implements IBPI_ParamaterControl_C
0x00x0380
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BPC_InventoryController | UBPC_InventoryController_C* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | TargetCharacter | ABP_FirstPersonCharacter_Main_C* | 7 flags | nullptr |
Inherited from APlayerState 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | Score | float | NetRepNotify+7 flags | 0 | |
| 0x04 | PlayerId | int32 | NetRepNotify+7 flags | 0 | |
| 0x01 | CompressedPing | uint8 | Net+7 flags | 0 | |
| 0x02B1 | 0x01 | padding / unreflected | |||
| 0x01 | bShouldUpdateReplicatedPing : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsSpectator : 1bit 1 | bool | Net+5 flags | false | |
| 0x01 | bOnlySpectator : 1bit 2 | bool | Net+3 flags | false | |
| 0x01 | bIsABot : 1bit 3 | bool | Net+5 flags | false | |
| 0x01 | bIsInactive : 1bit 5 | bool | NetRepNotify+3 flags | false | |
| 0x01 | bFromPreviousLevel : 1bit 6 | bool | Net+3 flags | false | |
| 0x02B3 | 0x01 | padding / unreflected | |||
| 0x04 | StartTime | int32 | Net+5 flags | 0 | |
| 0x30 | UniqueID | FUniqueNetIdRepl | NetRepNotify+2 flags | {ReplicationBytes=[]} | |
| 0x08 | EngineMessageClass | TSubclassOf<ULocalMessage> | 5 flags | /Script/Engine.EngineMessage | |
| 0x02F0 | 0x08 | padding / unreflected | |||
| 0x10 | SavedNetworkAddress | FString | 3 flags | "" | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x10 | OnPawnSet | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | PawnPrivate | APawn* | 8 flags | nullptr | |
| 0x0328 | 0x18 | padding / unreflected | |||
| 0x10 | PlayerNamePrivate | FString | NetRepNotify+3 flags | "" | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveCopyProperties(APlayerState* NewPlayerState)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_NewPlayerState = NewPlayerState;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState(10);0x0021return;0x0023// end of script | EventProtected | 0x08 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FirstPersonPlayerState(513);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Initialization(ABP_FirstPersonCharacter_Main_C* Character)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Character = Character;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState(615);0x0021return;0x0023// end of script | 0x08 | ||
void ChangeParamater(flaot)(const FName& Name, double Value)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Name = Name;0x0012PersistentFrame.K2Node_Event_Value = Value;0x0024ExecuteUbergraph_BP_FirstPersonPlayerState(756);0x0033return;0x0035// end of script | Public | 0x10 | |
void ExecuteUbergraph_BP_FirstPersonPlayerState(int32 EntryPoint)Script32 statements · 759 bytes of bytecode0x0000goto [EntryPoint];0x000AReceiveCopyProperties(K2Node_Event_NewPlayerState);0x001DK2Node_DynamicCast_AsBP_First_Person_Player_State = Cast<BP_FirstPersonPlayerState_C>(K2Node_Event_NewPlayerState);0x0041K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_State);0x005Eif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0112;0x006CK2Node_DynamicCast_AsBP_First_Person_Player_State.BPC_InventoryController.CopyVariable(BPC_InventoryController);0x00AFPrintString(this, "\\u30c7\\u30fc\\u30bf\\u306e\\u8ee2\\u9001\\u306b\\u6210\\u529f\\u3057\\u307e\\u3057\\u305f", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x010Dgoto Label_02F4;0x0112Label_0112:0x0112PrintString(this, "\\u30c7\\u30fc\\u30bf\\u306e\\u8ee2\\u9001\\u306b\\u5931\\u6557\\u3057\\u307e\\u3057\\u305f", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0170goto Label_02F4;0x0175Label_0175:0x0175CallFunc_GetPawn_ReturnValue = GetPawn();0x0189K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPawn_ReturnValue);0x01ADK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x01CAif (!(K2Node_DynamicCast_bSuccess)) goto Label_02F4;0x01D8K2Node_DynamicCast_AsBP_First_Person_Character_Main.OnSyncedPlayerState();0x01FCgoto Label_02F4;0x0201ReceiveBeginPlay();0x020Bgoto Label_0175;0x0210Label_0210:0x0210PrintString(this, "Cast\\u306b\\u5931\\u6557", true, true, LinearColor{1f, 0.841852f, 0f, 1f}, 2f, FName(None));0x0262goto Label_02F4;0x0267CallFunc_IsValid_ReturnValue = IsValid(K2Node_CustomEvent_Character);0x0284if (!(CallFunc_IsValid_ReturnValue)) goto Label_0210;0x0292TargetCharacter = K2Node_CustomEvent_Character;0x02A5BPC_InventoryController.OwnerCharacter = TargetCharacter;0x02CEK2Node_CustomEvent_Character.MyPlayerState = this;0x02EFgoto Label_02F4;0x02F4Label_02F4:0x02F4return;0x02F6// end of script | Final | 0x04 |