Zdexby TheHolyOneZ
5,457 classes
Class

ABP_Storm_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/BP_Storm.BP_Storm_C 0x03AC (940 B) align 8 inherited 0x02A8 19 scripted vtable /Game/BluePrints/LINK/Blueprints/BP_Storm
0x00x03AC

Members 29

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08N_StormLightning1UNiagaraComponent*6 flagsnullptr
0x08N_StormLightningUNiagaraComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08Plane2UStaticMeshComponent*6 flagsnullptr
0x08Plane1UStaticMeshComponent*6 flagsnullptr
0x08AudioUAudioComponent*6 flagsnullptr
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08BPC_DamageCollisionUBPC_DamageCollision_C*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x04StormVisual_Alpha_172AD4FE428EDA9BB87BA69245D65561float4 flags0
0x01StormVisual__Direction_172AD4FE428EDA9BB87BA69245D65561ETimelineDirection4 flagsForward
0x02FD0x03padding / unreflected
0x08StormVisualUTimelineComponent*5 flagsnullptr
0x08MoveSpeeddoubleNet+6 flags90
0x08LerpValuedouble7 flags0
0x18TargetLocationFVector7 flags{X=0, Y=0, Z=0}
0x18StartLocationFVectorNet+7 flags{X=0, Y=0, Z=0}
0x04Countdownint327 flags0
0x034C0x04padding / unreflected
0x01MoveNowboolNet+7 flagsfalse
0x03590x07padding / unreflected
0x08SoptXdouble6 flags0
0x01DamageStatebool7 flagsfalse
0x03710x07padding / unreflected
0x08StormMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x10MoveTimeRangeFVector2D7 flags{X=600, Y=1760}
0x08StartXdouble7 flags0
0x08StormMaterial_SubUMaterialInstanceDynamic*6 flagsnullptr
0x08MainStormUMaterialInstanceDynamic*6 flagsnullptr
0x04CurrentLevelint327 flags2
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 19

SignatureFlagsNativeParams
void StormVisual__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(15);0x000Freturn;0x0011// end of script
0x00
void StormVisual__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(8989);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(4372);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_Storm(4774);0x0021return;0x0023// end of script
EventPublic0x04
void PositionUpdate(const FVector& StartLocation)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_StartLocation = StartLocation;0x0012ExecuteUbergraph_BP_Storm(6121);0x0021return;0x0023// end of script
0x18
void SetStormMoveState(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_Storm(6453);0x0021return;0x0023// end of script
0x01
void MoveSignal()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(6472);0x000Freturn;0x0011// end of script
0x00
void ResetPosition()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(6528);0x000Freturn;0x0011// end of script
0x00
void MoveCountDownStart(int32 CountDownTime, const FName& StopperName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_CountDownTime = CountDownTime;0x0012PersistentFrame.K2Node_CustomEvent_StopperName = StopperName;0x0024ExecuteUbergraph_BP_Storm(6611);0x0033return;0x0035// end of script
0x0C
void MinusTime()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(7263);0x000Freturn;0x0011// end of script
0x00
void MoveToCheckPoint(const FName& Tag)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Tag = Tag;0x0012ExecuteUbergraph_BP_Storm(7581);0x0021return;0x0023// end of script
0x08
void TeleportStorm(const FVector& Location)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Location = Location;0x0012ExecuteUbergraph_BP_Storm(7981);0x0021return;0x0023// end of script
0x18
void ForceStateCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(8049);0x000Freturn;0x0011// end of script
0x00
void SetStormVisibleState(bool VisualState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_VisualState = VisualState;0x0012ExecuteUbergraph_BP_Storm(8125);0x0021return;0x0023// end of script
0x01
void ShowStormReplicate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(8268);0x000Freturn;0x0011// end of script
0x00
void SpeedUpdate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(8867);0x000Freturn;0x0011// end of script
0x00
void SetStormLevel(int32 Level)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Level = Level;0x0012ExecuteUbergraph_BP_Storm(8912);0x0021return;0x0023// end of script
0x04
void StormErrorPlayerCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Storm(8944);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Storm(int32 EntryPoint)
