Zdexby TheHolyOneZ
5,457 classes
Class

ABP_FirstPersonPlayerState_C

: APlayerState : AInfo : AActor : UObject
/Game/FirstPerson/Blueprints/BP_FirstPersonPlayerState.BP_FirstPersonPlayerState_C 0x0380 (896 B) align 8 inherited 0x0360 5 scripted vtable /Game/FirstPerson/Blueprints/BP_FirstPersonPlayerState
0x00x0380

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_InventoryControllerUBPC_InventoryController_C*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08TargetCharacterABP_FirstPersonCharacter_Main_C*7 flagsnullptr
Inherited from APlayerState 16
OffsetSizeNameTypeFlagsDefault
0x04ScorefloatNetRepNotify+7 flags0
0x04PlayerIdint32NetRepNotify+7 flags0
0x01CompressedPinguint8Net+7 flags0
0x02B10x01padding / unreflected
0x01bShouldUpdateReplicatedPing : 1bit 0bool5 flagstrue
0x01bIsSpectator : 1bit 1boolNet+5 flagsfalse
0x01bOnlySpectator : 1bit 2boolNet+3 flagsfalse
0x01bIsABot : 1bit 3boolNet+5 flagsfalse
0x01bIsInactive : 1bit 5boolNetRepNotify+3 flagsfalse
0x01bFromPreviousLevel : 1bit 6boolNet+3 flagsfalse
0x02B30x01padding / unreflected
0x04StartTimeint32Net+5 flags0
0x30UniqueIDFUniqueNetIdReplNetRepNotify+2 flags{ReplicationBytes=[]}
0x08EngineMessageClassTSubclassOf<ULocalMessage>5 flags/Script/Engine.EngineMessage
0x02F00x08padding / unreflected
0x10SavedNetworkAddressFString3 flags""
0x03080x08padding / unreflected
0x10OnPawnSetFMulticastScriptDelegate4 flags<delegate>
0x08PawnPrivateAPawn*8 flagsnullptr
0x03280x18padding / unreflected
0x10PlayerNamePrivateFStringNetRepNotify+3 flags""
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void ReceiveCopyProperties(APlayerState* NewPlayerState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewPlayerState = NewPlayerState;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState(10);0x0021return;0x0023// end of script
EventProtected0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_FirstPersonPlayerState(513);0x000Freturn;0x0011// end of script
EventProtected0x00
void Initialization(ABP_FirstPersonCharacter_Main_C* Character)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Character = Character;0x0012ExecuteUbergraph_BP_FirstPersonPlayerState(615);0x0021return;0x0023// end of script
0x08
void ChangeParamater(flaot)(const FName& Name, double Value)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Name = Name;0x0012PersistentFrame.K2Node_Event_Value = Value;0x0024ExecuteUbergraph_BP_FirstPersonPlayerState(756);0x0033return;0x0035// end of script
Public0x10
void ExecuteUbergraph_BP_FirstPersonPlayerState(int32 EntryPoint)
Script32 statements · 759 bytes of bytecode
0x0000goto [EntryPoint];0x000AReceiveCopyProperties(K2Node_Event_NewPlayerState);0x001DK2Node_DynamicCast_AsBP_First_Person_Player_State = Cast<BP_FirstPersonPlayerState_C>(K2Node_Event_NewPlayerState);0x0041K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_State);0x005Eif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0112;0x006CK2Node_DynamicCast_AsBP_First_Person_Player_State.BPC_InventoryController.CopyVariable(BPC_InventoryController);0x00AFPrintString(this, "\\u30c7\\u30fc\\u30bf\\u306e\\u8ee2\\u9001\\u306b\\u6210\\u529f\\u3057\\u307e\\u3057\\u305f", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x010Dgoto Label_02F4;0x0112Label_0112:0x0112PrintString(this, "\\u30c7\\u30fc\\u30bf\\u306e\\u8ee2\\u9001\\u306b\\u5931\\u6557\\u3057\\u307e\\u3057\\u305f", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0170goto Label_02F4;0x0175Label_0175:0x0175CallFunc_GetPawn_ReturnValue = GetPawn();0x0189K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPawn_ReturnValue);0x01ADK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x01CAif (!(K2Node_DynamicCast_bSuccess)) goto Label_02F4;0x01D8K2Node_DynamicCast_AsBP_First_Person_Character_Main.OnSyncedPlayerState();0x01FCgoto Label_02F4;0x0201ReceiveBeginPlay();0x020Bgoto Label_0175;0x0210Label_0210:0x0210PrintString(this, "Cast\\u306b\\u5931\\u6557", true, true, LinearColor{1f, 0.841852f, 0f, 1f}, 2f, FName(None));0x0262goto Label_02F4;0x0267CallFunc_IsValid_ReturnValue = IsValid(K2Node_CustomEvent_Character);0x0284if (!(CallFunc_IsValid_ReturnValue)) goto Label_0210;0x0292TargetCharacter = K2Node_CustomEvent_Character;0x02A5BPC_InventoryController.OwnerCharacter = TargetCharacter;0x02CEK2Node_CustomEvent_Character.MyPlayerState = this;0x02EFgoto Label_02F4;0x02F4Label_02F4:0x02F4return;0x02F6// end of script
Final0x04

Subclasses 2

Used by 2

types with a member, parameter or interface of this type