlayerIdint32NetRepNotify+7 flags0
0x01CompressedPinguint8Net+7 flags0
0x02B10x01padding / unreflected
0x01bShouldUpdateReplicatedPing : 1bit 0bool5 flagstrue
0x01bIsSpectator : 1bit 1boolNet+5 flagsfalse
0x01bOnlySpectator : 1bit 2boolNet+3 flagsfalse
0x01bIsABot : 1bit 3boolNet+5 flagsfalse
0x01bIsInactive : 1bit 5boolNetRepNotify+3 flagsfalse
0x01bFromPreviousLevel : 1bit 6boolNet+3 flagsfalse
0x02B30x01padding / unreflected
0x04StartTimeint32Net+5 flags0
0x30UniqueIDFUniqueNetIdReplNetRepNotify+2 flags{ReplicationBytes=[]}
0x08EngineMessageClassTSubclassOf<ULocalMessage>5 flags/Script/Engine.EngineMessage
0x02F00x08padding / unreflected
0x10SavedNetworkAddressFString3 flags""
0x03080x08padding / unreflected
0x10OnPawnSetFMulticastScriptDelegate4 flags<delegate>
0x08PawnPrivateAPawn*8 flagsnullptr
0x03280x18padding / unreflected
0x10PlayerNamePrivateFStringNetRepNotify+3 flags""
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 27