Script313 statements · 8,997 bytes of bytecode
0x0000PushFlow(Label_2322);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Label_0010:0x0010FlushNetDormancy();0x001ACallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0036StartLocation = CallFunc_K2_GetActorLocation_ReturnValue_1;0x0051MarkPropertyDirtyFromRepIndex(this, 11, FName(StartLocation));0x006ECallFunc_GetGameState_ReturnValue = GetGameState(this);0x0083K2Node_DynamicCast_AsBP_Game_State_LINK = Cast<BP_GameState_LINK_C>(CallFunc_GetGameState_ReturnValue);0x00A7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Game_State_LINK);0x00C4if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00CEAs BP Game State LINK = K2Node_DynamicCast_AsBP_Game_State_LINK;0x00E1CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00F6K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK = Cast<BP_FirstPersonGameMode_Online_LINK_C>(CallFunc_GetGameMode_ReturnValue);0x011AK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK);0x0137if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0141As BP First Person Game Mode Online LINK = K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK;0x0154PopFlow();0x0155Label_0155:0x0155FlushNetDormancy();0x015FMoveNow = true;0x016AMarkPropertyDirtyFromRepIndex(this, 12, FName(MoveNow));0x0187CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01A3BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x01D1CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_BreakVector_X, SoptX);0x01F7if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_0215;0x0205SetStormMoveState(false);0x0214PopFlow();0x0215Label_0215:0x0215CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x0229if (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0233CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x024FBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x027DCallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_BreakVector_X, SoptX);0x02ABCallFunc_Abs_ReturnValue = abs(CallFunc_Subtract_DoubleDouble_ReturnValue);0x02D0CallFunc_Subtract_DoubleDouble_ReturnValue_2 = Subtract_DoubleDouble(StartX, SoptX);0x02FECallFunc_Abs_ReturnValue_1 = abs(CallFunc_Subtract_DoubleDouble_ReturnValue_2);0x0323CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Abs_ReturnValue, CallFunc_Abs_ReturnValue_1);0x0351CallFunc_Subtract_DoubleDouble_ReturnValue_3 = Subtract_DoubleDouble(1, CallFunc_Divide_DoubleDouble_ReturnValue);0x037FBreakVector2D(MoveTimeRange, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x03A4CallFunc_Lerp_ReturnValue = Lerp(CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1, CallFunc_Subtract_DoubleDouble_ReturnValue_3);0x03DB/Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicSky_Functions.Default__UltraDynamicSky_Functions_C.<name 1575679>(CallFunc_Lerp_ReturnValue, this);0x0409PopFlow();0x040ALabel_040A:0x040AFlushNetDormancy();0x0414MoveNow = false;0x041FMarkPropertyDirtyFromRepIndex(this, 12, FName(MoveNow));0x043CAs BP Game State LINK.StormTextUpdate(2, 0);0x046APrintString(this, "Storm\\u505c\\u6b62", true, true, LinearColor{1f, 0.318062f, 0f, 1f}, 2f, FName(None));0x04BCK2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue);0x04D0PopFlow();0x04D1K2Node_CreateDelegate_OutputDelegate.Bind(this, StormErrorPlayerCheck);0x04E8CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.5f, true, false, 0f, 0f);0x051EPopFlow();0x051FLabel_051F:0x051FFlushNetDormancy();0x0529Temp_real_Variable = 100;0x0544Temp_real_Variable_1 = 85;0x055FTemp_real_Variable_2 = 60;0x057ATemp_real_Variable_3 = 30;0x0595Temp_real_Variable_4 = 0;0x05B0Temp_int_Variable = K2Node_CustomEvent_Level;0x05CBMoveSpeed = Switch(Temp_int_Variable, 0 => Temp_real_Variable_4, 1 => Temp_real_Variable_3, 2 => Temp_real_Variable_2, 3 => Temp_real_Variable_1, 4 => Temp_real_Variable, default => K2Node_Select_Default);0x0650MarkPropertyDirtyFromRepIndex(this, 10, FName(MoveSpeed));0x066DCallFunc_Conv_DoubleToString_ReturnValue = Conv_DoubleToString(MoveSpeed);0x0692PrintString(this, CallFunc_Conv_DoubleToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x06DCPopFlow();0x06DDLabel_06DD:0x06DDCallFunc_HasAuthority_ReturnValue = HasAuthority();0x06F1if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x06FBBreakVector2D(MoveTimeRange, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0720/Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicSky_Functions.Default__UltraDynamicSky_Functions_C.