void UpdateCoreDatas(const FST_ItemCoreDatas& CoreDatas)Script2 statements · 3 bytes of bytecode | Public | | 0x70 |
void PickState(bool State, ABP_FirstPersonCharacter_Main_C* Character, int32 SlotIndex)Script2 statements · 3 bytes of bytecode | Public | | 0x14 |
void GetParentCharacter(const ABP_FirstPersonCharacter_Main_C*& FirstPersonCharacter)Script2 statements · 3 bytes of bytecode | Public | | 0x08 |
void InteractItem()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void SetMeshDatas(bool KeepScale)Script2 statements · 3 bytes of bytecode | Public | | 0x01 |
void DropItem(const FVector& Force Vector, const FVector& CentorPosition)Script2 statements · 3 bytes of bytecode | Public | | 0x30 |
void GetItemInfo(const ENUM_HandType& HandType, const ENUM_ClassType& ClassType, const bool& NotPickUp, const FRotator& HaveRotation, const FVector& Add Position, const bool& IsBoneAttach, const ENUM_ItemBindType& BindType, const FName& BoneName, FST_ItemCoreDatas& CoreDatas)Script2 statements · 3 bytes of bytecode | Public | | 0xB8 |