SignatureFlagsNativeParams
void GetCustomPlayerName(const FString& playerName)
Script3 statements · 30 bytes of bytecode
0x0000playerName = CustomPlayerName;0x001Breturn;0x001D// end of script
Public0x10
void SetCoin(int32 SetValue)
Script6 statements · 83 bytes of bytecode
0x0000FlushNetDormancy();0x000AHaveCoin = SetValue;0x0025MarkPropertyDirtyFromRepIndex(this, 22, FName(HaveCoin));0x0042OnRep_HaveCoin();0x0050return;0x0052// end of script
Public0x04
void AddCoin(int32 AddValue)
Script7 statements · 129 bytes of bytecode
0x0000FlushNetDormancy();0x000ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(AddValue, HaveCoin);0x0038HaveCoin = CallFunc_Add_IntInt_ReturnValue;0x0053MarkPropertyDirtyFromRepIndex(this, 22, FName(HaveCoin));0x0070OnRep_HaveCoin();0x007Ereturn;0x0080// end of script
Public0x04
void UseCoin(int32 CoinValue, const bool& Rezult)
Script12 statements · 219 bytes of bytecode
0x0000CallFunc_GreaterEqual_IntInt_ReturnValue = GreaterEqual_IntInt(HaveCoin, CoinValue);0x0026UseRezult = CallFunc_GreaterEqual_IntInt_ReturnValue;0x0039if (!(UseRezult)) goto Label_00C5;0x0047FlushNetDormancy();0x0051CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(HaveCoin, CoinValue);0x007FHaveCoin = CallFunc_Subtract_IntInt_ReturnValue;0x009AMarkPropertyDirtyFromRepIndex(this, 22, FName(HaveCoin));0x00B7OnRep_HaveCoin();0x00C5Label_00C5:0x00C5Rezult = UseRezult;0x00D8return;0x00DA// end of script
Public0x05
void OnRep_HaveCoin()
Script7 statements · 162 bytes of bytecode
0x0000HoveCoin_Old = HaveCoin;0x001BCallFunc_IsValid_ReturnValue = IsValid(OwnerCharacter_LINK.LINK_MainUI);0x004Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_009F;0x005COwnerCharacter_LINK.LINK_MainUI.SetCoinValue(HaveCoin);0x009FLabel_009F:0x009Freturn;0x00A1// end of script
0x00
void GetCurrentWeight(const double& WeightPower)
Script9 statements · 253 bytes of bytecode
0x0000Temp_byte_Variable = 2;0x0014Temp_byte_Variable_1 = 0;0x0028GetStateValue(Temp_byte_Variable, CallFunc_GetStateValue_Value, CallFunc_GetStateValue_ReplicateValue);0x0051GetStateValue(Temp_byte_Variable_1, CallFunc_GetStateValue_Value_1, CallFunc_GetStateValue_ReplicateValue_1);0x007ACallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_GetStateValue_Value_1, CallFunc_GetStateValue_Value);0x00A8CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Subtract_DoubleDouble_ReturnValue, 0, 99999);0x00DFWeightPower = CallFunc_FClamp_ReturnValue;0x00FAreturn;0x00FC// end of script
Public0x08
void AddStateValue(const EN_LINK_PlayerStateValueType& ValueName, double Value, const FVector2D& ClampValue)
Script7 statements · 214 bytes of bytecode
0x0000GetStateValue(ValueName, CallFunc_GetStateValue_Value, CallFunc_GetStateValue_ReplicateValue);0x0029BreakVector2D(ClampValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x004ECallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Value, CallFunc_GetStateValue_Value);0x007CCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Add_DoubleDouble_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x00B3SetStateValue(ValueName, CallFunc_FClamp_ReturnValue);0x00D3return;0x00D5// end of script
Public0x20
void SetStateValue(const EN_LINK_PlayerStateValueType& Key, double Value)
Script13 statements · 443 bytes of bytecode
0x0000CallFunc_FClamp_ReturnValue = FClamp(Value, 0, 9999999);0x0037/Script/Engine.Default__BlueprintMapLibrary.Map_Add(PlayerStateValue, Key, CallFunc_FClamp_ReturnValue);0x0072CallFunc_IsValid_ReturnValue = IsValid(OwnerCharacter_LINK);0x008Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_01B8;0x009DCallFunc_IsValid_ReturnValue_1 = IsValid(OwnerCharacter_LINK.LINK_MainUI);0x00D0if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_01B8;0x00DECallFunc_FClamp_ReturnValue = FClamp(Value, 0, 9999999);0x0115OwnerCharacter_LINK.LINK_MainUI.SetBarValue(Key, CallFunc_FClamp_ReturnValue);0x0161CallFunc_FClamp_ReturnValue = FClamp(Value, 0, 9999999);0x0198StateValueSync(Server)(Key, CallFunc_FClamp_ReturnValue);0x01B8Label_01B8:0x01B8return;0x01BA// end of script
Public0x10
void GetStateValue(const EN_LINK_PlayerStateValueType& Key, const double& Value, const double& ReplicateValue)
Script6 statements · 195 bytes of bytecode
0x0000CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(PlayerStateValue_Replicate, Key, CallFunc_Map_Find_Value);0x0045CallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(PlayerStateValue, Key, CallFunc_Map_Find_Value_1);0x008AValue = CallFunc_Map_Find_Value_1;0x00A5ReplicateValue = CallFunc_Map_Find_Value;0x00C0return;0x00C2// end of script
Public0x18
void ViewChange(ABP_FirstPersonCharacter_Main_C* SourcePlayer)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_SourcePlayer = SourcePlayer;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(1714);0x0021return;0x0023// end of script
Public0x08
void SetupSpectateNameplate(ABP_FirstPersonCharacter_Main_C* Character)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Character_1 = Character;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(1715);0x0021return;0x0023// end of script
Public0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(1716);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveCopyProperties(APlayerState* NewPlayerState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewPlayerState = NewPlayerState;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(1731);0x0021return;0x0023// end of script
EventProtected0x08
void Initialization(ABP_FirstPersonCharacter_Main_C* Character)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Character = Character;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(1900);0x0021return;0x0023// end of script
0x08
void SetName(const FString& CustomPlayerName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_CustomPlayerName = CustomPlayerName;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(2267);0x0021return;0x0023// end of script
0x10
void NameUpdate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(2272);0x000Freturn;0x0011// end of script
0x00
void StateValueSync(Server)(const EN_LINK_PlayerStateValueType& Key, const double& Value)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Key_1 = Key;0x0012PersistentFrame.K2Node_CustomEvent_Value_1 = Value;0x0024ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(2277);0x0033return;0x0035// end of script
0x10
void StateValueSync(Client)(const EN_LINK_PlayerStateValueType& Key, const double& Value)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Key = Key;0x0012PersistentFrame.K2Node_CustomEvent_Value = Value;0x0024ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(2310);0x0033return;0x0035// end of script
0x10
void SetBackPackMenuState(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(2481);0x0021return;0x0023// end of script
0x01
void RespawnItem(Server)(int32 ItemIndex, const FTransform& CameraTransform, bool CanSpawn)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ItemIndex = ItemIndex;0x0012PersistentFrame.K2Node_CustomEvent_CameraTransform = CameraTransform;0x0024PersistentFrame.K2Node_CustomEvent_CanSpawn = CanSpawn;0x0036ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(2564);0x0045return;0x0047// end of script
0x71
void SendToText(const FString& Text, int32 MessageType)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Text = Text;0x0012PersistentFrame.K2Node_CustomEvent_MessageType = MessageType;0x0024ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(3002);0x0033return;0x0035// end of script
0x14
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FirstPersonPlayerState_LINK(3153);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnBackPackValueChange__DelegateSignature(double BackpackWeight)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void OnValueChange__DelegateSignature(const EN_LINK_PlayerStateValueType& PlayerStateValue, double Value)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10

Used by 3

types with a member, parameter or interface of this type