<name 1575679>(CallFunc_BreakVector2D_X, this);0x074EPopFlow();0x074FLabel_074F:0x074FCallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0763if (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x076Dgoto Label_0010;0x0772Label_0772:0x0772K2Node_CreateDelegate_OutputDelegate_1.Bind(this, MoveSignal);0x0789CallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 0.1f, true, false, 0f, 0f);0x07BFSetActorTickEnabled(true);0x07CEPrintString(this, "StormMoveStart", true, true, LinearColor{1f, 0.365564f, 0f, 1f}, 2f, FName(None));0x081FK2Node_CreateDelegate_OutputDelegate_2.Bind(this, ForceStateCheck);0x0836CallFunc_K2_SetTimerDelegate_ReturnValue_2 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_2, 10f, true, false, 0f, 0f);0x086CShowStormReplicate();0x087ACallFunc_K2_GetActorLocation_ReturnValue_4 = K2_GetActorLocation();0x0896BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_4, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x08C4StartX = CallFunc_BreakVector_X_2;0x08DFPopFlow();0x08E0Label_08E0:0x08E0CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x090ATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0925Label_0925:0x0925CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x0960CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0986if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0990Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09ABPushFlow(Label_08E0);0x09B0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x09EBCallFunc_Array_Get_Item_2.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x0A19/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x0A54CallFunc_K2_GetActorLocation_ReturnValue_8 = CallFunc_Array_Get_Item_2.K2_GetActorLocation();0x0A86if (!(CallFunc_GetIsDeath_IsDeath)) goto Label_0E31;0x0A94CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0AB0BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0ADEBreakVector(CallFunc_K2_GetActorLocation_ReturnValue_8, CallFunc_BreakVector_X_6, CallFunc_BreakVector_Y_6, CallFunc_BreakVector_Z_6);0x0B0CCallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector_X, CallFunc_BreakVector_X_6);0x0B32if (!(CallFunc_Less_DoubleDouble_ReturnValue_1)) PopFlow();0x0B3CCallFunc_K2_GetActorLocation_ReturnValue_7 = K2_GetActorLocation();0x0B58BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_7, CallFunc_BreakVector_X_5, CallFunc_BreakVector_Y_5, CallFunc_BreakVector_Z_5);0x0B86BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_8, CallFunc_BreakVector_X_6, CallFunc_BreakVector_Y_6, CallFunc_BreakVector_Z_6);0x0BB4CallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X_5, CallFunc_BreakVector_Y_6, CallFunc_BreakVector_Z_6);0x0BEBCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_MakeVector_ReturnValue_1, FVector(300, 0, 0));0x0C29CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Subtract_VectorVector_ReturnValue, FVector(0, 0, 10000));0x0C67CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_Subtract_VectorVector_ReturnValue, CallFunc_Add_VectorVector_ReturnValue_1, 90f, 0, false, Temp_object_Variable, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0CF4if (!(CallFunc_SphereTraceSingle_ReturnValue)) goto Label_0F39;0x0D02/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x0D3DBreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0DF2CallFunc_K2_SetActorLocation_ReturnValue_4 = CallFunc_Array_Get_Item_2.K2_SetActorLocation(CallFunc_BreakHitResult_Location, false, CallFunc_K2_SetActorLocation_SweepHitResult_4, true);0x0E30PopFlow();0x0E31Label_0E31:0x0E31CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0E4DBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0E7BBreakVector(CallFunc_K2_GetActorLocation_ReturnValue_8, CallFunc_BreakVector_X_6, CallFunc_BreakVector_Y_6, CallFunc_BreakVector_Z_6);0x0EA9CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector_X, CallFunc_BreakVector_X_6);0x0ECFif (!(CallFunc_Less_DoubleDouble_ReturnValue_1)) PopFlow();0x0ED9/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x0F14CallFunc_Array_Get_Item_2.Freeze(Server)();0x0F38PopFlow();0x0F39Label_0F39:0x0F39CallFunc_K2_GetActorLocation_ReturnValue_7 = K2_GetActorLocation();0x0F55BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_7, CallFunc_BreakVector_X_5, CallFunc_BreakVector_Y_5, CallFunc_BreakVector_Z_5);0x0F83/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_2);0x0FBEBreakVector(CallFunc_K2_GetActorLocation_ReturnValue_8, CallFunc_BreakVector_X_6, CallFunc_BreakVector_Y_6, CallFunc_BreakVector_Z_6);0x0FECCallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_BreakVector_X_5, CallFunc_BreakVector_Y_6, CallFunc_BreakVector_Z_6);0x1023CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_MakeVector_ReturnValue_1, FVector(300, 0, 0));0x1061CallFunc_K2_SetActorLocation_ReturnValue_3 = CallFunc_Array_Get_Item_2.K2_SetActorLocation(CallFunc_Subtract_VectorVector_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult_3, true);0x109FPopFlow();0x10A0Label_10A0:0x10A0K2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_1);0x10B4K2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_3);0x10C8K2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_2);0x10DCgoto Label_040A;0x10E1Label_10E1:0x10E1Temp_int_Loop_Counter_Variable = 0;0x10F8Temp_int_Array_Index_Variable = 0;0x110Fgoto Label_0925;0x1114PushFlow(Label_11DB);0x1119PushFlow(Label_1201);0x111ECallFunc_CreateDynamicMaterialInstance_ReturnValue = Plane.CreateDynamicMaterialInstance(0, /Game/BluePrints/LINK/Blueprints/M_Storm.M_Storm, FName(None));0x1167StormMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x117ACallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = StaticMesh.CreateDynamicMaterialInstance(0, /Game/3Dmodel/link/nature/cloud/re/MT_storm.MT_storm, FName(None));0x11C3MainStorm = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x11D6goto Label_074F;0x11DBLabel_11DB:0x11DBStormVisual.SetNewTime(2f);0x1200PopFlow();0x1201Label_1201:0x1201CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CreateDynamicMaterialInstance(this, /Game/BluePrints/LINK/Blueprints/M_Storm_FG.M_Storm_FG, FName(None), 0);0x122EStormMaterial_Sub = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x1241Plane1.SetMaterial(0, StormMaterial_Sub);0x1273Plane2.SetMaterial(0, StormMaterial_Sub);0x12A5PopFlow();0x12A6if (!(MoveNow)) goto Label_179E;0x12B4CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x12D1CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 10);0x12FFCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(LerpValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x132DCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Add_DoubleDouble_ReturnValue, 0, 1);0x1364LerpValue = CallFunc_FClamp_ReturnValue;0x137FCallFunc_VLerp_Alpha_ImplicitCast = Cast<3>(LerpValue);0x139CCallFunc_VLerp_ReturnValue = VLerp(K2Node_CustomEvent_StartLocation, TargetLocation, CallFunc_VLerp_Alpha_ImplicitCast);0x13D3CallFunc_K2_SetActorLocation_ReturnValue_2 = K2_SetActorLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult_2, false);0x13FBCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x1415CallFunc_K2_GetActorLocation_ReturnValue_5 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x1447BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_5, CallFunc_BreakVector_X_3, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x1475CallFunc_K2_GetActorLocation_ReturnValue_6 = K2_GetActorLocation();0x1491BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_6, CallFunc_BreakVector_X_4, CallFunc_BreakVector_Y_4, CallFunc_BreakVector_Z_4);0x14BFCallFunc_Subtract_DoubleDouble_ReturnValue_4 = Subtract_DoubleDouble(CallFunc_BreakVector_X_3, CallFunc_BreakVector_X_4);0x14EDCallFunc_Abs_ReturnValue_2 = abs(CallFunc_Subtract_DoubleDouble_ReturnValue_4);0x1512CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Abs_ReturnValue_2, 2500);0x1540CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x1577CallFunc_Subtract_DoubleDouble_ReturnValue_5 = Subtract_DoubleDouble(1, CallFunc_FClamp_ReturnValue_1);0x15A5CallFunc_EqualEqual_DoubleDouble_ReturnValue_2 = EqualEqual_DoubleDouble(CallFunc_FClamp_ReturnValue_1, 0);0x15CBCallFunc_SelectFloat_ReturnValue = SelectFloat(0, CallFunc_Subtract_DoubleDouble_ReturnValue_5, CallFunc_EqualEqual_DoubleDouble_ReturnValue_2);0x1602CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x161FSetScalarParameterValue(this, /Game/BluePrints/Items/LINK/Unique/PM_LINK_Postprocess.PM_LINK_Postprocess, FName(storm), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x1649CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x1663CallFunc_K2_GetActorLocation_ReturnValue_5 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x1695BreakVector(CallFunc_K2_GetActorLocation_ReturnValue_5, CallFunc_BreakVector_X_3, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x16C3CallFunc_K2_GetActorLocation_ReturnValue_6 = K2_GetActorLocation();0x16DFBreakVector(CallFunc_K2_GetActorLocation_ReturnValue_6, CallFunc_BreakVector_X_4, CallFunc_BreakVector_Y_4, CallFunc_BreakVector_Z_4);0x170DCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X_4, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x1744Audio.K2_SetWorldLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x1778Audio.Activate(false);0x179DPopFlow();0x179ELabel_179E:0x179ESetScalarParameterValue(this, /Game/BluePrints/Items/LINK/Unique/PM_LINK_Postprocess.PM_LINK_Postprocess, FName(storm), 0f);0x17C4Audio.Deactivate();0x17E8PopFlow();0x17E9LerpValue = 0;0x1804CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10);0x1829CallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x1845CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_K2_GetActorRotation_ReturnValue);0x186ACallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(MoveSpeed);0x188FCallFunc_Divide_VectorVector_ReturnValue = Divide_VectorVector(CallFunc_Conv_DoubleToVector_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue);0x18BDCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Divide_VectorVector_ReturnValue);0x18EBCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, K2Node_CustomEvent_StartLocation);0x1919TargetLocation = CallFunc_Add_VectorVector_ReturnValue;0x1934PopFlow();0x1935if (!(K2Node_CustomEvent_State)) goto Label_10A0;0x1943goto Label_0772;0x1948CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x1964PositionUpdate(CallFunc_K2_GetActorLocation_ReturnValue);0x197Bgoto Label_0155;0x1980SetStormMoveState(false);0x198FCallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(StartLocation, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x19B7PositionUpdate(StartLocation);0x19CEgoto Label_06DD;0x19D3BreakVector2D(MoveTimeRange, CallFunc_BreakVector2D_X_2, CallFunc_BreakVector2D_Y_2);0x19F8/Game/UltraDynamicSky/Blueprints/Functions/UltraDynamicSky_Functions.Default__UltraDynamicSky_Functions_C.<name 1575679>(CallFunc_BreakVector2D_X_2, this);0x1A26CallFunc_EqualEqual_DoubleDouble_ReturnValue_3 = EqualEqual_DoubleDouble(MoveSpeed, 0);0x1A4CCallFunc_SelectInt_ReturnValue = SelectInt(0, K2Node_CustomEvent_CountDownTime, CallFunc_EqualEqual_DoubleDouble_ReturnValue_3);0x1A7FCountdown = CallFunc_SelectInt_ReturnValue;0x1A9AK2Node_CreateDelegate_OutputDelegate_3.Bind(this, MinusTime);0x1AB1CallFunc_K2_SetTimerDelegate_ReturnValue_3 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_3, 1f, true, false, 0f, 0f);0x1AE7CallFunc_GetAllActorsOfClassWithTag_OutActors = {};0x1AF2GetAllActorsOfClassWithTag(this, /Game/BluePrints/LINK/Blueprints/BP_StormCheckPoint.BP_StormCheckPoint_C, K2Node_CustomEvent_StopperName, CallFunc_GetAllActorsOfClassWithTag_OutActors);0x1B18/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, 0, CallFunc_Array_Get_Item);0x1B4FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x1B6Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x1B76/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, 0, CallFunc_Array_Get_Item);0x1BADCallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_Array_Get_Item.K2_GetActorLocation();0x1BDFBreakVector(CallFunc_K2_GetActorLocation_ReturnValue_2, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x1C0DSoptX = CallFunc_BreakVector_X_1;0x1C28Delay(this, 2f, LatentActionInfo{0x4D1, 1083083914, FName(ExecuteUbergraph_BP_Storm), this});0x1C5EPopFlow();0x1C5FCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(Countdown, 1);0x1C89Temp_int_Variable_1 = CallFunc_Subtract_IntInt_ReturnValue;0x1CA4Countdown = Temp_int_Variable_1;0x1CBFCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Countdown, 0);0x1CE1if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_1D6A;0x1CEFK2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_3);0x1D03SetStormMoveState(true);0x1D12CallFunc_FTrunc_ReturnValue = FTrunc(MoveSpeed);0x1D37As BP Game State LINK.StormTextUpdate(1, CallFunc_FTrunc_ReturnValue);0x1D69PopFlow();0x1D6ALabel_1D6A:0x1D6AAs BP Game State LINK.StormTextUpdate(0, Countdown);0x1D9CPopFlow();0x1D9DCallFunc_GetAllActorsOfClassWithTag_OutActors_1 = {};0x1DA8GetAllActorsOfClassWithTag(this, /Game/BluePrints/LINK/Blueprints/BP_StormCheckPoint.BP_StormCheckPoint_C, K2Node_CustomEvent_Tag, CallFunc_GetAllActorsOfClassWithTag_OutActors_1);0x1DCE/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors_1, 0, CallFunc_Array_Get_Item_1);0x1E05CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item_1);0x1E22if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x1E2C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors_1, 0, CallFunc_Array_Get_Item_1);0x1E63CallFunc_K2_GetActorLocation_ReturnValue_3 = CallFunc_Array_Get_Item_1.K2_GetActorLocation();0x1E95TeleportStorm(CallFunc_K2_GetActorLocation_ReturnValue_3);0x1EAC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors_1, 0, CallFunc_Array_Get_Item_1);0x1EE3CallFunc_K2_GetActorLocation_ReturnValue_3 = CallFunc_Array_Get_Item_1.K2_GetActorLocation();0x1F15PositionUpdate(CallFunc_K2_GetActorLocation_ReturnValue_3);0x1F2CPopFlow();0x1F2DCallFunc_K2_SetActorLocation_ReturnValue_1 = K2_SetActorLocation(K2Node_CustomEvent_Location, false, CallFunc_K2_SetActorLocation_SweepHitResult_1, false);0x1F55TargetLocation = K2Node_CustomEvent_Location;0x1F70PopFlow();0x1F71CallFunc_IsValid_ReturnValue_2 = IsValid(As BP First Person Game Mode Online LINK);0x1F8Eif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x1F98As BP First Person Game Mode Online LINK.StateCheck();0x1FBCPopFlow();0x1FBDif (!(K2Node_CustomEvent_VisualState)) goto Label_202B;0x1FCBCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(As BP Game State LINK.CurrentGamePhase, 1);0x2000if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x200AStormVisual.Play();0x202APopFlow();0x202BLabel_202B:0x202BStormVisual.Reverse();0x204BPopFlow();0x204CSetStormVisibleState(true);0x205B/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/audios/LInk/se/nature/storm/liecio-cinematico-kick-verb-109589.liecio-cinematico-kick-verb-109589, 1f, 1f, 0f, nullptr, nullptr, true);0x2097PopFlow();0x2098Label_2098:0x2098CallFunc_EqualEqual_DoubleDouble_A_ImplicitCast_1 = Cast<4>(StormVisual_Alpha_172AD4FE428EDA9BB87BA69245D65561);0x20B5CallFunc_EqualEqual_DoubleDouble_ReturnValue = EqualEqual_DoubleDouble(CallFunc_EqualEqual_DoubleDouble_A_ImplicitCast_1, 1);0x20DBif (!(CallFunc_EqualEqual_DoubleDouble_ReturnValue)) goto Label_2132;0x20E9N_StormLightning.Deactivate();0x210DN_StormLightning1.Deactivate();0x2131PopFlow();0x2132Label_2132:0x2132CallFunc_EqualEqual_DoubleDouble_A_ImplicitCast = Cast<4>(StormVisual_Alpha_172AD4FE428EDA9BB87BA69245D65561);0x214FCallFunc_EqualEqual_DoubleDouble_ReturnValue_1 = EqualEqual_DoubleDouble(CallFunc_EqualEqual_DoubleDouble_A_ImplicitCast, -0.05);0x2175if (!(CallFunc_EqualEqual_DoubleDouble_ReturnValue_1)) PopFlow();0x217FN_StormLightning.Activate(false);0x21A4N_StormLightning1.Activate(false);0x21C9PopFlow();0x21CALabel_21CA:0x21CAStormMaterial.SetScalarParameterValue(FName(StormAlpha), StormVisual_Alpha_172AD4FE428EDA9BB87BA69245D65561);0x2200CallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(StormVisual_Alpha_172AD4FE428EDA9BB87BA69245D65561);0x221DCallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(1.05, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x224BCallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Subtract_DoubleDouble_ReturnValue_1);0x2268MainStorm.SetScalarParameterValue(FName(StormAlpha), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x229Egoto Label_2098;0x22A3CallFunc_GetAllActorsOfClass_OutActors = {};0x22AEGetAllActorsOfClass(this, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_LINK.BP_FirstPersonCharacter_LINK_C, CallFunc_GetAllActorsOfClass_OutActors);0x22CBgoto Label_051F;0x22D0CurrentLevel = K2Node_CustomEvent_Level;0x22EBgoto Label_051F;0x22F0CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x22FBGetAllActorsOfClass(this, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_LINK.BP_FirstPersonCharacter_LINK_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x2318goto Label_10E1;0x231Dgoto Label_21CA;0x2322Label_2322:0x2322return;0x2324// end of script
Final0x04